Live Battle Game
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Autosave armed — every change is kept on this device

Strategium · Battle Tracker

Muster Two Armies

Pick a faction and detachment for each player, then walk the battle round exactly as the 11th edition sequence plays out — Command, Movement, Shooting, Charge, Fight, End of Turn. Command points, victory points, battle-shocked units and each army’s stratagems stay in front of you, and the whole game is saved in this browser.

Step 1 · Agree the battle size

Strike Force · 2000 pts · 5 objectives · 5 rounds

Step 2 · Muster both armies

Choose each player’s faction and detachment, then load a saved list or upload the list you already have.

Player One

2000 / 2000 pts

Player Two

2000 / 2000 pts

Step 3 · Paired primary missions

Player One · Purge the Foe

Meatgrinder

Both armies score the same mission. Destroy enemy units and hold objectives, including at least one outside your deployment zone from the second battle round.

Player Two · Purge the Foe

Meatgrinder

Both armies score the same mission. Destroy enemy units and hold objectives, including at least one outside your deployment zone from the second battle round.

Step 4 · Pre-battle sequence

Open the 11th Edition RulebookRules, quick-reference tables and terms for settling a ruling mid-game.

0/6 pre-battle steps done before the first Command phase.

Pre-battle analysis · Dispositions & units to field

AI battle analysis· Player One vs Player Two

No recorded games yet — the read is drawn from codex data alone.

Ranked Disposition pairings

  • Priority Assets vs Purge the Foe

    63% confidence

    You score Vital Link · they score Destroyer's Wrath

    • No recorded games on this pairing yet — this read comes from codex data alone.
    • Wants plenty of mobile action units with decent Objective Control, since the actions are performed while holding objectives.

    Units to field

    • Triumph of Saint Katherine · Epic Hero · from 245 pts · Objective Control 6 · keywords the Disposition rewards · from 245 pts
    • Exorcist · Vehicle · from 180 pts · Objective Control 3 · 10" moves · keywords the Disposition rewards · from 180 pts
    • Castigator · Vehicle · from 165 pts · Objective Control 3 · 10" moves · keywords the Disposition rewards · from 165 pts
    • Zephyrim Squad · Infantry · from 75 pts · 12" moves · keywords the Disposition rewards · from 75 pts
    • Intranzia Fraye · Epic Hero · Vehicle · from 135 pts · Objective Control 3 · keywords the Disposition rewards · from 135 pts
  • Purge the Foe vs Purge the Foe

    61% confidence

    You score Meatgrinder · they score Meatgrinder

    • No recorded games on this pairing yet — this read comes from codex data alone.
    • Wants a balanced killing army that can sit in cover and trade favourably.

    Units to field

    • Intranzia Fraye · Epic Hero · Vehicle · from 135 pts · Objective Control 3 · keywords the Disposition rewards · from 135 pts
    • Triumph of Saint Katherine · Epic Hero · from 245 pts · Objective Control 6 · keywords the Disposition rewards · from 245 pts
    • Morvenn Vahl · Epic Hero · Vehicle · from 200 pts · Objective Control 2 · keywords the Disposition rewards · from 200 pts
    • Castigator · Vehicle · from 165 pts · Objective Control 3 · 10" moves · keywords the Disposition rewards · from 165 pts
    • Exorcist · Vehicle · from 180 pts · Objective Control 3 · 10" moves · keywords the Disposition rewards · from 180 pts
Player turn: Command → Movement → Shooting → Charge → Fight → End of turn

Play view · round 1 / 5

Command phase · Player One

Player One

Adepta Sororitas

0VPCP 0 00:00
P 0 · S 0 · B 0

Player Two

Adeptus Astartes

0VPCP 0 00:00
P 0 · S 0 · B 0

Score this round for Player One · 15VP round cap applies · primary comes from the objectives

primary0Automatic
secondary0

Player One’s units · 0/0 alive · 0 activated · 0 battle-shocked

Load a saved Order of Battle for this player to track units here.

Play together on two devices

Open the game on this device and read the code to your opponent.

Command phase · step by step

  1. 1.Start of phase
  2. 2.Gain 1 CP
  3. 3.Battle-shock tests
  4. 4.Command abilities
  5. 5.End of phase & score
Command phase rules

Mission

Primary 45 · Secondary 45 · Army bonus 10 = 100 VP

Player One

Primary mission — Meatgrinder

Both armies score the same mission. Destroy enemy units and hold objectives, including at least one outside your deployment zone from the second battle round.

Player Two

Primary mission — Meatgrinder

Both armies score the same mission. Destroy enemy units and hold objectives, including at least one outside your deployment zone from the second battle round.

Ranged attacks cannot benefit from re-rolls, and units cannot be selected to Fall Back and shoot in the same turn.

Diagonal deployment zones in opposite corners, split along the long diagonal of the battlefield.

Secondary missionsChoose 2 of the 4 fixed cards · max 20 VP each

Player One

Player Two

Victory points by battle round

Player One

0 / 100 VP

RdPrimarySecondary
R1
R2
R3
R4
R5
Army bonus/ 10 max

Primary 0/45 · Secondary 0/45 · Bonus 0/10

Player Two

0 / 100 VP

RdPrimarySecondary
R1
R2
R3
R4
R5
Army bonus/ 10 max

Primary 0/45 · Secondary 0/45 · Bonus 0/10

Battlefield · objective markers

5VP each · 15VP per round max

Battle round

Crucible of Battle · deployment map

Tap a marker to set control

Diagonal corner zones. Units set up wholly within your zone and more than 9" from the enemy zone.

  • Player One zone
  • Player Two zone
  • 6" grid
  • Dashed ring = 3" control range
  • Hatched blocks = ruins
  • Dashed blocks = obstacles
  • Thick line = terrain crossed by the sight line

Six large ruins and four low obstacles — the balanced default layout.

Player One

0 / 5 markers · 0VP

Player Two

0 / 5 markers · 0VP

How control works

  • A unit is within range of a marker if any model is within 3" of it horizontally.
  • Add the Objective Control of every model in range. Higher total controls the marker — ties leave it contested.
  • Markers are scored in the Command phase from battle round 2 onward.
  • Objectives cannot be controlled by units that are Battle-shocked.

Dice engine

Any number of dice · D3 to D20

Number of dice
Die type
Target
Rerolls
Game rolls

Set the number of dice and roll, or pick a game roll for the right dice and target.

Need a rule mid-game? Open the 11th edition rules index.