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Strategium · Battle Tracker
Muster Two Armies
Pick a faction and detachment for each player, then walk the battle round exactly as the 11th edition sequence plays out — Command, Movement, Shooting, Charge, Fight, End of Turn. Command points, victory points, battle-shocked units and each army’s stratagems stay in front of you, and the whole game is saved in this browser.
Battle Round
1 / 5
Active Player
Player One
Adepta Sororitas
1.Start of phase
2.Gain 1 CP
3.Battle-shock tests
4.Command abilities
5.End of phase & score
Acts of Faith: Once per turn, when a friendly ADEPTA SORORITAS unit is selected to shoot, fight, or is targeted with an attack, you can perform a Miracle by spending Faith points, granting effects such as re-rolling failed hit rolls, ignoring wounds, or gaining an invulnerable save. Your army generates Faith points each Command phase based on units destroyed and objectives held.
Zealous Fervour: Each time a model in this detachment makes an attack with a flame or melta weapon, an unmodified Wound roll of 6 inflicts a Mortal Wound in addition to normal damage. Units can also embark upon Immolators and other Rhino-chassis transports to disgorge into rapid assaults.
Oath of Moment: At the start of your Command phase, select one enemy unit on the battlefield: that is your Oath of Moment target until the start of your next Command phase. Each time an attack targets your Oath of Moment target, re-roll a Hit roll of 1 (or re-roll the Hit roll entirely if the attacking unit is a Battleline unit or under 5 models).
Combat Squads: Before the battle, INFANTRY units of 10 models can be split into two units of 5. Once per battle, when a unit is targeted by a Stratagem, you can gain 1CP if that unit is a Combat Squad.