Autosave armed — every change is kept on this device
Strategium · Battle Tracker
Muster Two Armies
Pick a faction and detachment for each player, then walk the battle round exactly as the 11th edition sequence plays out — Command, Movement, Shooting, Charge, Fight, End of Turn. Command points, victory points, battle-shocked units and each army’s stratagems stay in front of you, and the whole game is saved in this browser.
Step 1 · Agree the battle size
Strike Force · 2000 pts · 5 objectives · 5 rounds
Step 2 · Muster both armies
Choose each player’s faction and detachment, then load a saved list or upload the list you already have.
Player One
2000 / 2000 pts
Player Two
2000 / 2000 pts
Step 3 · Paired primary missions
Player One · Purge the Foe
Meatgrinder
Both armies score the same mission. Destroy enemy units and hold objectives, including at least one outside your deployment zone from the second battle round.
Player Two · Purge the Foe
Meatgrinder
Both armies score the same mission. Destroy enemy units and hold objectives, including at least one outside your deployment zone from the second battle round.
Both armies score the same mission. Destroy enemy units and hold objectives, including at least one outside your deployment zone from the second battle round.
Player Two
Primary mission — Meatgrinder
Both armies score the same mission. Destroy enemy units and hold objectives, including at least one outside your deployment zone from the second battle round.
Ranged attacks cannot benefit from re-rolls, and units cannot be selected to Fall Back and shoot in the same turn.
Diagonal deployment zones in opposite corners, split along the long diagonal of the battlefield.
Secondary missionsChoose 2 of the 4 fixed cards · max 20 VP each
Player One
Player Two
Victory points by battle round
Player One
0 / 100 VP
RdPrimarySecondary
R1
R2
R3
R4
R5
Army bonus/ 10 max
Primary 0/45 · Secondary 0/45 · Bonus 0/10
Player Two
0 / 100 VP
RdPrimarySecondary
R1
R2
R3
R4
R5
Army bonus/ 10 max
Primary 0/45 · Secondary 0/45 · Bonus 0/10
Battlefield · objective markers
5VP each · 15VP per round max
Battle round
Crucible of Battle · deployment map
Tap a marker to set control
Diagonal corner zones. Units set up wholly within your zone and more than 9" from the enemy zone.
Player One zone
Player Two zone
6" grid
Dashed ring = 3" control range
Hatched blocks = ruins
Dashed blocks = obstacles
Thick line = terrain crossed by the sight line
Six large ruins and four low obstacles — the balanced default layout.
Player One
0 / 5 markers · 0VP
Player Two
0 / 5 markers · 0VP
How control works
A unit is within range of a marker if any model is within 3" of it horizontally.
Add the Objective Control of every model in range. Higher total controls the marker — ties leave it contested.
Markers are scored in the Command phase from battle round 2 onward.
Objectives cannot be controlled by units that are Battle-shocked.
Dice engine
Any number of dice · D3 to D20
Number of diceDie typeTargetRerollsGame rolls
Set the number of dice and roll, or pick a game roll for the right dice and target.