21 Flying and Surging

Surge moves, flying models and moving over obstacles.

  1. 21.01
  2. 21.02
  3. 21.03

21.01Surge Moves

Some rules allow a unit to make a surge move, as described below.

21.02Surge Move

MAXIMUM DISTANCE: As stated in the rule allowing this move type. ELIGIBLE IF: All of the following apply: ▪ The rule allowing this move type has been triggered. ▪ Your unit is not battle-shocked. ▪ Your unit is unengaged. ▪ Your unit has not moved this phase. EFFECT: Your unit moves as described in Moving (03). BEFORE MOVING: Select the closest enemy unit to be the surge target. WHILE MOVING: ▪ Each model must end its move engaged with the surge target if possible. ▪ Each model that cannot end its move engaged with the surge target must end its move as close as possible the surge target. AFTER MOVING: ▪ Your unit cannot be engaged with one or more enemy units that were not the surge target. ▪ Your unit cannot move again this phase. MAKING A SURGE MOVE ▪ Unit A shoots, and destroys two models from unit B. ▪ Unit B has an ability that allows it to make a surge move of D6" after an enemy unit has shot, if one or more of its models were destroyed by 4" those attacks. The active player rolls one D6, resulting in a 4. ▪ Unit B makes a surge move, each of its surviving models moving up to 4" towards the closest enemy unit (unit C). It ends this move engaged with C that unit.

21.03Flying Models

Models with the FLY keyword, and units such models are part of, are said to be able to FLY. Some rules also refer to such models/units as FLYING models/FLYING units. Each time a FLYING unit is selected to make a normal, advance, fall-back or charge move, before moving any models in that unit, the active player can declare that it will take to the skies. it does, while resolving that move: ▪ Subtract 2" from the maximum distance. ▪ Each time a FLYING model moves: ▪ Ignore all vertical distance for the purposes of how far it has moved. ▪ It can move through all types of model (including enemy models and MONSTER/VEHICLE models). ▪ It can move horizontally and vertically through all categories of terrain feature. TAKING TO THE SKIES 14" OTHER RULES AND ABILITIES In addition to the core abilities presented elsewhere, many units have access to ADVANCED other rules and types of abilities that function as described below.