06 Other Concepts

Visibility, mortal wounds and hazard rolls.

  1. 06.01
  2. 06.02
  3. 06.03

06.01Visibility

Line of sight is used to determine visibility between models. For an observing model to have line of sight, it must be possible to draw an imaginary straight line, 1 mm wide, from any part of that model to any part of the model being observed. This line is the line of sight. While doing so, other models in the observing model’s unit and in the observed model’s unit are ignored. Other models and units can be either visible or fully visible to the observing model, as shown opposite. Note that terrain applies additional rules to visibility (13.07).

06.02Mortal Wounds

Some attacks or rules inflict mortal wounds on units. Each time a unit suffers one or more mortal wounds, its controlling player must resolve the following sequence for each of those mortal wounds, until either all of them have been inflicted or that unit is destroyed: 1. Select Model: Select one model in that unit by following the first instruction below that applies: If a non‑CHARACTER model in that unit has lost one or more wounds, you must select that model. Otherwise, if that unit contains one or more non‑CHARACTER models, you must select one of those models. Otherwise, if one or more CHARACTER models in that unit have one or more wounds, you must select one of those models. ▪ Otherwise, you must select one CHARACTER model in that unit. 2. Resolve Damage: The selected model loses 1 wound. If this reduces that model’s remaining wounds to 0, it is destroyed. MORTAL WOUNDS AND NORMAL DAMAGE When resolving attack dice, if those attacks inflict a mixture of both mortal wounds and normal damage, resolve all of the normal damage first, then resolve all of the mortal wounds.

06.03Hazard Rolls

To make a hazard roll for a unit, roll one D6: on a 1-2, that roll fails and that unit suffers 1 mortal wound (see above), 06 or 3 mortal wounds instead if each model in that unit is a MONSTER/VEHICLE model. If more than one hazard roll is required for a unit, make all of those rolls simultaneously. lost MODEL VISIBLE If any part of another model is visible to the observing model, that model is visible. MODEL FULLY VISIBLE If every part of another model that is facing the observing model is visible to the observing model (so the only thing blocking visibility to any part of that other model is that model itself), that model is fully visible. UNIT VISIBLE If one or more models in a unit are visible to the observing model, that unit is visible. UNIT FULLY VISIBLE If every model in a unit is fully visible to the observing model, that unit is fully visible. When determining this, the observing model can see through other models in that unit. THE BATTLE ROUND THE BATTLE ROUND Games of Warhammer 40,000 are played in a series of battle rounds. This section describes the structure of the battle round, defining the order in which players take turns to move their units and make attacks with them. Each battle round is resolved by following these steps: 1. START OF BATTLE ROUND 2. PLAYER TURNS 3.