18 Transports

Transport capacity, embarking and disembarking.

  1. 18.01
  2. 18.02
  3. 18.03
  4. 18.04
  5. 18.05

18.01Transport Capacity

TRANSPORT models have a transport capacity listed on their datasheet. This determines the type and maximum number of friendly models that are eligible to embark within them. More than one unit can be embarked within the same TRANSPORT model at the same time, provided it has sufficient transport capacity. Before the battle, in the Declare Battle Formations step, you units can start embarked within any friendly TRANSPORT model that has sufficient transport capacity remaining for th whole unit.

18.02Embarking

Once the first battle round has started, a friendly unit can embark within a friendly TRANSPORT model after making a normal, advance or fall-back move, if all of the following conditions apply: ▪ Each model in that unit is within 3" of that TRANSPORT. ▪ That unit was not set up on the battlefield this turn. ▪ That unit is eligible to embark within that TRANSPORT, as described on that TRANSPORT’s datasheet. ▪ That TRANSPORT has sufficient remaining transport capacity for each model in that unit. When a unit embarks, the active player removes that unit from the battlefield and places it to one side – it is now embarke within that TRANSPORT and is not on the battlefield.

18.03Disembarking

In the active player’s Movement phase, each friendly unit embarked within a TRANSPORT model can disembark from it by making a disembark move (see opposite). If a TRANSPORT model is destroyed, before removing it from the battlefield, the active player must make an emergency disembark move (see opposite) with each unit embarked within it.

18.04Disembark Move

SET-UP DISTANCE: - Rapid/Tactical Disembark: 3" - Combat Disembark: 6" ELIGIBLE IF: All of the following apply to your unit: ▪ Embarked within a TRANSPORT model that is on the battlefield. ▪ Did not embark within that TRANSPORT this phase. ▪ That TRANSPORT has not made an advance or fall-back move this phase. EFFECT: Your unit is set up as described in Set Up (03.02). BEFORE MOVING: Select disembark mode: ▪ Rapid Disembark: If that TRANSPORT made a normal or ingress move this phase, you must select this mode. ▪ Tactical Disembark: Otherwise, If that TRANSPORT remained stationary or has not yet been selected to move this phase, and if you can set up your unit as described below, you must select this mode. ▪ Combat Disembark: Otherwise, you must select this mode. Make a hazard roll for each model in your unit. WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT. ▪ Rapid Disembark: If that TRANSPORT made an ingress move this turn, each model must follow the same rules that TRANSPORT had to follow while resolving that move. ▪ Combat Disembark: Each model can be set up engaged with one or more enemy units that TRANSPORT is engaged with. AFTER MOVING: ▪ Rapid Disembark: Until the end of the turn, your unit is not eligible to declare a charge. ▪ Tactical Disembark: Select your unit to make a normal or advance move. ▪ Combat Disembark: Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.

18.05Emergency Disembark Move

SET-UP DISTANCE: 6" ELIGIBLE IF: Your unit is embarked within a TRANSPORT model that was just destroyed. EFFECT: Your unit is set up as described in Set Up (03.02). BEFORE MOVING: Make a hazard roll for each model in your unit (06.03). WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT, and as close as possible to that TRANSPORT. Each model that cannot be set up in this way is destroyed. AFTER MOVING: Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge. ATTACHED UNITS The heroes of your army rarely fight alone. Instead, they typically lead bands ADVANCED of warriors, forming an attached unit that acts as a single entity. This section explains how to form attached units and how they function on the battlefield.