Event Dashboard

Every event you have run, newest first. Open one to see each commander's Force Disposition, the primary mission that pairing produced and the victory points scored round by round.

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No finished battles yet. Play a game on the battle tracker and save its report — the placement, victory points and wins appear here as soon as it ends.

Chapter Approved 2026-27 · pick before you play

Mission deck

Card summaries are in our own words. Check the printed card for exact wording.

Primary · up to 15 VP a round, 45 VP a game

Unstoppable Force

Score for destroying enemy units each turn, plus per objective held outside your home objective from round 2.

Primary · up to 15 VP a round, 45 VP a game

Immovable Object

Score for holding a central objective each turn, and heavily for every objective held outside your home objective in rounds 2-5.

All 18 secondary cards
  • AssassinateScore VP for destroying enemy CHARACTER units. Can be held until the right turn.
  • Bring It DownScore VP for destroying enemy VEHICLE or MONSTER models with 10 or more wounds (models, not units). Free redraw if your opponent has no eligible targets.
  • A Grievous BlowScore VP for destroying an enemy unit of 13 or more models, up to 5VP per round. Replaces Cull the Horde; free redraw if there are no eligible units.
  • Overwhelming ForceScore VP for each enemy unit destroyed while it was within range of an objective marker.
  • No PrisonersScore VP for each enemy unit destroyed this turn, up to 5VP.
  • PlunderPerform an action on a terrain feature outside your territory (it need not be an objective) to score 5VP. If drawn with Cleanse, you may shuffle one back and redraw.
  • CleansePerform the Cleanse action on objectives outside your deployment zone: 2VP for one, 5VP for two. If drawn with Plunder, you may shuffle one back and redraw.
  • Secure No Man's LandScore 5VP for controlling two objective markers in No Man's Land. Holding only one no longer scores.
  • Forward PositionScore for holding forward objectives toward the enemy; central objectives do not count.
  • Engage on All FrontsScore for units in table quarters more than 6" from the centre; 5VP for all four quarters.
  • OutflankScore for having units near opposite battlefield edges outside your territory.
  • Display of MightTake a smaller score at the end of your turn, or hold out for a larger score at the end of your opponent's turn.
  • Defend StrongholdScore for holding your home objective, with a 5VP version if it is still held after your opponent's turn.
  • A Tempting TargetYour opponent nominates an objective marker when drawn. Score VP if you control it at the end of your turn.
  • Behind Enemy LinesScore for having one or more units in your opponent's deployment zone.
  • Centre GroundScore for dominating the centre of the battlefield at the end of your turn, up to 5VP. Replaces Area Denial.
  • BeaconNominate a Beacon unit: 3VP for holding it just outside your deployment zone, 5VP for a much deeper position.
  • Burden of TrustGuard your home objective and an Expansion objective with nominated units; usually 4VP, 2VP if one is contested. Moved down from a 10th edition primary.

Illustrative result · not part of the standings

Example post-game report

A finished battle shows both armies, their paired missions and the points scored each round.

Winner · 3 standings points

Kayla · Necrons

45 VP

Purge the Foe · Meatgrinder

Primary 45 · Secondary 0 · Bonus 0

Opponent · 0 standings points

Rurik · Orks

20 VP

Purge the Foe · Meatgrinder

Primary 20 · Secondary 0 · Bonus 0

Example victory points scored by battle round
RoundNecronsOrksRunning score
10 VP0 VP0–0
215 VP5 VP15–5
315 VP5 VP30–10
415 VP5 VP45–15
50 VP5 VP45–20

No events on this device yet. Create one on the Tournament tab of the Theatre of War, pair a round and enter victory points — it will appear here by date.