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Chapter Approved 2026-27 · pick before you play
Mission deck
Card summaries are in our own words. Check the printed card for exact wording.
Primary · up to 15 VP a round, 45 VP a game
Unstoppable Force
Score for destroying enemy units each turn, plus per objective held outside your home objective from round 2.
Primary · up to 15 VP a round, 45 VP a game
Immovable Object
Score for holding a central objective each turn, and heavily for every objective held outside your home objective in rounds 2-5.
All 18 secondary cards
- AssassinateScore VP for destroying enemy CHARACTER units. Can be held until the right turn.
- Bring It DownScore VP for destroying enemy VEHICLE or MONSTER models with 10 or more wounds (models, not units). Free redraw if your opponent has no eligible targets.
- A Grievous BlowScore VP for destroying an enemy unit of 13 or more models, up to 5VP per round. Replaces Cull the Horde; free redraw if there are no eligible units.
- Overwhelming ForceScore VP for each enemy unit destroyed while it was within range of an objective marker.
- No PrisonersScore VP for each enemy unit destroyed this turn, up to 5VP.
- PlunderPerform an action on a terrain feature outside your territory (it need not be an objective) to score 5VP. If drawn with Cleanse, you may shuffle one back and redraw.
- CleansePerform the Cleanse action on objectives outside your deployment zone: 2VP for one, 5VP for two. If drawn with Plunder, you may shuffle one back and redraw.
- Secure No Man's LandScore 5VP for controlling two objective markers in No Man's Land. Holding only one no longer scores.
- Forward PositionScore for holding forward objectives toward the enemy; central objectives do not count.
- Engage on All FrontsScore for units in table quarters more than 6" from the centre; 5VP for all four quarters.
- OutflankScore for having units near opposite battlefield edges outside your territory.
- Display of MightTake a smaller score at the end of your turn, or hold out for a larger score at the end of your opponent's turn.
- Defend StrongholdScore for holding your home objective, with a 5VP version if it is still held after your opponent's turn.
- A Tempting TargetYour opponent nominates an objective marker when drawn. Score VP if you control it at the end of your turn.
- Behind Enemy LinesScore for having one or more units in your opponent's deployment zone.
- Centre GroundScore for dominating the centre of the battlefield at the end of your turn, up to 5VP. Replaces Area Denial.
- BeaconNominate a Beacon unit: 3VP for holding it just outside your deployment zone, 5VP for a much deeper position.
- Burden of TrustGuard your home objective and an Expansion objective with nominated units; usually 4VP, 2VP if one is contested. Moved down from a 10th edition primary.
Illustrative result · not part of the standings
Example post-game report
A finished battle shows both armies, their paired missions and the points scored each round.
Winner · 3 standings points
Kayla · Necrons
45 VP
Purge the Foe · Meatgrinder
Primary 45 · Secondary 0 · Bonus 0
Opponent · 0 standings points
Rurik · Orks
20 VP
Purge the Foe · Meatgrinder
Primary 20 · Secondary 0 · Bonus 0
| Round | Necrons | Orks | Running score |
|---|---|---|---|
| 1 | 0 VP | 0 VP | 0–0 |
| 2 | 15 VP | 5 VP | 15–5 |
| 3 | 15 VP | 5 VP | 30–10 |
| 4 | 15 VP | 5 VP | 45–15 |
| 5 | 0 VP | 5 VP | 45–20 |
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