11.01Start of Charge Phase
Rules that are triggered at the start of the Charge phase are resolved now.
Declaring charges, charge rolls and charge moves.
Rules that are triggered at the start of the Charge phase are resolved now.
The active player resolves charges with their eligible units one at a time, using the sequence below, until all of their units they choose to charge with have declared a charge and those charges have been resolved. 1. Declare Charge: Select one friendly unit that has not declared a charge this phase and is eligible to declare a charge (see below). That unit declares a charge. A unit is eligible to declare a charge if it is on the battlefie unless otherwise stated. Here are some rules that prevent a unit from being eligible to declare a charge: ▪ It is not within 12" of one or more enemy units. ▪ It is engaged. ▪ It made an advance or fall-back move this turn. 2. Make Charge Roll: Make a charge roll by rolling 2D6: the result is the maximum distance for the charge move. 3. Attempt Charge: If it is possible to make a charge move, and if you still want to, make a charge move with that unit (see opposite). Otherwise, your unit does not make a charge move. In either case, the charge is then resolved.
Rules that are triggered at the end of the Charge phase are resolved now. ld, CHARGE MOVE 11.04 MAXIMUM DISTANCE: Charge roll. ELIGIBLE IF: Your unit declared a charge this phase. EFFECT: Your unit moves as described in Moving (03). BEFORE MOVING: Select one or more enemy units that are within 12" of your unit and within the maximum distance of your unit; until the end of this move, each of those enemy units is a charge target. WHILE MOVING: ▪ Each model must end its move closer to one or more charge targets. ▪ Each model that can end its move within 1" of one or more charge targets must do so. ▪ Each model that can end its move engaged with one or more charge targets must do so. AFTER MOVING: ▪ Your unit must be engaged with all of the charge targets. ▪ Your unit cannot be engaged with one or more enemy units that are not charge targets. ▪ Until the end of the turn, each model in your unit has the Fights First ability (24.13). MAKING A CHARGE MOVE The BLUE unit A declares a charge and the charge roll generates a maximum distance of 7". Unit A is within this distance, so can be selected as a charge target, but the BLUE unit would not be able to end its charge move Charge Roll engaged with this unit after moving around the intervening terrain features. This unit is more than B 7" from the charging unit, so it cannot be selected as a charge target, even though the charging unit could end its charge move within 2" of this unit. FIGHT PHASE In the Fight phase, both players get to act. First, units will pile in to maximise the number of models that are engaged, then all the combatants will make melee attacks, before units consolidate their position. The Fight phase is resolved by following these steps: 1. START OF FIGHT PHASE 2. PILE IN 3. FIGHT 4. CONSOLIDATE 5. END OF FIGHT PHASE DO UNITS HAVE TO FIGHT? Yes, you have to fight
MAXIMUM DISTANCE: Charge roll. ELIGIBLE IF: Your unit declared a charge this phase. EFFECT: Your unit moves as described in Moving (03). BEFORE MOVING: Select one or more enemy units that are within 12" of your unit and within the maximum distance of your unit; until the end of this move, each of those enemy units is a charge target. WHILE MOVING: ▪ Each model must end its move closer to one or more charge targets. ▪ Each model that can end its move within 1" of one or more charge targets must do so. ▪ Each model that can end its move engaged with one or more charge targets must do so. AFTER MOVING: ▪ Your unit must be engaged with all of the charge targets. ▪ Your unit cannot be engaged with one or more enemy units that are not charge targets. ▪ Until the end of the turn, each model in your unit has the Fights First ability (24.13).