10 Shooting Phase

Selecting shooting units and resolving ranged attacks.

  1. 10.01
  2. 10.02
  3. 10.03
  4. 10.04
  5. 10.05
  6. 10.06
  7. 10.07

10.01Start of Shooting Phase

Rules that are triggered at the start of the Shooting phase are resolved now.

10.02Shoot

The active player shoots with their eligible units one at a time, using the sequence below, until all the units they choose to shoot with have been selected to shoot and their attacks have been resolved. A unit is eligible to shoot if it is on the battlefield and has not already been selected to shoot this phase. 1. Select Unit: Select one friendly unit that is eligible to shoot that unit is selected to shoot. 2. Select Shooting Type: Select one shooting type that unit is eligible to make, and resolve it with that unit. This can be on listed below, or one presented elsewhere: are ▪ Normal shooting (see below) s icon. ▪ Assault shooting (see opposite) ▪ Close‑quarters shooting (see opposite) ▪ Indirect shooting (see opposite)

10.03End of Shooting Phase

Rules that are triggered at the end of the Shooting phase are resolved now.

10.04Normal Shooting

ELIGIBLE IF: Your unit is unengaged and did not make an advance move this turn. EFFECT: Your unit shoots as described in Making Attacks (04). AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.

10.05Assault Shooting

ELIGIBLE IF: All of the following apply to your unit: ▪ Unengaged and made an advance move this turn. ▪ Has one or more [ASSAULT] weapons. EFFECT: Your unit shoots as described in Making Attacks (04). WHILE SHOOTING: You can only select [ASSAULT] weapons to make attacks with. AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.

10.06Close‑Quarters Shooting

ELIGIBLE IF: All of the following apply to your unit: ▪ Engaged and did not make an advance move this turn. ▪ Has one or more [CLOSE‑QUARTERS] weapons or is a MONSTER/VEHICLE unit. EFFECT: Your unit shoots as described in Making Attacks (04). WHILE SHOOTING: Models in your unit can target enemy units your unit is engaged with. ▪ M ONSTER/VEHICLE Models: Each time a MONSTER/VEHICLE model in your unit makes an attack: ▪ Unless that attack is made with a [CLOSE‑QUARTERS] weapon and targets a unit your unit is engaged with, subtract 1 from the hit roll. ▪ If that attack is made with a [BLAST] weapon, it stil cannot target a unit your unit is engaged with. ▪ Non‑MONSTER/Non‑VEHICLE Models: You can only select [CLOSE‑QUARTERS] weapons to make attacks with and you can only select enemy units that are engaged with your unit as targets. AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.

10.07Indirect Shooting

ELIGIBLE IF: All of the following apply to your unit: ▪ Unengaged and did not make an advance move this turn. ▪ Has one or more [INDIRECT FIRE] weapons. EFFECT: Your unit shoots as described in Making Attacks (04). WHILE SHOOTING: ▪ [INDIRECT FIRE] weapons in your unit can target units that are not visible to the attacking model. ▪ Each time an [INDIRECT FIRE] weapon makes an attack: ▪ The target has the benefit of cover against that attack (13.08). ▪ You cannot re‑roll hit rolls. ▪ An unmodified hit roll of 1‑5 fails, unless your unit remained stationary this turn and the target is visible to one or more friendly units, in which case an unmodified hit roll of 1‑3 fails instead. AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action. 7.03 3.07 CHARGE PHASE In the Charge phase, you This represents your forc engage them in bloody clo FAILED CHARGES Note that, in the absence of modifiers to the charge roll, a result of 2 (a double 1) is never sufficient for a unit to complete a charge move, as a unit cannot be within engagement range (2") when it attempts a charge. Such a roll would therefore result in a failed charge, and the unit would not move. will be able to make charge moves with your units. es closing the distance with their foes in order to se combat. The Charge phase is resolved by following these steps: 1. START OF CHARGE PHASE 2. CHARGE 3.