04 Making Attacks

Selecting weapons and targets, then resolving attacks against the foe.

  1. 04.01
  2. 04.02
  3. 04.03

04.01Select Weapons

For each model in the attacking unit, select which weapons model will make attacks with. Models make ranged attacks wi ranged weapons, and make melee attacks with melee weapons. WHILE SHOOTING You can select one or more ranged weapons that model has. WHILE FIGHTING You must select one melee weapon that model has.

04.02Select Targets

For each weapon selected: WHILE SHOOTING Select one enemy unit to be the target of that weapon. Unle otherwise stated, each target must be: ▪ Visible to the model that has that weapon (06.01). ▪ Within range of that weapon. ▪ Unengaged. WHILE FIGHTING Select one or more enemy units to be the targets of that weapon: ▪ Each target must be engaged with the model that has that weapon. ▪ You cannot select more targets than that weapon’s A characteristic. ows that

04.03Resolve Attacks

Resolve attacks using the following sequence: 1. Select Enemy Unit: Select one of the enemy units targeted by one or more weapons. 2. Gather Attack Dice: Select one weapon targeting that unit that has not yet been used to make attacks against it, and gather a number of D6 equal to that weapon's A characteristic. These are attack dice - each one represents one attack being made by an attacking model with that weapon. If one or more other weapons targeting that unit make identical attacks to the selected weapon and those weapons have not yet been used to make attacks against that target, they do so now and you gather those weapons' attack dice as well. 3. Resolve Attack Dice: Resolve the attack sequence (05) for all of the attack dice you just gathered. 4. Other Attacks: Follow the first of the instructions below that applies: ▪ If there are any weapons targeting the same unit that have not yet been used to make attacks, return to the Gather Attack Dice step. ▪ Otherwise, if there are any weapons with unresolved attacks targeting a different unit, return to the Select Enemy Unit step. ▪ Otherwise, if all weapons have been used to make all of their attacks, this sequence ends and the attacking unit's attacks have been resolved. IDENTICAL ATTACKS: Identical attacks are those that have the same BS/WS, S, AP and D characteristics, and which are affected by the same applicable abilities and rules.