Coherency, engagement range and the rules that govern every move across the battlefield.
03.01Moving Units
There are several types of move a unit can make. Each one defines which units are eligible to make it, what its maximum distance or set-up distance is, and any conditions that must be met. Each time you move a unit, you can move one or more of its models, one at a time, by moving it in a straight line and/or rotating it, as many times as you want to. Each time you move a model, unless otherwise stated:
▪ It can be moved through friendly models.
▪ It can be moved through any space its base can fit through.
▪ Its base cannot be moved through enemy models.
▪ Its base cannot cross the edge of the battlefield.
▪ All stated ‘While Moving’ conditions must be met. MOVING A MODEL IN A STRAIGHT LINE Each time you move a model in a straight line, move it horizontally across the battlefield. Measure from the same point on its base at the start and end of that move, and add that distance to any other distance it has moved since its unit began that move. The distance moved cannot be greater than the maximum distance of that move type. ROTATING A MODEL Each time you rotate a model, turn it any amount around the centre of its base, while keeping it upright. Note that rotating model does not count towards the distance it has moved. ENDING A MOVE After you have finished setting up all of the models in a unit and/or moving all of the models in a unit that you want to move, check that all of the following apply:
▪ If that unit is on the battlefield, it is in coherency (03.03).
▪ No models in that unit are on another model or partway through a surface of a terrain feature (e.g. a wall or ceiling)
▪ All stated ‘After Moving’ conditions are met. If one or more of the above conditions are not met, that unit cannot make that move and its models are returned to their 03 positions at the start of that move. Otherwise, after resolving any additional rules stated in the ‘After Moving’ section of that move type, that move ends. MOVING IN A STRAIGHT LINE Both models shown here can move a maximum distance of 6". They both move 3" in a straight line, then 3" in another straight line, for a total movement of 6". ROTATING MOVING IF YOU CANNOT SET UP A UNIT This section explains how to set up your units on the battlefield While doing so as the result of a move type, if you have to return a unit’s models to their previous positions because it is not possible to set them all up, that unit has not been selected to make that move. This means it can be selected to make a move later, so could either attempt another set up or remain stationary (09.04). WHAT IS COHERENCY? Coherency prevents models in the same unit from becoming too separated from each other while on the battlefield, ensuring they are set up and end every kind of move as a single group. WHAT IS ENGAGEMENT? While opposing models are within each other’s engagement range, they are able to fight in vicious melee, so unless they are seeking to make melee attacks, models should keep out of their foes’ reach.
03.02Set Up
Before your units can move and make attacks, they will first. need to be set up on the battlefield. This most commonly happens when deploying your army for battle, but can happen for other reasons as well. Whenever a rule instructs you to set up a unit, place its models on the battlefield so that:
▪ That unit is in coherency (see below).
▪ That unit is unengaged (see below).
▪ All other requirements and restrictions are met. If you cannot set up all of the models in a unit, remove that unit from the battlefield and return it to its original position (e.g. strategic reserves or embarked within a TRANSPORT).
03.03Coherency
A unit that contains more than one model must be set up and end any kind of move in coherency. A unit is in coherency while both of the following apply to every model in that unit:
▪ Within 2" horizontally and 5" vertically of at least one other model in that unit.
▪ Within 9" horizontally and 5" vertically of every other model in that unit. REGAINING COHERENCY In the End of Turn step of each player’s turn, if one or more unit on the battlefield are not in coherency, those units’ controlling players must remove models from them, one at a time, until they are in coherency again. Models removed in this way are destroyed, but they do not trigger rules that apply when a model is destroyed.
03.04Engagement
A model’s engagement range is the area of the battlefield within 2" horizontally and 5" vertically of it.
▪ While a friendly model is within engagement range of one or more enemy models, those models – and the units they belong to – are engaged with each other.
▪ While a unit contains no engaged models, that unit is unengaged. COHERENCY 1 ½" ENGAGEMENT A WEAPON CANNOT SUBSTITUTE Every model in this unit is within 2" of at least one other model in its unit, and every model is within 9" of every other model in its unit. This unit is therefore in coherency. These two units have at least one model within 2" of the opposing unit, and are therefore engaged with each other. MAKING ATTACKS During the battle, your u with their weapons each t attacks with your models. MODELS WITHOUT RANGED/MELEE WEAPONS A model that does not have any ranged weapons cannot make ranged attacks, and a model that does not have any melee weapons cannot make melee attacks. SELECTING TARGETS When shooting or fighting, you can select different targets for each weapon. If you cannot select a target for a weapon, or if you choose not to select a target for a ranged weapon, the model with that weapon will not make attacks with it. SIDEARMS Some models are equipped with [CLOSE-QUARTERS] weapons in addition to other firearms. Such models can be an exception to the rules in this section, as you may not be able to select all of their weapons to make attacks with. nits will shoot at and fight the enemy, making attacks ime they do so. This section explains how to make Each time a unit shoots or fights, the active player foll these steps:
1. SELECT WEAPONS
2. SELECT TARGETS
3.