09.01Start of Movement Phase
SELECTING UNITS Rules that are triggered at the start of the Movement phase are TO MOVE resolved now. When the Move Units step ends, the active player must have selected all of their units to make a move
Normal, advance, fall-back and remain stationary modes, plus reinforcements.
SELECTING UNITS Rules that are triggered at the start of the Movement phase are TO MOVE resolved now. When the Move Units step ends, the active player must have selected all of their units to make a move
with, including those in The active player moves their units one at a time, using the strategic reserves. This sequence below, until all of their units have been selected to means that before the move and those moves have ended. phase ends, every unit in their army will have been selected to make 1. Select Unit: Select one friendly unit that has not been a move, even if it is to selected to move this phase. You can select a unit on the remain stationary. battlefield, in strategic reserves, or embarked within a TRANSPORT. That unit is selected to move. 2. Select Move Type: Select one move type that unit is eligibl to make, and resolve it with that unit. This can be one lis below, or one presented elsewhere: ▪ Remain stationary (see opposite) ▪ Normal move (see opposite) ▪ Advance move (see opposite) ▪ Fall-back move (see opposite) ▪ Disembark move (18.04) ▪ Ingress move (20.04) Move types are marked with this icon.
Rules that are triggered at the end of the Movement phase are resolved now. ted
MAXIMUM DISTANCE: ‘–’ ELIGIBLE IF: Any unit. EFFECT: No models are moved (either in straight lines or rotated). Units that remain stationary do not trigger any rules that are triggered when a unit starts or ends a move. NORMAL MOVE 09.05 MAXIMUM DISTANCE: Your unit’s M characteristic. ELIGIBLE IF: Your unit is on the battlefield and unengaged. EFFECT: Your unit moves as described in Moving (03). AFTER MOVING: Your unit must be unengaged. ADVANCE MOVE 09.06 MAXIMUM DISTANCE: Advance roll + your unit’s M characteristic. ELIGIBLE IF: Your unit is on the battlefield and unengaged. EFFECT: Your unit moves as described in Moving (03). BEFORE MOVING: Make an advance roll by rolling one D6. AFTER MOVING: ▪ Your unit must be unengaged. ▪ Until the end of the turn, unless otherwise stated, your unit is not eligible to declare a charge or start an action
MAXIMUM DISTANCE: Your unit’s M characteristic. ELIGIBLE IF: Your unit is on the battlefield and unengaged. EFFECT: Your unit moves as described in Moving (03). AFTER MOVING: Your unit must be unengaged.
MAXIMUM DISTANCE: Advance roll + your unit’s M characteristic. ELIGIBLE IF: Your unit is on the battlefield and unengaged. EFFECT: Your unit moves as described in Moving (03). BEFORE MOVING: Make an advance roll by rolling one D6. AFTER MOVING: ▪ Your unit must be unengaged. ▪ Until the end of the turn, unless otherwise stated, your unit is not eligible to declare a charge or start an action.
MAXIMUM DISTANCE: Your unit’s M characteristic. ELIGIBLE IF: Your unit is engaged. EFFECT: Your unit moves as described in Moving (03). BEFORE MOVING: Select fall-back mode: ▪ Ordered Retreat: If your unit is not battle-shocked, you can select this mode. ▪ Desperate Escape: Otherwise, you must select this mode. Make a hazard roll for each model in your unit (06.03). WHILE MOVING: ▪ Desperate Escape: Each model that is moved can be moved through enemy models. AFTER MOVING: ▪ Your unit must be unengaged. ▪ Until the end of the turn, unless otherwise stated, your unit is not eligible to shoot, declare a charge or start an action. ▪ Desperate Escape: If your unit is not battle-shocked, you must make a battle-shock roll for your unit (01.07). SHOOTING PHASE In the Shooting fire at their c Shooting types marked with thi phase, your units will take aim and use their ranged weapons to hosen targets. The Shooting phase is resolved by following these steps: 1. START OF SHOOTING PHASE 2. SHOOT 3.