Numbered, searchable summaries of the 11th edition core rules — every phase, every core Stratagem, every weapon and unit ability — alongside a full-text search of every faction army rule, detachment, enhancement, stratagem and unit ability in the databank.
05 Attack Sequence
Hit rolls, wound rolls, saving throws and inflicting damage.
05.01
Hit Rolls
Make one hit roll for each attack dice by rolling one D6. For each result, check if it fails or is a hit by matching the first condition below that applies:
▪ Unmodified 1: fails.
▪ Unmodified 6: critical hit.
▪ Equal to or greater than that attack's BS/WS characteristic: hit.
▪ Any other result: fails.
Critical hits are still hits. Other rules can be triggered by a critical hit, such as [LETHAL HITS] and [SUSTAINED HITS] (24).
24 Core Abilities
The alphabetical reference of core unit abilities and weapon abilities.
24.01
Abilities
Many units have core abilities listed on their datasheets, and weapon abilities listed in their weapon profiles. Weapon abilities are presented in square brackets with bold formatting, e.g. [BLAST]. Weapons are often described using a particular ability they have, e.g. [BLAST] weapons are those wi the [BLAST] ability. If a weapon ability is followed by one or more keywords, when making attacks with that weapon, that ability only applies if t target unit has one or more of those keywords. Example: The [LETHAL HITS: VEHICLE] ability only applies to attacks that target a VEHICLE unit. The [SUSTAINED HITS 1: INFANTRY/BEASTS] ability only applies to attacks that target an INFANTRY/BEASTS unit.
24.02
Duplicated Abilities
11th
Multiple instances of the same core ability or weapon ability are not cumulative, regardless of any numbers or keywords included in them. In such cases, the controlling player must select which instance will apply at any one time. In the case of duplicated weapon abilities, this selection must be made each time that unit makes attacks, in the Select Weapons step.
▪ Multiple instances of core abilities that include a number are duplicated even if that number varies. However, in the case of Scouts, you must select the lowest number not shared by every model in that unit (e.g. if every model in a unit has both Scouts 6" and Scouts 8", you could select Scouts 8" as it is shared by every model, but if a unit contains one model with Scouts 6" and five with Scouts 8", you must select Scouts 6").
▪ Multiple instances of weapon abilities that include a number (e.g. [SUSTAINED HITS 1]) are duplicated even if that number varies (e.g. the controlling player would have to select between [SUSTAINED HITS 1] and [SUSTAINED HITS 2]).
▪ Multiple instances of weapon abilities that include a 24 keyword are duplicated even if that keyword varies (e.g. the controlling player would have to select between [ANTI‑VEHICLE 4+] and [ANTI‑INFANTRY 2+]).
24.36
[Sustained Hits]
Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity. This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack result in a number of additional hits on the target as denoted by X. Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).