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The Unforgiven

Dark Angels

“Repent! For Tomorrow You Die!”

First of the Space Marine Legions, the Dark Angels bear a shame they hide from the wider Imperium: during the Horus Heresy, many of their own battle-brothers turned traitor at Caliban, and to this day the Inner Circle hunts these Fallen Angels across the stars, offering pardon in exchange for penance the searchers themselves can scarcely name. Every Dark Angel fights two wars: one against the Emperor's enemies, and one to redeem a secret they will not share even with allies bleeding at their side.

Shared datasheets, detachments and stratagems are inherited from the parent pack, so points and profiles never drift from it. Only chapter-specific cards are held here.

Army Rule

Inner Circle Forces

Datasheets with the INNER CIRCLE keyword and DEATHWING or RAVENWING keyword gain bonus abilities in addition to Oath of Moment. Select one enemy unit as the target of your army's Oath of Moment each turn.

36 available

Detachments & Enhancements

Dark Age Arsenal

Invocations of Ancient Fury

Amongst the ancient mysteries that the Dark Angels keep is knowledge of potent invocations to the most esoteric and mercurial of weapon spirits. With these, their battle-brothers are able to rouse their plasma weaponry to a destructive power that burns like the fiery hearts of stars. - Friendly ADEPTUS ASTARTES units' weapon profiles with 'Plasma' in their names are plasma weapon profiles. - Plasma weapon profiles have +1 S. Restrictions: Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

Petition of Stability

15 pts

With the correct runic activation sequence - and whispered appeals to the plasma coils' stability matrix - the effective reach of a weapon's killing power can be extended. ADEPTUS ASTARTES unit only. This unit's plasma attacks have +6" R.

Entreaty of Perpetual Ardour

15 pts

By stoking the spirits of their weapons, these Hellblasters keep their blazing ire in seething readiness to intercept the enemy's every treacherous act. HELLBLASTER SQUAD only. This unit's snap shooting attacks hit on unmodified hit rolls of 5+.

Darkflight Pursuit

Black-winged Vigilance

The anti-grav skimmers and combat aircraft of the Ravenwing bristle not only with potent weapons but also with powerful augurs and trackers, whose sleepless machine spirits are as vigilant as the black-armoured battle-brothers. Friendly RAVENWING FLY units' ranged attacks have [IGNORES COVER]. Restrictions: Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

Thundercowl Turbines

15 pts

These master-wrought engines from the Dark Age of Technology churn the gloom emanated by the Ravenwing's reliquaries into a billowing cawl that shrouds their advance, allowing them to strike when the foe least expects. RAVENWING FLY unit only. In your first Movement phase, this unit can make an ingress move.

Nightforged Battery

15 pts

Use of these relic plasma storm batteries is granted only by dispensation of the Master of the Rock. They unleash devastating toroids of searing plasma, while their venting subsystems are known to be especially vigilant. LAND SPEEDER VENGEANCE unit only. This unit can re-roll: - Rolls to determine the A of a weapon. - Hazard rolls.

Interrogation Conclave

Dread Catechism

When the Chapter's pitiless and dedicated Interrogator Chaplains mark a foe, they are the target for a torturous and precise excruciation. Matters of truth are kept to the hidden cells of the Rock; these instead are matters of painful battlefield castigation to sow dread and fear in the enemies of the Dark Angels. - In the Fight phase, when a friendly CHAPLAIN unit destroys an enemy unit, enemy units within 6" of that CHAPLAIN unit make a battle-shock roll. - Friendly CHAPLAIN units have the following ability: Sower of Dread (Aura): While an enemy unit is within 6" of this unit, that enemy unit has -1 Ld. Restrictions: Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

Limitless Zeal

10 pts

This Interrogator-Chaplain is restless and dynamic, not only in his pursuit of enemies but also when eliciting their screamed confessions. CHAPLAIN model only. This unit has +1 to charge rolls.

Inescapable Interrogation

20 pts

Whatever physical obfuscation the enemy hides behind mirrors only the lies shrouding their souls. This experienced Chaplain is deceived by neither. CHAPLAIN model only. This unit's ranged attacks have [IGNORES COVER].

Lion's Blade Task Force

In the Lion's Claws

Those unfortunate enough to be caught between the devastating speed of the Ravenwing and the adamantine might of the Deathwing are pinned in place and torn to shreds by their combined fury. ■ Each time an enemy unit (excluding Monsters and Vehicles ) within Engagement Range of one or more Ravenwing units from your army Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests. ■ Each time a Deathwing unit from your army declares a charge, if one or more targets of that charge are within Engagement Range of one or more Ravenwing units from your army, add 2 to the Charge roll. RESTRICTIONS Your army can include Dark Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Calibanite Armaments

15 pts

The eldest relic weapons of the Dark Angels trace their lineage to ancient Caliban and are wielded only by the greatest champions of the Unforgiven. Adeptus Astartes model only. Add 1 to the Damage characteristic of the bearer's melee weapons.

Lord of the Hunt

15 pts

This veteran of the Ravenwing has spent mortal lifetimes in the saddle, leading mechanised cavalry to battle on countless worlds. Ravenwing model only. The bearer's unit is eligible to shoot and declare a charge in a turn in which it Fell Back and you can re-roll Desperate Escape tests taken for models in the bearer's unit.

Stalwart Champion

15 pts

Possessed of obdurate will, this warrior champion instils an indomitable resolve and absolute refusal to cede ground within his brothers. Captain, Chaplain or Lieutenant model only. While the bearer's unit is not Battle-shocked, add 1 to the Objective Control characteristic of models in the bearer's unit.

Fulgus Magna

20 pts

This ancient teleport homer projects a powerful narrow-band signal, enabling the teleportarium chambers of orbiting vessels to lock on to the bearer even amid severe atmospheric or empyric disturbances. Deathwing model only. Once per battle, at the end of your opponent's turn, if the bearer's unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer's unit from the battlefield and place it into Strategic Reserves.

Wrath of the Rock

Dutiful Tenacity

Even amongst the Adeptus Astartes, the battle-brothers of the Dark Angels are renowned for their tenacity and resilience on the battlefield. When ordered to war, they are utterly relentless in pursuing their objectives, wading into fields of withering fire and shrugging off blows that would slay mortal warriors outright. Each time an attack targets an Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.

Tempered in Battle (Aura)

10 pts

A veteran of the Inner Circle, this warrior inspires those around them to hold the line amidst the heat and chaos of battle. Adeptus Astartes model only. While a friendly Adeptus Astartes unit is within 6" of this model, you can re-roll Battle-shock and Leadership tests taken for that unit.

Ancient Weapons

25 pts

The vaults of the Dark Angels contain many relics from Humanity's distant past. This soldier has been granted the honour of bearing such a weapon to battle. Adeptus Astartes model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, and improve the Armour Penetration and Damage characteristics of those weapons by 1.

Deathwing Assault

30 pts

A veteran inductee of the Inner Circle, this champion has served amongst the Deathwing for centuries and become an unmatched master of teleportarium insertions. Deathwing model with the Deep Strike ability only. The bearer's unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.

Lord of the Ravenwing

10 pts

This commander has mastered the art of cavalry combat, instinctively noticing the opportune position to strike and navigating the chaos of battle with preternatural precision. Ravenwing model only. You can re-roll Advance and Charge rolls made for the bearer's unit.

Vengeful Hosts

Inherited from Adeptus Astartes

Imperator Unleashed

The warrior hosts deployed in Operation Imperator know they must strike with decisive fury if they are to break their foes. In a turn a friendly ADEPTUS ASTARTES FLY INFANTRY unit made an ingress/charge move, that unit's attacks can re-roll hit rolls of 1.

Avenging Angel

20 pts

Descending on wings of fire, this warrior spreads terror of Imperial vengeance through the ranks of the foe. ADEPTUS ASTARTES FLY INFANTRY model only. When this unit ends an ingress move, select up to one enemy unit within 9" of this unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll.

Orksbane

20 pts

The machine spirit of this ancient relic weapon is said to hate Orks with a vehemence that kills them on contact. ADEPTUS ASTARTES FLY INFANTRY model only. This model has the following weapon: Orksbane [CLEAVE 2] RANGE A WS S AP D Melee 4 2+ 8 -2 3

Fulguris Task Force

Inherited from Adeptus Astartes

Skystrike

With howling engines and a buffeting of anti-gravitic forces, a Chapter's massed combat skimmers plunge into the midst of battle with guns blazing. - Friendly LAND SPEEDER/STORM SPEEDER HAILSTRIKE/STORM SPEEDER HAMMERSTRIKE/STORM SPEEDER THUNDERSTRIKE units have SPEEDER. - In your first Movement phase, friendly SPEEDER units can make an ingress move.

Bellicose Weapon Spirits

Points unverified

Entreated by veteran gunners, this skimmer's potent weapons unleash their spirits' wrath in bursts of excoriating destruction. SPEEDER unit only. This unit can re-roll: - Damage rolls. - Rolls to determine the A of a weapon.

Raptorial Cogitator Core

Points unverified

The pinpoint firing solutions woven in runic screed by this vehicle's logic engine speak to its predatory instincts. SPEEDER unit only. This unit's ranged attacks have [IGNORES COVER].

Librarius Conclave

Inherited from Adeptus Astartes

Psychic Disciplines

Librarians spend their lives mastering psychic disciplines, learning how to manipulate the energies of the Immaterium to confound their foes and embolden their battle-brothers. At the start of the battle round, select one of the following Psychic Disciplines abilities. Friendly ADEPTUS ASTARTES PSYKER units have that ability until the end of the battle round. - Biomancy Discipline: This unit has +2" M. - Divination Discipline: This unit's attacks can: ▫ Re-roll hit rolls of 1. ▫ Re-roll wound rolls of 1. - Pyromancy Discipline: This unit's ranged attacks that target an enemy unit within 12" of this unit have +1 AP. - Telekinesis Discipline: Ranged attacks that target this unit have -1 S. - Telepathy Discipline: This unit's attacks can ignore modifiers to BS, WS and hit rolls.

Celerity

35 pts

The powers of the Immaterium flow through the psyker, heightening his speed and that of his battle-brothers. ADEPTUS ASTARTES PSYKER model only. - When this unit is selected to make an advance move, that move does not prevent this unit from being eligible to declare a charge. - When this unit is selected to make a fall-back move, if this unit has the Biomancy Discipline ability, that move does not prevent this unit from being eligible to declare a charge.

Prescience

20 pts

Those who specialise in prognostication may foresee the flow of battle and position their allies accordingly. ADEPTUS ASTARTES PSYKER model only (excluding TERMINATOR models). (Once per turn per unit) In your opponent's Movement phase, when an enemy unit ends a move within 8" of this unit, if this unit is unengaged, this unit can make a normal move of: - Up to D6". - Or: If this unit has the Divination Discipline ability, up to 6".

Subversion Assets

Inherited from Adeptus Astartes

Nowhere to Hide

With transhuman instincts, auto-senses, and more specialised equipment, a Chapter's masters of clandestine warfare are able to unmask the foe, leaving them ripe for swift eradication. Friendly PHOBOS/SCOUT SQUAD units have the following ability: Transhuman Perception: In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is detected: - While a unit is detected, that unit has +3" detection range.

Shroud Field

20 pts

This camouflaging field projector employs a chameleonic twisting of emissions whose secrets the Techmarines cannot reproduce. It mantles its bearer as if with a spectral shroud and masks his approach to his doomed target. PHOBOS model only. This model has: - Lone Operative. - Stealth.

Death in the Dark

Points unverified

To slay the hidden foe where they lurk, where their deaths go unmarked and unremembered, is to deny their hateful lives meaning. INFANTRY PHOBOS unit only. This unit's attacks that target a hidden unit have +1 to hit rolls.

Armoured Speartip

Inherited from Adeptus Astartes

Rapid Deployment

Land Raider, Repulsors and other armoured transports plunge headlong into the heart of enemy formations, weathering heavy firepower to deploy their cargo of elite Space Marines into battle. Each time an Adeptus Astartes unit from your army disembarks from a Transport (excluding Fly ) that made a Normal or Advance move this phase (excluding those that arrived from Strategic Reserves), that disembarked unit can make a Normal move of up to D6", or a Normal move of up to D3+3" instead if that Transport is a Heavy Transport (see below). KEYWORDS Adeptus Astartes Transport units from your army (excluding Fly ) that have a Wounds characteristic of 14+ have the Heavy Transport keyword.

Liberator

15 pts

A dauntless conqueror and liberator of worlds, this intimidating champion inspires confidence in their battle-brothers and abject fear in the enemy. Adeptus Astartes model only. If you control an objective marker at the end of your Command phase, and the bearer's unit (or any Heavy Transport it is embarked within) is within range of that objective marker, that objective marker remains under your control until your opponent's Level of Control over that objective marker is greater than yours at the end of a phase.

Tip of the Spear

40 pts

This aggressive front-line commander knows the value of speed and decisive manoeuvre. Adeptus Astartes model only. If the bearer starts the battle embarked within a Transport, that Transport has the Scouts 6" ability.

Shock Deployment

20 pts

From the ramps of armoured transports, elite infantry deploy swiftly, unleashing fire on overawed enemies. Adeptus Astartes Terminator or Gravis model only. In your Shooting phase, each time the bearer's unit is selected to shoot, if it disembarked from a Transport this turn, until the end of the phase, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.

Armoured Commander

25 pts

This veteran commander of mechanised infantry utilises its manoeuvrability to ensnare the foe. Adeptus Astartes model only. Once per turn, in your Movement phase, the bearer can use this Enhancement. If it does, select one friendly Adeptus Astartes Transport that is in Strategic Reserves. Until the end of the phase, for the purposes of setting up that Transport on the battlefield, treat the current battle round number as being one higher than it actually is.

Headhunter Task Force

Inherited from Adeptus Astartes

Target Sighted

Space Marine crews are relentless in their pursuit of assigned targets, coaxing every last trace of power from their war machines and demonstrating exemplary gunnery even under heavy fire. Each time a Tank Ace unit from your army (see below) Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit. Each time a Tank Ace unit from your army shoots in your Shooting phase, if that unit did not Advance this turn, you can re-roll the Damage roll. KEYWORDS Adeptus Astartes Vehicle units from your army (excluding Fortifications, Drop Pods, Walkers and units that can Fly ) have the Tank Ace keyword. In the Muster Armies step, you can select up to three Tank Ace units from your army to gain the Character keyword. Designer's Note: This means that the selected units can be given Enhancements, and one of them can be selected as your Warlord.

Redoubtable Machine Spirit

25 pts

This ancient war machine has endured millennia of battle, and its belligerent machine spirit has only become more obdurant. Adeptus Astartes Vehicle model only. The bearer has a 5+ invulnerable save and, at the end of your Command phase, the bearer regains 1 lost wound.

Gunnery Honours

20 pts

The crew of this war machine demonstrate exemplary gunnery and have earned the highest honours for their craft. Adeptus Astartes Vehicle model only. Once per phase, you can re-roll one Hit roll, one Wound roll and one Damage roll for the bearer.

Firestorm Coordinators

20 pts

This vehicle's fire control systems incorporate ancient yet highly advanced logic engines, which assist the crew in obtaining firing solutions and keeping up an exceptionally rapid rate of fire. Adeptus Astartes Vehicle model only. Ranged weapons equipped by the bearer have the [SUSTAINED HITS 1] ability.

Astartes Tank Ace (Aura)

40 pts

The commander of this battle tank is a storied tank ace whose exploits are the stuff of Chapter legend. Crews who fight at their side are inspired by their aggression and eagerness to join the battle. Adeptus Astartes Vehicle model only. In your Shooting phase, while a friendly Adeptus Astartes Vehicle unit is within 6" of the bearer, ranged weapons equipped by models in that unit have the [ASSAULT] ability.

Ceramite Sentinels

Inherited from Adeptus Astartes

Adaptive Defence

These Space Marines are experts in fighting from rapidly prepared defensive positions. They are able to maximise the potential of almost any terrain to serve as an ad-hoc strongpoint, rapidly assessing optimal firing lines and punishing the foe's every attempt to advance and dislodge them. Each time an Adeptus Astartes model from your army makes an attack, if that model's unit is within a terrain feature, re-roll a Hit roll of 1 and re-roll a Wound roll of 1. Adeptus Astartes units from your army gain the Entrenched keyword while all of the following are true: ■ That unit is within a terrain feature. ■ That unit was not set up on the battlefield this turn. ■ No model in that unit has moved more than 3" this turn.

Honour Indefatigable

25 pts

This rare honour badge celebrates a warrior who refuses to give up, even in the face of apparently certain death. Gravis model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.

Castellum Omnivox

20 pts

This unique vox-and-augur augmetic provides the bearer with unparalleled tactical data vital to coordinating an aggressive defence in battle. Adeptus Astartes model only. Each time the bearer's unit makes a Fall Back move, select one of the following to apply to that unit until the end of the turn: ■ That unit is eligible to perform an Action in a turn in which it Fell Back. ■ That unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Defensive Mastery

25 pts

Few officers of the Chapter can match this commander's talent for cunning defensive troop dispositions. Adeptus Astartes model only. After both players have deployed their armies, select up to three Adeptus Astartes units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Blade of Ultramar

Inherited from Adeptus Astartes

Mastered Doctrines

Marneus Calgar deploys the complete and nuanced wisdom of the Codex Astartes as easily and instinctively as drawing breath. At the start of up to three of your Command phases, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all Adeptus Astartes units from your army. You cannot select a Combat Doctrine you have already selected this battle, unless a friendly Marneus Calgar model is on the battlefield. Devastator Doctrine The Codex Astartes details the strategic value of overwhelming firepower. This unit is eligible to shoot in a turn in which it Advanced. Tactical Doctrine The Codex lays out strategies for seizing the initiative. This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. Assault Doctrine The Codex Astartes leaves no doubt that the killing blow must be delivered with a decisive close-quarters strike. This unit is eligible to declare a charge in a turn in which it Advanced. RESTRICTIONS Your army can include Ultramarines 12 units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Armour of Antoninus

20 pts

Originally worn by a storied Captain of the Ultramarines' First Company, this artificer armour is bestowed by the Chapter Master himself upon a worthy wearer. Adeptus Astartes model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.

Oath of Macragge

15 pts

Amongst the most solemn and binding oaths an Ultramarine can swear, it is a rare honour to enter battle with these words affixed to their armour. Adeptus Astartes model only. Add 1 to the Attacks and Strength characteristics of the bearer's melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearer's melee weapons instead.

Student of the Codex

20 pts

This prodigal officer has focused upon one aspect of the Codex Astartes and means to master its every aspect before moving on to the next. Adeptus Astartes model only. At the start of your Command phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, until the start of your next Command phase, the Tactical Doctrine is active for this unit (instead of any other Combat Doctrine you select to be active for your army, and even if there is no Combat Doctrine active for your army).

Veteran of Behemoth

25 pts

Having battled the Tyranid swarms since their first galactic invasion, this veteran officer knows well the benefit of efficient and overwhelming firepower. Adeptus Astartes model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer's unit is under the effects of the Devastator Doctrine, you can re-roll Advance rolls made for that unit.

Hammer of Avernii

Inherited from Adeptus Astartes

Calculated Annihilation

Heavily enhanced with augmetics and the weight of many years of combat experience to aid them, the veteran warriors of Clan Company Avernii ruthlessly select and destroy their targets. Each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re-roll a Wound roll of 1.

Spiritus Ferrum

25 pts

This ancient augmetic empowers its bearer - and in extremis even their comrades - with the fury of the motive force. Adeptus Astartes model only. Add 1 to the Attacks characteristic of the bearer's melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer's unit as well.

Medusan Roar (Aura)

30 pts

Mounted in the warrior's gorget, this device amplifies their battle cries into terrifying sonic shock waves. Adeptus Astartes model only. While an enemy unit (excluding Monsters and Vehicles ) is within 6" of the bearer, each time that unit fails a Battle-shock test, one model in that unit is destroyed (chosen by its controlling player). Once per battle, when such an enemy unit fails a Battle-shock test, you can choose for D3 models in that unit to be destroyed in this way instead.

Iron Laurel

10 pts

A subcutaneous cranial honour relic, this device contains a strategic orbital upload relay. Adeptus Astartes model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer's unit as well.

Steel Font

15 pts

An advanced auto-chirurgeon claimed by legend to be the product of Ferrus Manus' own labours, this device rapidly reknits sundered flesh and armour alike. Adeptus Astartes Terminator model only. While the bearer is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model to that unit.

Spearpoint Task Force

Inherited from Adeptus Astartes

Storm-swift Onslaught

The White Scars are masters of high-speed tactics and hit-and-run warfare. They do battle on the move and from the saddle, outwitting their enemies with breakneck manoeuvres and melting away one moment only to crash home with bone-crushing force the next. Adeptus Astartes units from your army are eligible to declare a charge in a turn in which they Advanced or Fell Back.

Spearpoint Paragon

25 pts

Decades of service within the White Scars First Company have helped this superlative warrior master the violent arts of high-speed combat. Adeptus Astartes model only. Improve the Strength and Armour Penetration characteristics of the bearer's melee weapons by 1. Each time the bearer ends a Charge move, until the end of the turn, improve the Strength and Armour Penetration characteristics of the bearer's melee weapons by 2 instead.

Stormseers' Wisdom

Points unverified

The Chapter's Librarians have made this champion privy to omens of great threats in future wars. Armed with this knowledge, they lead their warriors to war with a boldness that some mistake for recklessness. Adeptus Astartes model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit.

Hunter's Eye

Points unverified

This augmetic eye enhances the user's visual spectrum, enabling them to pinpoint heat signatures and cogitate appropriate firing solutions. Adeptus Astartes model only. Ranged weapons equipped by models in the bearer's unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.

Chogorian Huntmaster

25 pts

This mounted huntsman knows well the importance of manoeuvre, outflanking the enemy and ambushing unsuspecting foes from the flanks and rear, the better to land the killing blow. Adeptus Astartes Mounted model only. If the bearer's unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.

Forgefather's Seekers

Inherited from Adeptus Astartes

Vulkan's Quest

Tireless in his pursuit of the Primarch's legacy, Forgefather Vulkan He'stan annihilates any who impede his quest. Favouring swift, aggressive assaults, he and his warriors close rapidly with the enemy, destroying them at close range with ruthless efficiency. Ranged weapons equipped by Adeptus Astartes models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 12", add 1 to the Strength characteristic of that attack.

Immolator

10 pts

Steeped in the Promethean Cult, this battle-brother wields the flamer with unparalleled mastery, turning the battlefield into a burning pyre for the corpses of his foes. Adeptus Astartes model only. Add 1 to the Attacks characteristics of Torrent weapons equipped by models in the bearer's unit.

War-tempered Artifice

25 pts

Having laboured long in the Chapter's forges, this warrior smith has crafted his personal armaments. Each weapon is a masterwork tool of death-dealing, wrought with care and strength, and embellished with the icons of their maker's brotherhood. Adeptus Astartes Infantry model only. Add 3 to the Strength characteristic of the bearer's melee weapons.

Forged in Battle

15 pts

To this Angel of Death, war is the anvil upon which their strength is wrought. Every battle is seen as a test in which they and their battle-brothers can prove themselves, and the superior craftsmanship of their weapons and armour. Adeptus Astartes model only. While the bearer is leading a unit, once per turn, after making a Hit roll or a saving throw for a model in that unit, you can change the result of that roll to an unmodified 6.

Adamantine Mantle

20 pts

This flowing cloak or finely wrought tabard is laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks. Adeptus Astartes model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made with a Melta or Torrent weapon, change the Damage characteristic of that attack to 1 instead.

Emperor's Shield

Inherited from Adeptus Astartes

Wrath of Dorn

Lysander leads the elite of the Imperial Fists to where the fighting is thickest, there to bring ruin to those who would see the walls of the Imperium torn down. Each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re-roll a Wound roll of 1. Each time a model in a Darnath Lysander unit from your army makes an attack that targets your Oath of Moment target, you can re-roll the Wound roll. RESTRICTIONS Your army can include Imperial Fists units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Champion of the Feast

25 pts

A victor in the Feast of Blades, this battle-brother is a master of close-quarters fighting. Adeptus Astartes model only. Add 1 to the Attacks characteristic of the bearer's melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by other models in the bearer's unit as well.

Disciple of Rhetoricus

10 pts

This battle-brother is well versed in the Book of the Five Spheres, drawing upon the teachings of that ancient treatise to command with clarity and purpose. Adeptus Astartes Terminator model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of other models in the bearer's unit as well.

Indomitable Champion

20 pts

Even seemingly mortal wounds will not turn a son of Dorn from his duty. Adeptus Astartes Terminator model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining.

Malodraxian Standard

20 pts

Crafted in the aftermath of Lysander's great victory over the Iron Warriors on Malodrax, this gilded banner inspires the Imperial Fists to shatter their foes. Adeptus Astartes Ancient model only. Each time an attack targets the bearer's unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of the bearer's unit, subtract 1 from the Wound roll.

Shadowmark Talon

Inherited from Adeptus Astartes

Masters of Shadow

The Raven Guard are renowned for their uncanny ability to move unseen, cloaking themselves in darkness as they close in upon their prey. Each time a ranged attack targets an Adeptus Astartes unit from your army, unless the attacking model is within 12", the target has the Benefit of Cover against that attack.

Blackwing Shroud

25 pts

This mechanical device contains miniaturised refraction fields and electromagnetic interference projectors that distort sensory apparatus, enabling the bearer and their unit to evade detection and infiltrate key positions. Adeptus Astartes Infantry model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.

Coronal Susurrant

30 pts

This wreath of circuitry from the Dark Age of Technology forces a whispering white noise into enemy minds and broadcasts. Phobos model only. The bearer has the following ability: Lord of Deceit (Aura): Once per turn, when your opponent targets a unit from their army within 12" of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by.

Umbral Raptor

15 pts

This warrior is a solitary predator whose footsteps are all but silent and whose form is one with the shadows. Adeptus Astartes model only. The bearer has the Stealth and Lone Operative abilities.

Hunter's Instincts

Points unverified

Those who master the Path of Ambush guide their forces to launch surprise assaults on the enemy with the precise timing of true hunters. Adeptus Astartes model only. In your Movement phase, if the bearer's unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.

Bastion Task Force

Inherited from Adeptus Astartes

Interlocking Tactics

Employing the full breadth of combined arms tactics taught by the Codex Astartes, mainstay squads hit and fade, blunting enemy attacks while acquiring auspex data to guide the targeting of their more heavily armed comrades. Adeptus Astartes Battleline units from your army: ■ Are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back. ■ Are eligible to start to perform an Action in a turn in which they Advanced or Fell Back. Each time an Adeptus Astartes Battleline unit from your army is selected to attack, after resolving those attacks, select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit is auspex scanned. Each time an Adeptus Astartes model from your army makes an attack that targets an auspex scanned unit, re-roll a Hit roll of 1.

Eye of the Primarch

10 pts

This master crafted microauspex integrates with the bearer's auto-senses and feeds superior targeting data to them and their squad. Adeptus Astartes model only. Ranged weapons equipped by the bearer and Battleline models in the bearer's unit have the [PRECISION] ability.

Hero of the Chapter

20 pts

A storied and inspirational exemplar of their Chapter's virtues, this war leader is an inspirational presence amongst the ranks of their battle-brothers. Adeptus Astartes model only. While the bearer is leading a unit, the bearer has the Battleline keyword.

Blades of Valour

15 pts

This officer and their honour guard of dedicated battle-brothers have been presented with masterwork combat blades in recognition of the selfless battle they are about to fight. Adeptus Astartes model only. Improve the Armour Penetration characteristic of melee weapons equipped by the bearer and Battleline models in the bearer's unit by 1.

Bombast Omnivox

15 pts

This remarkable technological relic is mounted within the bearer's armour gorget and facilitates code-hardened, rapid-exchange intelligence dissemination while in battle. Adeptus Astartes model only. Each time you select the bearer's unit as the target of a Stratagem, roll one D6, adding 1 if the bearer's unit has the Battleline keyword: on a 4+, you gain.

Orbital Assault Force

Inherited from Adeptus Astartes

Rapid-drop Deployment

Through the use of teleportation, Drop Pods and gunship insertion, entire strike forces of Space Marines and even their armoured support can deploy from orbit in a matter of moments, a capability that in and of itself has won entire wars. At the start of the Declare Battle Formations step, select a number of Adeptus Astartes units (excluding Titanic units) from your army based on the battle size, as shown below. Models in those units have the Deep Strike ability. BATTLE SIZE NUMBER OF UNITS Incursion 2 Strike Force 3 Onslaught 4 Each time an Adeptus Astartes model from your army makes an attack, if it was set up on the battlefield this turn, re-roll a Wound roll of 1. If it disembarked from a Drop Pod this turn, re-roll a Hit roll of 1 as well.

Laurels of Thunder

15 pts

This honour is awarded to those Space Marine officers who display greatest vigour during orbital drops. Adeptus Astartes model only. You can re-roll Charge rolls made for the bearer's unit in a turn in which it was set up on the battlefield.

Veteran of the Vanguard

20 pts

Long experience leading Phobos-armoured vanguard strikes has taught this warrior many lessons about swift and stealthy attacks. Adeptus Astartes model only. Models in the bearer's unit have the Scouts 6" ability.

Dedicated Gunship

15 pts

Bulky and somewhat lumbering as they are, Terminator squads - or even particularly vital officers wearing Terminator plate - may be assigned a gunship for swift combat extraction and relocation mid-battle. Adeptus Astartes Terminator model only. Once per battle, at the end of your opponent's Fight phase, if the bearer's unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer's unit from the battlefield and place it into Strategic Reserves.

Reclamation Force

Inherited from Adeptus Astartes

Oath of Reclamation

The driving principle behind all that these battle-brothers do is the honouring of their oaths to drive back the darkness and reconquer the Five Hundred Worlds, one battlefield at a time. ■ Each time an Adeptus Astartes model from your army makes a melee attack that targets a unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1. ■ Each time an attack targets an Adeptus Astartes unit from your army, if your unit is within range of an objective marker that you controlled at the start of the phase and if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit or your unit has the Titus keyword, subtract 1 from the Wound roll. RESTRICTIONS Your army can include Ultramarines units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Seals of Reconquest

20 pts

These precious seals are manufactured on Konor, and contain micro shield generators that - while swift to exhaust their charge - help to safeguard battle-brothers while they fulfil their oaths of duty. Adeptus Astartes model only. Models in the bearer's unit have a 5+ invulnerable save.

Avenging Avatar (Aura)

10 pts

Eyes alight with determination and vengeful fury, this champion of the Chapter seems almost to cast the dread shadow of the Primarch himself across his quailing foes. Adeptus Astartes model only. In the Battle-shock step of your opponent's Command phase, if an enemy unit that is below its Starting Strength is within 9" of the bearer, that enemy unit must take a Battle-shock test.

Scroll of Proclamation

15 pts

Finely scribed on vellum and tightly bound in an armoured scroll case, the words of Roboute Guilliman's Consilias Imperitus Ultimar prove a constant source of inspiration that drive this warrior ever onward. Adeptus Astartes model only. When this unit declares a charge, if an enemy unit within range of an objective is within 12" of this unit, you can use this enhancement. If you do: ■ This unit can re-roll that charge roll. ■ This unit must end that charge move engaged with one or more of those enemy units.

Liberatum

25 pts

Forged on Macragge by the finest artisans, this weapon's machine spirit is said to burn with a desire to see the Five Hundred Worlds ripped from the grasp of heretics and despots. Adeptus Astartes model only. Each time the bearer makes an attack that targets an enemy unit, if the target is within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.

Devastator Brethren

Inherited from Adeptus Astartes

Devastator Mastery

Unceasing and unmerciful, Adeptus Astartes fire support formations lay waste to all that falls under their gunsights. You can select the Devastator Doctrine one additional time per battle.

Master-forged Firearms

15 pts

The finest ballistic armaments the Chapter's artificers can create, these weapons reap a grievous tally of foes. ADEPTUS ASTARTES INFANTRY/MOUNTED model only. This model's ranged attacks (excluding [PSYCHIC] attacks) have +1 A, S, AP and D.

Honour of Vigilance

20 pts

A savant of applied firepower, this warrior ensures their comrades' big guns are always optimally positioned and targeted. ADEPTUS ASTARTES model only. - This unit's ranged attacks have [LETHAL HITS]. - If the Devastator Doctrine is active for this unit, this unit can re-roll advance rolls.

Gladius Task Force

Inherited from Adeptus Astartes

Codex Discipline

Deployed as a mutually supportive strike force that epitomises the flexibility and martial wisdom of the Codex Astartes, Space Marines have the answer to any strategic or tactical challenge. You can select one combat doctrine one additional time per battle.

Standard of the Emperor Ascendant

25 pts

This venerable banner was carried in the Great Crusade, and its presence is a constant inspiration. ANCIENT model only. This model has: - +1 OC and Ld. - Feel No Pain 5+. - The following ability: Ancient Exhortation (Once per battle, per army): When this unit is selected to fight, you can use this ability. If you do, this unit’s melee attacks have +1 A until the end of the phase.

Laurels of Triumph

20 pts

A rare honour, the Laurels of Triumph mark out a truly accomplished warrior even amongst the Angels of Death. ADEPTUS ASTARTES model only. This model’s melee attacks have: - +1 S and AP. - Or: If the Assault Doctrine is active for this unit, +2 S and AP.

Adept of the Codex

20 pts

An ardent student of the Codex Astartes, this commander epitomises its tactical genius. CAPTAIN model only. The Tactical Doctrine is active for this unit in addition to any other combat doctrine.

Artificer Armour

15 pts

Crafted by the Chapter’s finest artificers, this suit of armour provides superior protection. ADEPTUS ASTARTES model only. This model has: - 2+ Sv. - Feel No Pain 5+.

Assault Brethren

Inherited from Adeptus Astartes

Assault Mastery

Space Marines who specialise in close-quarters brutality truly embody their sobriquet ‘Angels of Death’. You can select the Assault Doctrine one additional time per battle.

Furious Assault (Upgrade)

10 pts

Bellicose temperament and advanced training combine to make this unit especially terrifying on the charge. ADEPTUS ASTARTES INFANTRY unit only. This unit’s melee attacks have [Sustained Hits 1 (excluding MONSTER/VEHICLE units)].

Tactical Brethren

Inherited from Adeptus Astartes

Tactical Mastery

Rarely are the Adeptus Astartes deadlier than when they bring to bear the most fundamental teachings of the Codex Astartes. You can select the Tactical Doctrine one additional time per battle.

Laurels of Vigilance

10 pts

Those awarded this prestigious honour are ever vigilant, responding swiftly and with measured force to enemy threats. ADEPTUS ASTARTES model only. (Once per battle round, per army) When you use the Fire Overwatch/ Heroic Intervention stratagem, if you target a friendly ADEPTUS ASTARTES BATTLELINE unit within 12" of this model with that stratagem, that use is -1 CP.

Tactical Insight

15 pts

This champion understands the deeper flow of battle, and is always prepared to discern the course of action that will bring assured victory. CAPTAIN model only. The Tactical Doctrine is active for this unit in addition to any other combat doctrine.

Terminator Storm Force

Inherited from Adeptus Astartes

Death Blow

Veterans of a hundred decapitating strikes, these First Company warriors know that if they land their first blow with sufficiently furious momentum, they will need no second. Friendly ADEPTUS ASTARTES TERMINATOR units have +1 to charge rolls.

Champion of the First Company

20 pts

Few are the enemies this warrior has not faced and bested, and they remember the vulnerabilities of every defeated foe. ADEPTUS ASTARTES TERMINATOR model only. This unit’s melee attacks have [Lethal Hits].

Corporeum Reliquary

25 pts

This archeotech teleportation stabiliser is unique, a relic of Dark Age technology that spirits its bearer swiftly through the tides of the Warp. ADEPTUS ASTARTES TERMINATOR model only. In your first Movement phase, this unit can make an ingress move.

Tacticus Attack Force

Inherited from Adeptus Astartes

Wrath of the Chapter

When the Space Marines are roused to true martial fury, they bring their vengeance to their adversaries with the inescapable speed of a lightning strike. Friendly TACTICUS units can re-roll advance rolls.

Martial Paragon

10 pts

Leading his battle-brothers by example, this champion of the Chapter strives to embody the martial teachings of the Codex Astartes. TACTICUS model only. This unit’s attacks can: - Re-roll one hitroll. - Re-roll one woundroll.

Spearpoint War Leader

15 pts

Once the enemy are sighted, this warrior leads the attack from the very front, striving to be first in amongst the foe’s ranks. TACTICUS model only. This unit has Scouts 6".

Tacticus Firestorm Force

Inherited from Adeptus Astartes

Codex Fire-patterns

Faced with multiple threats that must be efficiently eliminated, the Space Marines employ time-honoured ballistic doctrines to great effect. Friendly TACTICUS units’ [RAPID FIRE 1] attacks benefit from [RAPID FIRE 1] when targeting units up to that attack’s maximum range.

Cyber-familiar

15 pts

Hovering high overhead on grav-impellers, this small cyber-creature cogitates emergent threats and alerts its master to tactical openings. TACTICUS model only. When both players have deployed their armies, you can redeploy up to three friendly ADEPTUS ASTARTES INFANTRY units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.

Tempered in Battle (Aura)

10 pts

The stonewrought reputation and unfaltering determination of this commander serve as a linchpin for even the most hard-pressed strike force. TACTICUS model only. Friendly ADEPTUS ASTARTES units within 6" of this model can re-roll leadershiprolls.

Phobos Shadow Force

Inherited from Adeptus Astartes

Shadow Masters

Holding to the shadows and choosing victims with care, Phobos-armoured Astartes winnow the enemy ranks without ever revealing their positions. When a friendly PHOBOS or SCOUTSQUAD unit has shot: - Those attacks do not prevent that unit from being hidden. - Or: That unit can make a normal move of up to D6". That unit is not eligible to declare a charge until the end of the turn.

Venator Omni-auspex

15 pts

Constantly detecting and analysing viable targets, this artefact feeds advanced combat data directly into the bearer’s autosenses. PHOBOS model only. This unit’s attacks that target a hidden unit can: - Re-roll wound rolls of 1. - Or: If the Assault Doctrine is active for this unit, re-roll wound rolls of 1 and 2.

Execute and Redeploy

25 pts

This war leader excels in harrying tactics, wielding their strike force like a weapon of utmost stealth and cunning. PHOBOS model only. In your Shooting phase, after this unit has shot, if this unit is unengaged, this unit can make a normal move of up to 6". If it does, this unit is not eligible to declare a charge until the end of the turn.

Phobos Shock Force

Inherited from Adeptus Astartes

Vanguard Ambushers

Few experiences are so terrifying for Mankind’s enemies as finding themselves the victims of Phobos-armoured ambushers. At the end of your Movement phase, if a friendly PHOBOS unit is hidden, that unit’s attacks can re-roll wound rolls of 1 until the end of the turn.

Seal of Shrouding

15 pts

Built into what appears a simple wax purity seal, this device scrambles enemy targeting when the bearer is on the move. PHOBOS model only. Enemy units cannot target this unit with snapshooting attacks.

Venator Omni-auspex

15 pts

Constantly detecting and analysing viable targets, this artefact feeds advanced combat data directly into the bearer’s autosenses. PHOBOS model only. This unit’s attacks that target a hidden unit can: - Re-roll wound rolls of 1. - Or: If the Assault Doctrine is active for this unit, re-roll wound rolls of 1-2.

Gravis Linebreaker Force

Inherited from Adeptus Astartes

Walking Fortress

With their plan in motion and targets designated, Gravis-armoured warriors stride unstoppably into battle as they lay down withering hails of firepower. In a turn a friendly GRAVIS unit made a normal move, that unit’s ranged attacks: - Do not have [Heavy]. - Have +1 to hit rolls.

Indefatigable Fortitude

20 pts

Renowned for being a living engine of war, this warrior inspires his comrades to shrug off even the most devastating attacks. GRAVIS model only. Attacks that target this unit with a S greater than this unit’s T have -1 to wound rolls.

Relentless Advance

20 pts

Ever on the move, this warrior leads his battle-brothers in a tireless crusade across the battlefields of the 41st millennium. GRAVIS model only. This unit has Scouts5".

Gravis Siege Force

Inherited from Adeptus Astartes

Indomitable Defence

The Adeptus Astartes stand as an adamantine wall against any who would assail the Emperor’s realm. While a friendly GRAVIS unit is within range of an objective, attacks that target that unit with a S greater than that unit’s T have -1 to wound rolls.

Immovable Conquerors(Upgrade)

15 pts

Once these Gravis-armoured warriors have planted their feet and braced for battle, no force in the galaxy can move them. GRAVIS unit only. This unit has +1 OC.

Narthecis Gauntlet

20 pts

This rare supplementary medicae suite allows this Apothecary to provide support to their battle-brothers despite being outfitted for a different role. APOTHECARYBIOLOGIS model only. in your Command phase, this unit heals D3+1 wounds.

Stormlance Task Force

Inherited from Adeptus Astartes

Lightning-fast Strike

Racing into battle at breakneck speeds, Space Marine fast-attack squadrons often punch into the enemy lines before the foe even realises their peril. Friendly ADEPTUS ASTARTES MOUNTED/SPEEDER units have +2" M.

Supercharged Engines(Upgrade)

10 pts

Built from ancient and dimly understood designs, these engines generate incredible power and torque. ADEPTUS ASTARTES MOUNTED unit only. This unit can re-roll advance rolls.

Auspex Triangulation Shrines(Upgrade)

10 pts

Fitted to the Chapter’s swift grav-speeders, these vigilant devices runelock the positions of enemy forces, laying them bare to the Space Marines’ wrath. ADEPTUS ASTARTES SPEEDER unit only. At the start of your Shooting phase, select one visible enemy unit within 12" of this unit. That enemy unit is spotted: - While a unit is spotted, that unit has +3" detection range.

Ironclad Champions

Inherited from Adeptus Astartes

Enduring Vengeance

Those who pilot Dreadnoughts combine the skill of undying champions with a cold and vengeful hatred of the Emperor’s countless enemies. Friendly ADEPTUS ASTARTES DREADNOUGHT units can re-roll hit rolls of 1.

Artificer Sarcophagus(Upgrade)

40 pts

Fashioned by an artificer of exceptional skill over an entire lifetime, this sarcophagus resists even the most grievous blows. DREADNOUGHT unit only. Attacks that target this unit have -1 D.

Venerable Champion (Aura)(Upgrade)

30 pts

Having won innumerable triumphs, this timeless warrior confers the boon of their martial wisdom upon their battle-brothers. DREADNOUGHT unit only. While a friendly ADEPTUS ASTARTES INFANTRY/MOUNTED unit is within 6" of this unit, that unit’s attacks can re-roll hit rolls of 1.

Gauntlet Task Force

Inherited from Adeptus Astartes

Combined Deployment

Space Marine crews train to provide armoured fire support to their debarked passengers while on the attack. In your Shooting phase, when a friendly ADEPTUS ASTARTESTRANSPORT unit has shot, you can select one enemy unit hit by those attacks. That enemy unit is assailed until the end of the turn: - While a unit is assailed, when an ADEPTUS ASTARTES unit that disembarked this turn targets that unit, those attacks have [Sustained Hits 1].

Linebreaker Onslaught

20 pts

These battle-brothers excel in bursting from the cover of their transport and straight into the enemy lines. ADEPTUS ASTARTES INFANTRY model only. If this unit disembarked this turn: - This unit can re-roll charge rolls. - Enemy units cannot target this unit with snapshooting attacks.

Ironstorm Spearhead

Inherited from Adeptus Astartes

Ironstorm Auto-targeters

Space Marine armoured formations rapidly share cogitated targeting data to augment their already superb marksmanship and reaction times. Friendly ADEPTUS ASTARTES VEHICLE units’ (excluding WALKER units) ranged attacks can: - Re-roll one hitroll. - Re-roll one woundroll.

Redoubtable Machine Spirit(Upgrade)

25 pts

This ancient war machine has endured millennia of battle, and its belligerent machine spirit has only become more obdurant. ADEPTUS ASTARTES VEHICLE unit only (excluding DEDICATEDTRANSPORT/FLY/WALKER units). This unit: - Has 5+ invulnerable save. - At the end of your Command phase, heals 1 wound.

Gunnery Honours(Upgrade)

15 pts

The crew of this war machine demonstrate exemplary gunnery and have earned the highest honours for their craft. ADEPTUS ASTARTES VEHICLE unit only (excluding DEDICATEDTRANSPORT/FLY/WALKER units). This unit’s ranged attacks have [Heavy].

138 stratagems

Stratagems

Searing Bursts

1 CP

Detachment · Shooting phase · Dark Age Arsenal

WHEN: Your Shooting phase, when a friendly HELLBLASTER SQUAD unit has shot. TARGET: That HELLBLASTER SQUAD unit. EFFECT: Select one enemy unit hit by your unit's plasma ranged attacks. That enemy unit is seared until the start of your next turn: - While a unit is seared, that unit has -2" M.

No Sacrifice Too Great

1 CP

Detachment · Shooting phase · Dark Age Arsenal

WHEN: Your Shooting phase, when a friendly ADEPTUS ASTARTES unit is selected to shoot. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Your unit's [HAZARDOUS] plasma ranged attacks have +1 S.

Revelation of Guilt

1 CP

Detachment · Shooting phase · Dark Age Arsenal

WHEN: Your Shooting phase, when a friendly ADEPTUS ASTARTES unit is selected to shoot. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Your unit's plasma ranged attacks have +1 to hit rolls.

Skyborne Surveillance

1 CP

Detachment · Shooting phase · Darkflight Pursuit

WHEN: Your Shooting phase, when a friendly RAVENWING FLY unit has shot. TARGET: That RAVENWING FLY unit. EFFECT: Visible enemy units within 6" of your unit have +3" detection range.

Wings of Shadow

1 CP

Detachment · Shooting phase · Darkflight Pursuit

WHEN: Your opponent's Shooting phase, when an enemy unit targets a friendly RAVENWING FLY unit. TARGET: That RAVENWING FLY unit. EFFECT: Your unit has Stealth.

We Are Vengeance

1 CP

Detachment · Shooting phase · Darkflight Pursuit

WHEN: Your opponent's Shooting phase, when an enemy unit that targeted a friendly unengaged RAVENWING FLY unit has shot. TARGET: That RAVENWING FLY unit. EFFECT: Your unit can make a normal move of up to D3+3".

Exacting Punishment

1 CP

Detachment · Shooting phase · Interrogation Conclave

WHEN: Your Shooting phase or the Fight phase, when a friendly CHAPLAIN unit is selected to attack. TARGET: That CHAPLAIN unit. EFFECT: Your unit's attacks have [PRECISION].

Terrifying Zeal

1 CP

Detachment · Charge phase · Interrogation Conclave

WHEN: Your Charge phase, when a friendly CHAPLAIN unit ends a charge move. TARGET: That CHAPLAIN unit. EFFECT: Select one enemy unit (excluding MONSTER/VEHICLE units) engaged with your unit. That enemy unit makes a leadership roll: - If that leadership roll fails, that enemy unit's attacks have -1 to hit rolls until the end of the turn.

Wages of Cowardice

1 CP

Detachment · Movement phase · Interrogation Conclave

WHEN: Your opponent's Movement phase, when an enemy unit that was engaged with a friendly CHAPLAIN unit ends a fall-back move, if that CHAPLAIN unit is unengaged. TARGET: That CHAPLAIN unit. EFFECT: Your unit can make a normal move of up to D3+3".

Overpowering Exaction

1 CP

Strategic Ploy · Command phase · Lion's Blade Task Force

WHEN: Command phase or the start of the Fight phase. TARGET: One Adeptus Astartes unit from your army. EFFECT: Select one enemy unit within Engagement Range of your unit. That enemy unit must take a Battle-shock test. When doing so, if your unit has the Deathwing or Ravenwing keyword, subtract 1 from the result. RESTRICTIONS: You can only use this Stratagem once per battle round.

Armour of Contempt

1 CP

Battle Tactic · Shooting phase · Lion's Blade Task Force

WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Strength in Unity

1 CP

Battle Tactic · Fight phase · Lion's Blade Task Force

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: If that enemy unit is within Engagement Range of one or more Ravenwing units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll. If that enemy unit is within Engagement Range of one or more Deathwing units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, if the Strength characteristic of that attack is greater than the Toughness characteristic of the target, subtract 1 from the Wound roll. RESTRICTIONS: A unit cannot be targeted by this and the Armour of Contempt Stratagem in the same phase.

Knights of Iron

1 CP

Strategic Ploy · Movement phase · Lion's Blade Task Force

WHEN: Your Movement phase or your Charge phase. TARGET: One Ravenwing unit from your army. EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

Illuminating Fire

1 CP

Battle Tactic · Shooting phase · Lion's Blade Task Force

WHEN: Your Shooting phase, just after a Ravenwing unit from your army has selected its targets. TARGET: That Ravenwing unit. EFFECT: Select one enemy unit within 12" of your unit that was selected as the target of one or more of the attacking unit's attacks. Until the end of the phase, each time a friendly Deathwing unit makes an attack that targets that enemy unit, add 1 to the Wound roll.

Inescapable Wrath

1 CP

Strategic Ploy · Charge phase · Lion's Blade Task Force

WHEN: End of your opponent's Charge phase. TARGET: One Deathwing Infantry or Deathwing Walker unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase. EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.

Inescapable Justice

2 CP

Battle Tactic · Any phase · Wrath of the Rock

WHEN: Any phase, just after your Oath of Moment target is destroyed. TARGET: One Adeptus Astartes Character unit that is on the battlefield. EFFECT: Select one enemy unit within 12" and visible to your unit. That enemy unit becomes your Oath of Moment target until the start of your next Command phase.

Lion's Will

1 CP

Strategic Ploy · Command phase · Wrath of the Rock

WHEN: Command phase. TARGET: One Adeptus Astartes unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. In addition, until the end of the turn, if your unit does not have the Deathwing, Ravenwing or Vehicle keyword, each time a model in your unit makes an attack, add 1 to the Hit roll.

Armour of Contempt

1 CP

Battle Tactic · Shooting phase · Wrath of the Rock

WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Tactical Mastery

1 CP

Battle Tactic · Movement phase · Wrath of the Rock

WHEN: Your Movement phase. TARGET: One Adeptus Astartes unit from your army. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced. If your unit has the Ravenwing keyword, it is also eligible to shoot and declare a charge in a turn in which it Fell Back.

Relics of the Dark Age

1 CP

Strategic Ploy · Shooting phase · Wrath of the Rock

WHEN: Your Shooting phase. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, add 2 to the Strength characteristic of ranged weapons equipped by models in your unit.

Leonine Aggression

1 CP

Strategic Ploy · Charge phase · Wrath of the Rock

WHEN: End of your opponent's Charge phase. TARGET: One Adeptus Astartes unit from your army within 3" of one or more enemy units, or one Deathwing unit from your army within 6" of one or more enemy units. EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.

Meteoric Onslaught

1 CP

Detachment · Fight phase · Vengeful Hosts

WHEN: Fight phase, when a friendly ADEPTUS ASTARTES FLY INFANTRY unit that made a charge move this turn is selected to attack. TARGET: That friendly ADEPTUS ASTARTES FLY INFANTRY unit. EFFECT: Your unit's melee attacks have +1 S.

Purge by Sectors

1 CP

Detachment · Fight phase · Vengeful Hosts

WHEN: End of the Fight phase. TARGET: One friendly unengaged ADEPTUS ASTARTES FLY INFANTRY unit that was eligible to fight this phase. EFFECT: Your unit can make a normal move of up to D3+3".

Know No Fear

1 CP

Detachment · Command phase · Vengeful Hosts

WHEN: Your Command phase. TARGET: One friendly battle-shocked ADEPTUS ASTARTES unit. You can target that unit with this stratagem even though it is battle-shocked. EFFECT: Your unit is no longer battle-shocked.

Data-link Augury

1 CP

Detachment · Shooting phase · Fulguris Task Force

WHEN: Your Shooting phase, when a friendly SPEEDER unit is selected to shoot. TARGET: That SPEEDER unit. EFFECT: Select one enemy unit within 24" of your unit. That enemy unit has +6" detection range until your unit has shot.

Reactive Evasion

1 CP

Detachment · Movement phase · Fulguris Task Force

WHEN: Your opponent's Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged SPEEDER unit. TARGET: That SPEEDER unit. EFFECT: Your unit can make a normal move of up to D3+3".

Anti-grav Surge

1 CP

Detachment · Fight phase · Fulguris Task Force

WHEN: End of your opponent's Fight phase. TARGET: One friendly unengaged SPEEDER unit. EFFECT: Place your unit in strategic reserves.

Adaptive Operations

1 CP

Detachment · Shooting phase · Subversion Assets

WHEN: Your Shooting phase, when a friendly PHOBOS/SCOUT SQUAD unit starts an action. TARGET: That PHOBOS / SCOUT SQUAD unit. EFFECT: That action does not prevent your unit from being eligible to shoot.

Strike from the Shadows

1 CP

Detachment · Shooting phase · Subversion Assets

WHEN: Your Shooting phase, when a friendly PHOBOS/SCOUT SQUAD unit has shot. TARGET: That PHOBOS / SCOUT SQUAD unit. EFFECT: Those ranged attacks do not prevent your unit from being hidden.

Cloaked Position

1 CP

Detachment · Movement phase · Subversion Assets

WHEN: Start of your opponent's Movement phase. TARGET: One friendly unengaged PHOBOS / SCOUT SQUAD unit. EFFECT: Your unit has -3" detection range until the end of the turn.

Machine Wrath

1 CP

Epic Deed · Any phase · Armoured Speartip

WHEN: Any phase, just after a Heavy Transport unit from your army with the Deadly Demise ability is destroyed. TARGET: That Heavy Transport unit, if you rolled a 6 for its Deadly Demise ability. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Your unit can make a Normal or Fall Back move before its Deadly Demise ability is resolved, and before any embarked units perform an Emergency Disembarkation. When making this move, your unit can move through enemy models (excluding Monsters and Vehicles ) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

Armour of Contempt Armoured Speartip - Strategic Ploy Stratagem

1 CP

Detachment · Shooting phase · Armoured Speartip

WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Rapid Embarkation Armoured Speartip - Wargear Stratagem

1 CP

Detachment · Fight phase · Armoured Speartip

WHEN: End of the Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that is not within Engagement Range of one or more enemy units, and one friendly Heavy Transport it is able to embark within. EFFECT: If your Adeptus Astartes Infantry unit is wholly within 6" of that Heavy Transport, it can embark within it. Your unit can embark within that Transport in a turn it disembarked from a Transport.

Ceramite Sledgehammer

1 CP

Strategic Ploy · Movement phase · Armoured Speartip

WHEN: Your Movement phase. TARGET: One Adeptus Astartes Transport unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features. In addition, if your unit is a Heavy Transport, when making this move, your unit can move through enemy models (excluding Monsters and Vehicles ) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

Advanced Deployment

1 CP

Strategic Ploy · Movement phase · Armoured Speartip

WHEN: Your Movement phase. TARGET: One Adeptus Astartes Transport unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, units can disembark from your Transport after it has Advanced. Units that do so count as having made a Normal move this phase, and cannot declare a charge in the same turn (unless your Transport has the Assault Ramp ability), but can otherwise act normally.

Purgation Doctrine

1 CP

Battle Tactic · Shooting phase · Armoured Speartip

WHEN: Your Shooting phase. TARGET: One Adeptus Astartes unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll (if your unit disembarked from a Heavy Transport this turn, add 1 to the Wound roll as well).

Target Weak Point

1 CP

Battle Tactic · Shooting phase · Headhunter Task Force

WHEN: Your Shooting phase. TARGET: One Tank Ace unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets a Monster or Vehicle unit, improve the Armour Penetration characteristic of that attack by 1. RESTRICTIONS: A unit cannot be targeted with this and the Kill Shot Stratagem in the same phase.

Kill Shot

1 CP

Battle Tactic · Shooting phase · Headhunter Task Force

WHEN: Your Shooting phase. TARGET: One Tank Ace unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a Monster or Vehicle unit, re-roll a Wound roll of 1. If the target unit is below its Starting Strength, you can re-roll the Wound roll instead. RESTRICTIONS: A unit cannot be targeted with this and the Target Weak Point Stratagem in the same phase.

Rapid Gunnery

1 CP

Strategic Ploy · Shooting phase · Headhunter Task Force

WHEN: Your Shooting phase. TARGET: One Adeptus Astartes unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.

Reactive Repositioning

1 CP

Strategic Ploy · Movement phase · Headhunter Task Force

WHEN: Your opponent's Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Tank Ace unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that is within 8" of that enemy unit. EFFECT: Your unit can make a Normal move of up to D6".

Machine Vengeance

1 CP

Epic Deed · Shooting phase · Headhunter Task Force

WHEN: Your opponent's Shooting phase, just after an enemy unit has shot. TARGET: One Tank Ace unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is visible and an eligible target.

Unyielding Might

1 CP

Battle Tactic · Command phase · Ceramite Sentinels

WHEN: Command phase. TARGET: One Adeptus Astartes unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Until the start of your next Command phase, add 1 to the Objective Control characteristics of models in your unit.

Priority Strike

2 CP

Battle Tactic · Shooting phase · Ceramite Sentinels

WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a Character, Monster or Vehicle unit, you can re-roll the Wound roll.

Stand to the End

1 CP

Epic Deed · Fight phase · Ceramite Sentinels

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is an Entrenched unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Augmented Targeting

1 CP

Battle Tactic · Shooting phase · Ceramite Sentinels

WHEN: Your Shooting phase. TARGET: One Adeptus Astartes unit from your army that has not been selected to shoot this phase. EFFECT: Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. If your unit is Entrenched, until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [LETHAL HITS] abilities instead.

Evasive Repositioning

1 CP

Strategic Ploy · Shooting phase · Ceramite Sentinels

WHEN: Your opponent's Shooting phase, just after an enemy unit has shot. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Your unit can make a Normal move of up to D6". If your unit is Entrenched, you can re-roll the D6 to determine how far your unit can move.

Tactical Foresight

1 CP

Epic Deed · Shooting phase · Blade of Ultramar

WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than or equal to the Toughness characteristic of that unit, subtract 1 from the Wound roll.

Courage and Honour! Blade of Ultramar - Battle Tactic Stratagem

1 CP

Detachment · Fight phase · Blade of Ultramar

WHEN: Fight phase. TARGET: One Adeptus Astartes unit from your army. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

Ultramarian Adaptivity

1 CP

Strategic Ploy · Command phase · Blade of Ultramar

WHEN: Your Command phase. TARGET: One Adeptus Astartes unit from your army. EFFECT: Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for your unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that Combat Doctrine this battle.

Exemplary Vigilance

1 CP

Battle Tactic · Shooting phase · Blade of Ultramar

WHEN: Your Shooting phase. TARGET: One Adeptus Astartes unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

Practical Tactics

1 CP

Strategic Ploy · Movement phase · Blade of Ultramar

WHEN: Your opponent's Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is not within Engagement Range of one or more enemy units and is within 8" of the enemy unit that just ended that move. EFFECT: Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine.

Ruthless Butchery

1 CP

Battle Tactic · Shooting phase · Hammer of Avernii

WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Dreadnought, Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is below Starting Strength, add 1 to the Wound roll as well.

Dominator Beacon

1 CP

Strategic Ploy · Movement phase · Hammer of Avernii

WHEN: Your Movement phase. TARGET: One Adeptus Astartes Dreadnought, Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army within range of an objective marker you control. EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the end of a phase.

Cogitated Ferocity

1 CP

Strategic Ploy · Fight phase · Hammer of Avernii

WHEN: Your Fight phase. TARGET: One Adeptus Astartes Dreadnought, Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army that has not been selected to fight this phase. EFFECT: Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability.

Augmetic Fortitude

1 CP

Battle Tactic · Charge phase · Hammer of Avernii

WHEN: Your opponent's Charge phase, just after an enemy unit ends a Charge move. TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army within Engagement Range of that enemy unit. EFFECT: Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

Dropship Extraction

1 CP

Strategic Ploy · Fight phase · Hammer of Avernii

WHEN: End of your opponent's Fight phase. TARGET: One Adeptus Astartes Terminator unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

Spear Thrust and Sabre Swing

1 CP

Battle Tactic · Fight phase · Spearpoint Task Force

WHEN: Fight phase. TARGET: One Adeptus Astartes unit from your army that has not been selected to fight this phase. EFFECT: Select either the [LANCE] or [LETHAL HITS] ability. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. If it is a Mounted unit, until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities instead.

Mobile Lethality

1 CP

Battle Tactic · Movement phase · Spearpoint Task Force

WHEN: Your Movement phase. TARGET: One Adeptus Astartes unit from your army. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.

Hunter's Instincts

1 CP

Strategic Ploy · Movement phase · Spearpoint Task Force

WHEN: Your opponent's Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry unit or Adeptus Astartes Mounted unit from your army that is within 8" of that enemy unit. You cannot target a unit that is within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to 6".

Evasive Manoeuvres

1 CP

Battle Tactic · Shooting phase · Spearpoint Task Force

WHEN: Your opponent's Shooting phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes Mounted or Adeptus Astartes Fly Vehicle unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

Withdraw and Regroup

1 CP

Strategic Ploy · Fight phase · Spearpoint Task Force

WHEN: End of your opponent's Fight phase. TARGET: One Adeptus Astartes Mounted or Adeptus Astartes Fly Vehicle unit from your army that is not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

Crucible of Battle

1 CP

Battle Tactic · Shooting phase · Forgefather's Seekers

WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6", add 1 to the Wound roll.

Wrathful Inferno

1 CP

Strategic Ploy · Movement phase · Forgefather's Seekers

WHEN: Your Movement phase, just after an Adeptus Astartes Infantry unit from your army Falls Back. TARGET: That unit. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.

Immolation Protocols

1 CP

Battle Tactic · Shooting phase · Forgefather's Seekers

WHEN: Your Shooting phase. TARGET: One Adeptus Astartes unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, Torrent weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.

Burning Vengeance

1 CP

Battle Tactic · Shooting phase · Forgefather's Seekers

WHEN: Your opponent's Shooting phase, just after an enemy unit has shot. TARGET: One Adeptus Astartes Transport unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: One unit embarked within that Transport can disembark as if it were your Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

Blazing Earth

1 CP

Strategic Ploy · Charge phase · Forgefather's Seekers

WHEN: Start of your opponent's Charge phase. TARGET: One Adeptus Astartes unit from your army equipped with one or more Torrent weapons. EFFECT: Select one enemy unit (excluding Monsters and Vehicles and units with the Fly keyword) within 12" of and visible to your unit. Until the end of the phase, each time that enemy unit declares a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).

Fury of the First

1 CP

Battle Tactic · Shooting phase · Emperor's Shield

WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is below its Starting Strength, add 1 to the Wound roll as well.

Obdurate Vengeance

1 CP

Battle Tactic · Fight phase · Emperor's Shield

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 3+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Wrathful Conquerors

1 CP

Strategic Ploy · Movement phase · Emperor's Shield

WHEN: Your Movement phase. TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army within range of an objective marker you control. EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any phase.

Disciplined Extermination

1 CP

Battle Tactic · Shooting phase · Emperor's Shield

WHEN: Your Shooting phase. TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and improve the Armour Penetration characteristic of such weapons by 1.

Dropship Extraction

1 CP

Battle Tactic · Fight phase · Emperor's Shield

WHEN: End of your opponent's Fight phase. TARGET: One Adeptus Astartes Terminator unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

Lay Low the Tyrants

1 CP

Battle Tactic · Fight phase · Shadowmark Talon

WHEN: Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

Feint and Thrust

1 CP

Strategic Ploy · Movement phase · Shadowmark Talon

WHEN: Your Movement phase. TARGET: One Adeptus Astartes unit from your army. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back. If it is a Phobos or Scout Squad unit, it is also eligible to shoot and declare a charge in a turn in which it Advanced.

Stunning Fusillade

1 CP

Battle Tactic · Shooting phase · Shadowmark Talon

WHEN: Your Shooting phase. TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model's unit must take a Battle-shock test.

Raptorial Vigilance

1 CP

Battle Tactic · Movement phase · Shadowmark Talon

WHEN: Your opponent's Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 9" of the enemy unit that just ended that move. You cannot target a unit that is within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to D6", or up to 6" instead if it is a Phobos or Scout Squad unit.

Into Darkness

1 CP

Strategic Ploy · Fight phase · Shadowmark Talon

WHEN: End of your opponent's Fight phase. TARGET: Up to two Phobos and/or Scout Squad units from your army, or one other Adeptus Astartes Infantry unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units. EFFECT: Remove those units from the battlefield and place them into Strategic Reserves.

Codex Discipline

1 CP

Battle Tactic · Shooting phase · Bastion Task Force

WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Hit roll of 1. If that target is auspex scanned, re-roll a Wound roll of 1 as well.

Guided Disruption

1 CP

Strategic Ploy · Shooting phase · Bastion Task Force

WHEN: Your Shooting phase or the Fight phase, just after an Adeptus Astartes Battleline unit from your army has finished making its attacks. TARGET: That Adeptus Astartes Battleline unit. EFFECT: When an enemy unit is auspex scanned as a result of those attacks this turn, if that enemy unit does not have the Monster or Vehicle keywords, until the start of your next turn, it is pinned. While a unit is pinned, subtract 2 from that unit's Move characteristic and subtract 2 from Charge rolls made for that unit.

Light of Vengeance

1 CP

Battle Tactic · Shooting phase · Bastion Task Force

WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes unit from your army that has not been selected to shoot or fight this phase. EFFECT: Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have that ability while targeting an auspex scanned unit or if the bearer has the Battleline keyword.

Shock Bombardment

1 CP

Strategic Ploy · Shooting phase · Bastion Task Force

WHEN: Your Shooting phase or the Fight phase, just after an Adeptus Astartes Battleline unit from your army finished making its attacks. TARGET: That Adeptus Astartes Battleline unit. EFFECT: When an enemy unit is auspex scanned as a result of those attacks this turn, until the start of your next turn, it is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

Angels Defiant

1 CP

Battle Tactic · Shooting phase · Bastion Task Force

WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes Battleline unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.

Heresy Undone

1 CP

Strategic Ploy · Shooting phase · Bastion Task Force

WHEN: Your Shooting phase or your Charge phase. TARGET: One Adeptus Astartes unit (excluding Battleline units) from your army. EFFECT: Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back. If it does, every target of that charge and every target of those attacks must be an auspex scanned unit.

Suppression Strafing

1 CP

Strategic Ploy · Command phase · Orbital Assault Force

WHEN: Command phase. TARGET: One Adeptus Astartes unit from your army. EFFECT: Select one enemy unit visible to and within 18" of your unit. That enemy unit takes a Battle-shock test. When doing so, subtract 1 from that test and, if that test is failed, until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll. RESTRICTIONS: You cannot use this Stratagem more than once per battle round.

Tactical Decapitation

1 CP

Battle Tactic · Shooting phase · Orbital Assault Force

WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [PRECISION] ability and each time a model in your unit makes an attack that targets a Character unit, add 1 to the Hit roll.

Shock Onslaught

1 CP

Strategic Ploy · Fight phase · Orbital Assault Force

WHEN: Fight phase. TARGET: One Adeptus Astartes unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

Auto-sense Coordination

1 CP

Battle Tactic · Shooting phase · Orbital Assault Force

WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes unit from your army that has not been selected to shoot or fight this phase. EFFECT: Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have this ability in a turn in which they disembarked from a Drop Pod or while targeting an enemy unit within 12".

Blind Screen

1 CP

Strategic Ploy · Shooting phase · Orbital Assault Force

WHEN: Your opponent's Shooting phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes unit (excluding Titanic units) from your army that was selected as the target of one or more of the attacking unit's attacks and one friendly Adeptus Astartes Smoke Vehicle or Drop Pod unit within 9" of it. EFFECT: Until the end of the phase, models in your units have the Stealth ability and each time a ranged attack targets one of your units, models in that unit have the Benefit of Cover against that attack.

Onward for the Emperor

1 CP

Strategic Ploy · Fight phase · Orbital Assault Force

WHEN: End of your opponent's Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that was not set up on the battlefield this turn and one friendly Transport it is able to embark within. EFFECT: If your Adeptus Astartes unit is wholly within 6" of that Transport, it can embark within it.

Crusading Conquerors

1 CP

Strategic Ploy · Command phase · Reclamation Force

WHEN: End of the Command phase. TARGET: One Adeptus Astartes unit from your army. EFFECT: Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit.

Furious Dedication

1 CP

Battle Tactic · Charge phase · Reclamation Force

WHEN: Your Charge phase or the Fight phase. TARGET: One Adeptus Astartes unit from your army that has not declared a charge or been selected to fight this phase. EFFECT: Until the end of the turn, add 2 to Charge rolls made for your unit and add 1 to the Attacks characteristic of melee weapons equipped by models in your unit. RESTRICTIONS: You cannot use this Stratagem more than once per turn.

Fight to the End

1 CP

Battle Tactic · Fight phase · Reclamation Force

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

Scions of Guilliman

1 CP

Strategic Ploy · Movement phase · Reclamation Force

WHEN: Your Movement phase, just after an Adeptus Astartes unit from your army ends a Fall Back move. TARGET: That Adeptus Astartes unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Ultramarian Destiny

1 CP

Strategic Ploy · Movement phase · Reclamation Force

WHEN: Your Movement phase. TARGET: One Adeptus Astartes unit from your army. EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent's Level of Control over that objective marker is greater than yours at the end of a phase.

Marching Ever on

1 CP

Strategic Ploy · Movement phase · Reclamation Force

WHEN: Your opponent's Movement phase, just after an enemy unit Falls Back. TARGET: One Adeptus Astartes unit from your army that was within Engagement Range of that enemy unit at the start of the phase. EFFECT: Your unit can make a Normal move of up to D6"+1.

Storm of Fire

1 CP

Detachment · Shooting phase · Devastator Brethren

WHEN: Your Shooting phase, when a friendly ADEPTUS ASTARTES unit is selected to shoot. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Your unit's ranged attacks have [IGNORES COVER]. Or: If the Devastator Doctrine is active for your unit, [IGNORES COVER] and +1 AP.

Hail of Vengeance

2 CP

Detachment · Shooting phase · Devastator Brethren

WHEN: Your opponent's Shooting phase, when an enemy unit has shot, if those attacks destroyed a model in a friendly ADEPTUS ASTARTES unit. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Your unit shoots using normal shooting, but while doing so your unit can only target that enemy unit.

A Worthy Death

1 CP

Detachment · Fight phase · Gladius Task Force

Those Space Marines who specialise in close assault are ready to fight to their last breath and beyond to cut down more foes. WHEN: Fight phase, when an enemy unit targets a friendly ADEPTUS ASTARTES unit. TARGET: That ADEPTUS ASTARTES unit. EFFECT: When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6: - On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.

Might of Angels

1 CP

Detachment · Fight phase · Gladius Task Force

Relentless assault training allows these warriors to focus their already impressive might into a truly devastating close-quarters onslaught. WHEN: Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Your unit’s melee attacks have [Lance].

Adaptive Strategy

1 CP

Detachment · Command phase · Gladius Task Force

The tenets of the Codex Astartes allow for unorthodox use of combat tactics and the employment of divergent doctrines if doing so will lead to victory. WHEN: Your Command phase. TARGET: One friendly ADEPTUS ASTARTES unit. EFFECT: Select one combat doctrine. That combat doctrine is active for your unit until the start of your next Command phase.

Storm of Devastation

1 CP

Detachment · Shooting phase · Gladius Task Force

Masters of the art of long-ranged warfare, these warriors unleash utter devastation upon their enemies. WHEN: Your Shooting phase, when a friendly ADEPTUS ASTARTES unit is selected to shoot. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Your unit’s ranged attacks have [IGNORESCOVER].

Responsive Tactics

1 CP

Detachment · Movement phase · Gladius Task Force

Space Marines know precisely when to give ground to leave enemies floundering, before surging back and driving them from the field in disarray. WHEN: Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged ADEPTUS ASTARTES INFANTRY/MOUNTED unit. TARGET: That ADEPTUS ASTARTES INFANTRY/MOUNTED unit. EFFECT: Your unit can make a normal move of up to D6".

Gene-wrought Might

1 CP

Detachment · Fight phase · Assault Brethren

Space Marines are blessed with incredible strength. WHEN: Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Your unit’s melee attacks have: - [Lance]. - Or: If the Assault Doctrine is active for your unit, [Lance] and +1 AP.

Duty in Death

1 CP

Detachment · Fight phase · Assault Brethren

Imminent death does not prevent a Space Marine from enacting their final justice upon the Emperor’s foes. WHEN: Fight phase, when an enemy unit targets a friendly ADEPTUS ASTARTES unit. TARGET: That ADEPTUS ASTARTES unit. EFFECT: When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6, with +1 to that roll if the Assault Doctrine is active for your unit: - On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.

Domination Fire

1 CP

Detachment · Shooting phase · Tactical Brethren

The Codex Astartes dictates when firepower is best used to dismay, disrupt and debilitate the enemy. WHEN: Your Shooting phase, when a friendly ADEPTUS ASTARTES unit has shot. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Select one enemy unit hit by those attacks. That enemy unit is suppressed until the start of your next turn: - While a unit is suppressed, that unit’s attacks have -1 to hit rolls.

Masterful Tactics

1 CP

Detachment · Movement phase · Tactical Brethren

Such is the Space Marines’ grasp of adaptive tactics that even the most canny enemies soon find themselves out of position. WHEN: Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged ADEPTUS ASTARTES INFANTRY/MOUNTED unit. TARGET: That ADEPTUS ASTARTES INFANTRY/MOUNTED unit. EFFECT: Your unit can make a normal move of: - Up to D6". - Or: If the Tactical Doctrine is active for your unit, up to 6".

Tactical Dreadnought Fortitude

2 CP

Detachment · Shooting phase · Terminator Storm Force

The combination of Tactical Dreadnought armour and transhuman physiology is redoubtable indeed. WHEN: Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly ADEPTUS ASTARTES TERMINATOR unit. TARGET: That ADEPTUS ASTARTES TERMINATOR unit. EFFECT: Attacks that target your unit have -1 D until that enemy unit has attacked.

Merciless Veterans

1 CP

Detachment · Shooting phase · Terminator Storm Force

Cumulative centuries of military experience help these veterans’ firepower hit home with murderous precision. WHEN: Your Shooting phase, when a friendly ADEPTUS ASTARTES TERMINATOR unit is selected to shoot. TARGET: That ADEPTUS ASTARTES TERMINATOR unit. EFFECT: Your unit’s ranged attacks have: - [Lethal Hits]. - [Sustained Hits 1].

Gunship Extraction

1 CP

Detachment · Fight phase · Terminator Storm Force

Armoured gunships are often assigned to swoop in and relocate Terminator Squads in the midst of battle. WHEN: End of your opponent’s Fight phase. TARGET: One friendly unengaged ADEPTUS ASTARTES TERMINATOR unit. EFFECT: Place your unit in strategic reserves.

Relentless Assault

1 CP

Detachment · Shooting phase · Tacticus Attack Force

Pressing mercilessly forward, these warriors place shots and blows perfectly, no matter their targets. WHEN: Your Shooting phase or the Fight phase, when a friendly TACTICUS unit is selected to attack. TARGET: That TACTICUS unit. EFFECT: Your unit’s attacks have: - [Sustained Hits 1 (excluding MONSTER/VEHICLE units)]. - Or:[Lethal Hits:Monster/Vehicle].

Transhuman Swiftness

1 CP

Detachment · Fight phase · Tacticus Attack Force

Poised and aware of their foes’ every move, these warriors strike at the most tactically advantageous moment. WHEN: Fight phase, when an enemy unit has fought. TARGET: One friendly TACTICUS unit that is within range of an objective and is eligible to fight. EFFECT: Your unit has Fights First and must be the next unit you select to fight.

Tactical Focus

1 CP

Detachment · Fight phase · Tacticus Attack Force

Even amidst the fiercest fighting, this squad retains sight of their assigned mission. WHEN: Fight phase, when a friendly TACTICUS unit is selected to make a consolidation move. TARGET: That TACTICUS unit. EFFECT: When making that consolidation move, your unit can move up to D3+3".

For the Emperor!

1 CP

Detachment · Command phase · Tacticus Firestorm Force

Unflinching in their loyalty to Chapter and Primarch, battle-brothers seize and hold their objectives with unrelenting determination and zealous fury. WHEN: Command phase. TARGET: One friendly TACTICUS unit that is within range of an objective. EFFECT: Your unit has +1 OC until the end of the turn.

Relentless Assault

1 CP

Detachment · Shooting phase · Tacticus Firestorm Force

Pressing mercilessly forward, these warriors place shots and blows perfectly, no matter their targets. WHEN: Your Shooting phase or the Fight phase, when a friendly TACTICUS unit is selected to attack. TARGET: That TACTICUS unit. EFFECT: Your unit’s attacks have: - [Sustained Hits 1 (excluding MONSTER/VEHICLE units)]. - Or:[Lethal Hits:Monster/Vehicle].

Point-blank Brutality

1 CP

Detachment · Shooting phase · Tacticus Firestorm Force

Transhuman skill and reaction times render these Space Marines’ firearms as deadly up close as any blade. WHEN: Your Shooting phase, when a friendly engaged TACTICUS unit is selected to shoot. TARGET: That TACTICUS unit. EFFECT: Your unit’s ranged attacks (excluding [Blast] attacks) have: - [Close-Quarters]. - [Ignores Cover].

Strike From the Shadows

1 CP

Detachment · Shooting phase · Phobos Shadow Force

To evade one’s enemies and sow confusion can be a deadly weapon in itself. WHEN: Your Shooting phase or the Fight phase, when a friendly hidden PHOBOS unit is selected to attack. TARGET: That PHOBOS unit. EFFECT: Your unit’s attacks have: - +1 S. - [Lethal Hits].

Mortis Snares

1 CP

Detachment · Movement phase · Phobos Shadow Force

These stealth operatives lace the battlefield with explosive devices that trigger by mico-auspex and las-wire when foes blunder into them. WHEN: End of your Movement phase. TARGET: One friendly unengaged PHOBOS/ SCOUTSQUAD unit. EFFECT: If your unit is controlling an objective, that objective is snared. While an objective is snared, when an enemy unit ends a move within range of that objective, roll one D6: - On a 2+, that enemy unit suffers D6 mortalwounds. - That objective is no longer snared.

Tactical Withdrawal

1 CP

Detachment · Fight phase · Phobos Shadow Force

At an opportune moment, Space Marine infiltration units slip away from battle, only to relocate ready to strike the foe again. WHEN: End of your opponent’s Fight phase. TARGET: One friendly unengaged PHOBOS/ SCOUTSQUAD unit. EFFECT: Place your unit in strategic reserves.

Strike From the Shadows

1 CP

Detachment · Shooting phase · Phobos Shock Force

To evade one’s enemies and sow confusion can be a deadly weapon in itself. WHEN: Your Shooting phase or the Fight phase, when a friendly hidden PHOBOS unit is selected to attack. TARGET: That PHOBOS unit. EFFECT: Your unit’s attacks have: - +1 S. - [Lethal Hits].

Transhuman Reactions

1 CP

Detachment · Movement phase · Phobos Shock Force

Seemingly with the speed of instinct, these warriors reposition in response to the enemy’s movements. WHEN: Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged PHOBOS unit. TARGET: That PHOBOS unit. EFFECT: Your unit can make a normal move of: - Up to D6". - Or: If the Tactical Doctrine is active for your unit, up to 6".

Umbral Evasion

1 CP

Detachment · Shooting phase · Phobos Shock Force

A combination of technological arcana and expert training help these warriors to evade the eyes of the foe. WHEN: Your opponent’s Shooting phase, when an enemy unit targets a friendly PHOBOS unit. TARGET: That PHOBOS unit. EFFECT: Ranged attacks that target your unit have -1 to hit rolls.

Annihilating Force

1 CP

Detachment · Shooting phase · Gravis Linebreaker Force

Knowing well their duty to shatter the foe’s lines, these warriors strike with devastating strength. WHEN: Your Shooting phase or the Fight phase, when a friendly GRAVIS unit is selected to attack. TARGET: That GRAVIS unit. EFFECT: Your unit’s attacks have [Lethal Hits].

Purgation Push

1 CP

Detachment · Shooting phase · Gravis Linebreaker Force

Gravis assault tactics stipulate a relentless advance coupled with unfaltering firepower. WHEN: Your Shooting phase, when a friendly GRAVIS unit has shot. TARGET: That GRAVIS unit. EFFECT: - If your unit is unengaged, your unit can make a normal move of up to 5", and must end that move within range of an objective. - Your unit is not eligible to declare a charge or embark within a TRANSPORT until the end of the turn.

Armoured Impact

1 CP

Detachment · Charge phase · Gravis Linebreaker Force

Throwing their armoured mass into an assault, a Space Marine in Gravis armour can crush and trample their foe. WHEN: Your Charge phase, when a friendly GRAVIS unit ends a charge move. TARGET: That GRAVIS unit. EFFECT: When your unit ends a charge move, you can select one enemy unit engaged with your unit. If you do, roll one D6 for each model in your unit engaged with that enemy unit: - For each 3+, that enemy unit suffers 1 mortalwound.

Annihilating Force

1 CP

Detachment · Shooting phase · Gravis Siege Force

Knowing well their duty to shatter the foe’s lines, these warriors strike with devastating strength. WHEN: Your Shooting phase or the Fight phase, when a friendly GRAVIS unit is selected to attack. TARGET: That GRAVIS unit. EFFECT: Your unit’s attacks have [Lethal Hits].

Stand Unyielding

1 CP

Detachment · Movement phase · Gravis Siege Force

Ground claimed by Gravis-clad Adeptus Astartes cannot be taken back with ease. WHEN: End of your Movement phase. TARGET: One friendly GRAVIS unit. EFFECT: Select one objective your unit is controlling. That objective is secured.

Suppression Volleys

1 CP

Detachment · Shooting phase · Gravis Siege Force

Laying down hails of heavy fire, these warriors pin or drive back the foe. WHEN: Your Shooting phase, when a friendly GRAVIS unit has shot. TARGET: That GRAVIS unit. EFFECT: Select one enemy unit hit by those attacks. That enemy unit makes a battle-shockroll, with -1 to that battle-shock roll.

Wind-swift Evasion

1 CP

Detachment · Fight phase · Stormlance Task Force

Employing their steeds’ pace to utmost effect, these warriors stay ever on the move. WHEN: End of the Fight phase. TARGET: One friendly ADEPTUS ASTARTES MOUNTED unit that was eligible to fight this phase. EFFECT: - If your unit is unengaged, your unit can make a normal move. - Or: If your unit is engaged, your unit can make a fall-back move.

Sudden Onslaught

1 CP

Detachment · Movement phase · Stormlance Task Force

Speed and shock are key to the Space Marine way of war: never more so than on rapid-strike missions. WHEN: Your Movement phase, when a friendly ADEPTUS ASTARTES MOUNTED/SPEEDER unit is selected to make an advancemove. TARGET: That ADEPTUS ASTARTES MOUNTED/SPEEDER unit. EFFECT: Your unit can change its advance rolls to a 6.

Hurtling Targets

1 CP

Detachment · Shooting phase · Stormlance Task Force

With nerves of steel and transhuman reactions, the Space Marines jink and weave cooly through incoming fire. WHEN: Your opponent’s Shooting phase, when an enemy unit targets a friendly ADEPTUS ASTARTES MOUNTED/SPEEDER unit. TARGET: That ADEPTUS ASTARTES MOUNTED/SPEEDER unit. EFFECT: Ranged attacks that target your unit have -1 to hit rolls.

Adamantine Terror

1 CP

Detachment · Fight phase · Ironclad Champions

Booming war cries through his vox-amplifiers, this Dreadnought rampages through the terrified foe. WHEN: Start of the Fight phase. TARGET: One friendly DREADNOUGHT unit. EFFECT: Each enemy unit engaged with your unit makes a battle-shockroll, with -1 to that battle-shock roll.

Mercy Is Weakness

1 CP

Detachment · Shooting phase · Ironclad Champions

Once a foe is marked for destruction, the Angels of Death must not relent until the target is annihilated. WHEN: Your Shooting phase or the Fight phase, when a friendly DREADNOUGHT unit is selected to attack. TARGET: That DREADNOUGHT unit. EFFECT: Your unit’s attacks have: - [lethalhits]. - Or:[Sustained Hits 1].

Upstoppable Advance

1 CP

Detachment · Charge phase · Ironclad Champions

Ruins, barricades, bunkers; few such structures can impede the relentless advance of an Adeptus Astartes Dreadnought. WHEN: Your Movement/ Charge phase, when a friendly DREADNOUGHT unit is selected to move or declares a charge. TARGET: That DREADNOUGHT unit. EFFECT: Your unit has MOBILE.

Aggressive Disembarkation

1 CP

Detachment · Any phase · Gauntlet Task Force

Bursting out of their transport, the Space Marines are already on the move before their foes can react. WHEN: Any phase, when a friendly ADEPTUS ASTARTES unit embarked within a TRANSPORT is selected to move. TARGET: That ADEPTUS ASTARTES unit. EFFECT: While making that move, each model in your unit can be set up within the set-up distance of that TRANSPORT. _This allows you to set up your unit within the set-up distance of your TRANSPORT, instead of wholly within that distance._

Duty Is Never Done

1 CP

Detachment · Fight phase · Gauntlet Task Force

There is no time to rest upon laurels while any portion of the Emperor’s realm remains in enemy hands. WHEN: End of the Fight phase. TARGET: One friendly unengaged ADEPTUS ASTARTES INFANTRY unit that was eligible to fight this phase, is wholly within 6" of a friendly TRANSPORT unit, and is eligible to embark within that TRANSPORT unit. EFFECT: Your unit embarks within that TRANSPORT unit.

Storm and Secure

1 CP

Detachment · Movement phase · Gauntlet Task Force

The advanced mechanised assault tactics employed by this force allow ground to be seized rapidly while on the move. WHEN: End of your Movement phase. TARGET: One friendly ADEPTUS ASTARTESTRANSPORT unit that has an ADEPTUS ASTARTES BATTLELINE unit embarked within it. EFFECT: Select one objective your unit is controlling. That objective is secured.

Layered Ceramite

1 CP

Detachment · Any phase · Ironstorm Spearhead

The labours of artisans in the Chapter armoury now bear fruit. WHEN: Any phase, when a friendly ADEPTUS ASTARTES VEHICLE unit suffers a mortalwound. TARGET: That ADEPTUS ASTARTES VEHICLE unit. EFFECT: Your unit has Feel No Pain 5+ against mortal wounds.

Might of the Machine Spirit

1 CP

Detachment · Command phase · Ironstorm Spearhead

There are many tales of machine spirits wreaking havoc on the foe, even after the crews of their vehicles are slain. WHEN: Your Command phase. TARGET: One friendly ADEPTUS ASTARTES VEHICLE unit (excluding DEDICATEDTRANSPORT/FLY/WALKER units). EFFECT: Until the start of your next Command phase, your unit can ignoremodifiers to your unit’s: - M. - BS. - Hitrolls and wound rolls.

Headhunter Doctrine

1 CP

Detachment · Shooting phase · Ironstorm Spearhead

Exhaustive tactical training aids Space Marine gunners in exploiting any weakness in their targets’ armour. WHEN: Your Shooting phase, when a friendly ADEPTUS ASTARTES VEHICLE unit (excluding DEDICATEDTRANSPORT/FLY/WALKER units) is selected to shoot. TARGET: That ADEPTUS ASTARTES VEHICLE unit. EFFECT: Your unit’s ranged attacks have [Lethal Hits:Monster/Vehicle].

124 units

Datasheets

Epic Heroes · 7

M
6"
T
4
SV
3+
W
4
LD
5+
OC
1
M
6"
T
4
SV
2+
W
6
LD
6+
OC
1
M
5"
T
5
SV
2+
W
6
LD
6+
OC
1
M
6"
T
4
SV
2+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
5
LD
6+
OC
1
M
8"
T
9
SV
2+
W
10
LD
5+
OC
4
M
12"
T
5
SV
3+
W
7
LD
6+
OC
2

Characters · 33

M
5"
T
5
SV
2+
W
5
LD
6+
OC
1
M
5"
T
6
SV
3+
W
5
LD
6+
OC
3
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
5
LD
6+
OC
1
M
6"
T
6
SV
3+
W
6
LD
6+
OC
1
M
6"
T
4
SV
3+
W
5
LD
6+
OC
1
M
5"
T
5
SV
2+
W
6
LD
6+
OC
1
M
12"
T
5
SV
3+
W
6
LD
6+
OC
2
M
12"
T
4
SV
3+
W
5
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
5+
OC
1
M
5"
T
5
SV
2+
W
5
LD
5+
OC
1
M
12"
T
5
SV
3+
W
5
LD
5+
OC
1
M
12"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
5+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
5"
T
5
SV
2+
W
5
LD
6+
OC
1
M
12"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
5
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
5+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
2+
W
4
LD
6+
OC
1
M
6"
T
4
SV
2+
W
3
LD
6+
OC
1
M
5"
T
5
SV
2+
W
5
LD
6+
OC
1
M
16"
T
7
SV
3+
W
6
LD
6+
OC
2

Battleline · 4

M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
5"
T
6
SV
3+
W
3
LD
6+
OC
2
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2

Dedicated Transports · 4

M
12"
T
9
SV
3+
W
11
LD
6+
OC
2
M
14"
T
7
SV
4+
W
7
LD
6+
OC
1
M
12"
T
9
SV
3+
W
10
LD
6+
OC
2
M
12"
T
9
SV
3+
W
10
LD
6+
OC
2

Other · 76

M
5"
T
6
SV
3+
W
3
LD
6+
OC
1
M
6"
T
4
SV
3+
W
2
LD
6+
OC
1
M
12"
T
4
SV
3+
W
2
LD
6+
OC
1
M
6"
T
4
SV
4+
W
1
LD
8+
OC
0
M
10"
T
12
SV
2+
W
24
LD
6+
OC
8
M
12"
T
5
SV
3+
W
5
LD
6+
OC
2
M
8"
T
10
SV
2+
W
12
LD
6+
OC
4
M
12"
T
5
SV
3+
W
3
LD
6+
OC
2
ATTACK BIKE
M
12"
T
5
SV
3+
W
5
LD
6+
OC
2
M
6"
T
4
SV
3+
W
3
LD
6+
OC
1
M
8"
T
10
SV
2+
W
12
LD
6+
OC
4
M
4"
T
7
SV
2+
W
4
LD
6+
OC
2
M
4"
T
7
SV
2+
W
4
LD
6+
OC
2
M
6"
T
4
SV
3+
W
3
LD
6+
OC
1
M
6"
T
9
SV
2+
W
10
LD
6+
OC
3
M
6"
T
4
SV
3+
W
2
LD
6+
OC
1
M
6"
T
4
SV
3+
W
2
LD
6+
OC
1
M
6"
T
9
SV
2+
W
8
LD
6+
OC
3
M
6"
T
4
SV
3+
W
2
LD
6+
OC
1
M
5"
T
6
SV
3+
W
3
LD
6+
OC
1
M
3"
T
6
SV
2+
W
6
LD
6+
OC
2
M
10"
T
10
SV
3+
W
12
LD
6+
OC
3
M
10"
T
10
SV
3+
W
12
LD
6+
OC
3
M
10"
T
10
SV
3+
W
12
LD
6+
OC
3
M
6"
T
4
SV
3+
W
2
LD
6+
OC
1
M
9"
T
11
SV
3+
W
11
LD
6+
OC
3
M
10"
T
6
SV
3+
W
3
LD
6+
OC
1
M
6"
T
4
SV
3+
W
2
LD
6+
OC
1
M
6"
T
4
SV
3+
W
2
LD
6+
OC
1
M
6"
T
4
SV
3+
W
2
LD
6+
OC
1
M
12"
T
5
SV
3+
W
8
LD
6+
OC
2
M
8"
T
8
SV
3+
W
12
LD
6+
OC
4
M
6"
T
10
SV
2+
W
8
LD
6+
OC
3
M
10"
T
12
SV
2+
W
16
LD
6+
OC
5
M
12"
T
12
SV
2+
W
16
LD
6+
OC
5
M
12"
T
12
SV
2+
W
16
LD
6+
OC
5
M
14"
T
7
SV
3+
W
6
LD
6+
OC
2
M
14"
T
7
SV
3+
W
6
LD
6+
OC
2
M
14"
T
7
SV
3+
W
6
LD
6+
OC
2
M
12"
T
5
SV
3+
W
4
LD
6+
OC
2
INVADER ATV
M
12"
T
5
SV
3+
W
8
LD
6+
OC
2
M
10"
T
10
SV
3+
W
11
LD
6+
OC
3
M
10"
T
10
SV
3+
W
11
LD
6+
OC
3
M
8"
T
10
SV
2+
W
12
LD
6+
OC
4
M
6"
T
4
SV
3+
W
2
LD
6+
OC
1
M
5"
T
5
SV
2+
W
3
LD
6+
OC
1
M
10"
T
12
SV
3+
W
16
LD
6+
OC
5
M
10"
T
12
SV
3+
W
16
LD
6+
OC
5
M
12"
T
5
SV
4+
W
3
LD
6+
OC
2
M
6"
T
4
SV
4+
W
2
LD
6+
OC
1
M
6"
T
4
SV
4+
W
2
LD
6+
OC
1
M
9"
T
11
SV
3+
W
11
LD
6+
OC
3
M
6"
T
4
SV
3+
W
2
LD
6+
OC
1
M
14"
T
9
SV
3+
W
11
LD
6+
OC
3
M
14"
T
9
SV
3+
W
11
LD
6+
OC
3
M
14"
T
9
SV
3+
W
11
LD
6+
OC
3
M
20+"
T
9
SV
3+
W
10
LD
6+
OC
0
M
20+"
T
10
SV
3+
W
14
LD
6+
OC
0
M
20+"
T
8
SV
3+
W
10
LD
6+
OC
0
M
12"
T
4
SV
3+
W
2
LD
6+
OC
1
M
5"
T
5
SV
2+
W
3
LD
6+
OC
1
M
5"
T
5
SV
2+
W
3
LD
6+
OC
1
M
3"
T
6
SV
2+
W
6
LD
6+
OC
2
M
20"
T
12
SV
2+
W
30
LD
6+
OC
0
M
6"
T
4
SV
3+
W
2
LD
6+
OC
1
M
6"
T
4
SV
3+
W
2
LD
6+
OC
1
M
12"
T
4
SV
3+
W
2
LD
6+
OC
1
M
9"
T
11
SV
2+
W
11
LD
6+
OC
3
M
10"
T
10
SV
3+
W
11
LD
6+
OC
3
M
5"
T
5
SV
2+
W
3
LD
6+
OC
1
M
5"
T
5
SV
2+
W
4
LD
6+
OC
1
M
5"
T
5
SV
2+
W
3
LD
6+
OC
1
M
20+"
T
8
SV
3+
W
11
LD
6+
OC
0
M
12"
T
5
SV
3+
W
3
LD
6+
OC
2
M
12"
T
5
SV
3+
W
3
LD
6+
OC
2
M
20+"
T
8
SV
3+
W
11
LD
6+
OC
0
M
14"
T
8
SV
3+
W
10
LD
6+
OC
3
M
14"
T
8
SV
3+
W
10
LD
6+
OC
3

Rules digest

How This Force Plays

Our own plain-speech digest of how this force's rules hang together — army rule, detachment choice, command-point economy and roster shape. Written by us, not reproduced from the pack; the official PDF is the only authority on exact wording.

Read the official pack PDF

How the army rule shapes play

Every list in this force answers to Inner Circle Forces, so plan your turns around it rather than treating it as a bonus. There is no secondary doctrine to pick, which keeps the force predictable to learn and unforgiving to misplay. Exact wording lives in the official pack PDF; the summary here is ours.

Choosing a detachment

You commit to one of 36 detachments (Dark Age Arsenal, Darkflight Pursuit, Interrogation Conclave, Lion's Blade Task Force, Wrath of the Rock, Vengeful Hosts, and more), and that choice locks in your detachment rule and that detachment's specific enhancements. Pick the detachment that matches the units you already own, then buy enhancements last.

Command points and stratagems

There are 138 stratagems on offer, costing between 1 and 2 CP. In a normal game you will bank enough for two or three interventions a turn at most, so decide before deployment which one or two plays you are saving command points for.

Building to a points limit

The roster runs to 124 datasheets. The cheapest entry comes in at 40 points and the most expensive at 840, so a single flagship choice can eat a fifth of a 2,000-point army. Use the list builder to keep the Rule of Three, character limits and your points ceiling honest as you add units.

Official faction pack v1.2

What Changed & Rulings

Our own plain-speech summary of what the current pack alters for this force — no rules text reproduced. The exact wording is authoritative only in the Games Workshop PDF. Legal for matched play from 26th August 2026.

Read the official pack PDF

Detachments (Various)

Armour of Contempt Stratagem, Effect section

Wording replaced in the current pack — read the current rule below.

Read current rule

Company Of Hunters Detachment

Masters of Manoeuvre Detachment Rule

Wording replaced in the current pack — read the current rule below.

Read current rule

Mounted Strategist Enhancement

Wording replaced in the current pack — read the current rule below.

Read current rule

Death on the Wind Stratagem

Wording replaced in the current pack — read the current rule below.

Read current rule

Talon Strike Stratagem

Wording replaced in the current pack — read the current rule below.

Read current rule

Inner Circle Task Force Detachment

Vowed Target Detachment Rule

Wording replaced in the current pack — read the current rule below.

Read current rule

Relic Teleportarium Stratagem, Effect Section

Numbers change only: Relic Teleportarium's effect section now reads 6" where it used to read 3".

Read current rule

Unforgiven Task Force Detachment

Grim Resolve Detachment Rule

Wording replaced in the current pack — read the current rule below.

Read current rule

Shroud of Heroes Enhancement

Wording replaced in the current pack — read the current rule below.

Read current rule

Datasheets

Dark Ability

Wording replaced in the current pack — read the current rule below.

Read current rule

Deathwing Terminator Squad, Teleport Homer Ability

Numbers change only: Deathwing Terminator Squad, Teleport Homer Ability now reads 8" where it used to read 9".

Read current rule

Deathwing Knights

Deathwing Knights is updated in this pack.

Read current rule

Mace of Absolution

Mace of Absolution is updated in this pack.

Read current rule

Plasma Storm Battery - Supercharge

Plasma Storm Battery - Supercharge is updated in this pack.

Read current rule

Lion El’Jonson

Lion El’Jonson is updated in this pack.

Read current rule

Nephilim Jetfighter, Lightning-fast Manoeuvres Ability

Wording replaced in the current pack — read the current rule below.

Read current rule

Combat Weapon Profile

Combat Weapon Profile is updated in this pack.

Read current rule

Ravenwing Command Squad, Core Abilities Section

This pack swaps out part of Ravenwing Command Squad, Core Abilities Section; treat the old text as dead.

Read current rule

Ravenwing Command Squad, Honour or Death Ability

Wording replaced in the current pack — read the current rule below.

Read current rule

Ravenwing Darkshroud, Icon of Old Caliban Ability

Wording replaced in the current pack — read the current rule below.

Read current rule

Ravenwing Dark Talon, Stasis Bomb Ability

Wording replaced in the current pack — read the current rule below.

Read current rule

Sammael, Grand Master of the Ravenwing Ability

Wording replaced in the current pack — read the current rule below.

Read current rule

Keywords Section

This pack bolts an extra clause onto Keywords Section — the rule does everything it did before, plus more.

Read current rule

Ruling on Rock

Ruled no in the official pack.

Read current rule

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