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Hand-painted Sisters of Silence war scene

The Null Maidens

Sisters of Silence

“Silence Is Our Weapon”

Every daughter of Silence is born a pariah, her very presence smothering the warp for yards around her, unable to feel psychic power and unable to be touched by it. Gathered since the Emperor's earliest wars to police the most dangerous of His servants, the Sisters became jailors of the Black Ships and hunters of rogue psykers across ten thousand years of quiet, thankless work. Nearly annihilated in the devastation of the Vigilus campaigns and the Pariah Nexus, the surviving Sisters now fight in close alliance with the Adeptus Custodes, silent blades against a galaxy drowning in warp-born horror. Where they walk, witches fall mute and daemons cannot manifest.

Allied contingent · The Sisters of Silence are an Agents of the Imperium contingent taken alongside a parent Imperium army - usually Adeptus Custodes - not a standalone codex force.

Army Rule

Null Maidens

All SISTERS OF SILENCE units have the ANTI-PSYKER 2+ ability and the PSYCHIC ABILITY BLOCKING aura: enemy PSYKER units within 6" of any SISTERS OF SILENCE unit cannot manifest psychic powers, and DAEMON units within 6" halve their invulnerable saves.

1 available

Detachments & Enhancements

Null Maiden Covenant

Null Aura

While an enemy PSYKER unit is within 6" of one or more SISTERS OF SILENCE units, that unit cannot use psychic actions or manifest psychic powers.

Sigil of Silent Vigil

Points unverified

Enemy PSYKER units within 12" of the bearer (rather than 6") are affected by the Null Maidens rule.

Sanctum Blade

Points unverified

The bearer's melee weapon has the [ANTI-DAEMON 2+] and [DEVASTATING WOUNDS] abilities.

Veil of Silence

Points unverified

The bearer has a 5+ invulnerable save against psychic attacks and mortal wounds caused by psychic powers.

The Sightless Helm

Points unverified

Once per battle, the bearer's unit can ignore the effects of a Battle-shock test it is required to take.

5 stratagems

Stratagems

Silent Reprisal

1 CP

BATTLE TACTIC · Fight phase

Use when a SISTERS OF SILENCE unit from your army is selected to fight. Until the end of the phase, that unit's melee weapons have the [ANTI-PSYKER 2+] and [PRECISION] abilities.

Hunt the Witch

1 CP

BATTLE TACTIC · Shooting phase

Use when a SISTERS OF SILENCE unit from your army is selected to shoot. Until the end of the phase, that unit's ranged weapons re-roll Wound rolls against PSYKER units.

Witch-taker's Mark

1 CP

STRATEGIC PLOY · Any phase

Use in any phase. Select one enemy PSYKER unit within 12" of a SISTERS OF SILENCE unit: it is automatically Battle-shocked.

Perfect Stillness

1 CP

STRATEGIC PLOY · Opponent's turn phase

Use when a SISTERS OF SILENCE unit from your army is selected as the target of an attack made by a PSYKER unit. Subtract 1 from the Wound roll.

Sisterhood Bound

1 CP

BATTLE TACTIC · Movement phase

Use in your Movement phase. Select one SISTERS OF SILENCE unit: it can Advance and still charge this turn.

4 units

Datasheets

Characters · 1

M
6"
T
3
SV
3+
W
4
LD
6+
OC
1

Battleline · 1

M
6"
T
3
SV
3+
W
1
LD
6+
OC
2

Other · 2

M
6"
T
3
SV
3+
W
1
LD
6+
OC
1
M
6"
T
3
SV
3+
W
1
LD
6+
OC
1

Rules digest

How This Force Plays

Our own plain-speech digest of how this force's rules hang together — army rule, detachment choice, command-point economy and roster shape. Written by us, not reproduced from the pack; the official PDF is the only authority on exact wording.

Read the official pack PDF

How the army rule shapes play

Every list in this force answers to Null Maidens, so plan your turns around it rather than treating it as a bonus. There is no secondary doctrine to pick, which keeps the force predictable to learn and unforgiving to misplay. Exact wording lives in the official pack PDF; the summary here is ours.

Choosing a detachment

You commit to one of 1 detachment (Null Maiden Covenant), and that choice locks in your detachment rule and that detachment's specific enhancements. Pick the detachment that matches the units you already own, then buy enhancements last.

Command points and stratagems

There are 5 stratagems on offer, costing between 1 and 1 CP. In a normal game you will bank enough for two or three interventions a turn at most, so decide before deployment which one or two plays you are saving command points for.

Building to a points limit

The roster runs to 4 datasheets. The cheapest entry comes in at 40 points and the most expensive at 150, so a single flagship choice can eat a fifth of a 2,000-point army. Use the list builder to keep the Rule of Three, character limits and your points ceiling honest as you add units.

Official faction pack v1.1

What Changed & Rulings

Our own plain-speech summary of what the current pack alters for this force — no rules text reproduced. The exact wording is authoritative only in the Games Workshop PDF. Legal for matched play from 22nd July 2026.

Read the official pack PDF

Auric Champions Detachment

Martial Philosopher Enhancement

This pack amends Martial Philosopher.

Read current rule

Shoulder the Mantle Stratagem

Wording replaced in the current pack — read the current rule below.

Read current rule

Assemblage of Might Detachment Rule

Wording replaced in the current pack — read the current rule below.

Read current rule

Shield Host Detachment,

Martial Mastery Detachment Rule

This pack amends Martial Mastery.

Read current rule

Castellan’s Mark Enhancement

Wording replaced in the current pack — read the current rule below.

Read current rule

Talons Of The Emperor Detachment

Taloned Pincer Stratagem, Target Section

This pack amends Taloned Pincer's target section.

Read current rule

Champion of the Imperium Enhancement

Wording replaced in the current pack — read the current rule below.

Read current rule

Datasheets

Ranged Weapons

This pack amends Ranged Weapons.

Read current rule

Shield-Captain on Dawneagle Jetbike, Profile

Wording replaced in the current pack — read the current rule below.

Read current rule

Vertus Praetors

Vertus Praetors is updated in this pack.

Read current rule

Anathema Psykana Rhino, Venerable Land Raider - Keywords section

This pack bolts an extra clause onto Anathema Psykana Rhino, Venerable Land Raider - Keywords section — the rule does everything it did before, plus more.

Read current rule

Ruling on Auric Champions

Ruled no in the official pack.

Read current rule

Ruling on Radiant Mantle

Ruled yes in the official pack.

Read current rule

0 / 3000 pts · 0 units

Army List Editor

4 available

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