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Collegia Titanica

Titan Legions

The God-Machines March

Each Titan is a cathedral of war, a sentient engine grown from millennia of ritual and technology beyond common understanding, piloted by a Princeps bonded so deeply to the machine-spirit that the line between man and god-engine dissolves. The Titan Legions answer only to the highest authority, deployed when a battle's outcome must be certain and the price of failure unthinkable. When a Warlord Titan strides onto the field, entire armies simply cease to exist beneath the fire of its plasma annihilator, and lesser war machines scatter before the wrath of a god given form.

Allied contingent · A Titan Legions force is an ally contingent: in a matched-play army it is taken alongside a parent Imperium army, so its handful of god-engines will not fill a low points limit on their own.

Army Rule

Princeps Wrath

At the start of the battle, each TITAN unit generates a Princeps Wrath point that can be spent to activate the Machine Spirit's Vengeance ability: re-roll any Hit roll, Wound roll or Damage roll for that unit once per battle round.

1 available

Detachments & Enhancements

Legio Battlegroup

Void Shield Doctrine

Each TITAN unit begins the battle with a number of Void Shields based on its Titanic class; each unsaved wound that would be allocated to the unit is instead prevented by expending one Void Shield, until all Void Shields are lost.

Princeps Ascendant

cost per official app

Once per battle round, you can re-roll one Hit roll, Wound roll or Damage roll for the bearer.

Sacred Machine-Spirit

cost per official app

The bearer has the FEEL NO PAIN 6+ ability against mortal wounds.

Moderati Prime

cost per official app

Once per turn, the bearer can shoot twice with one of its weapons instead of once.

Legio Banner of Wrath

cost per official app

While the bearer is within 6" of an objective marker, its ranged weapons have the [SUSTAINED HITS 1] ability.

6 stratagems

Stratagems

Void Shield Overcharge

1 CP

STRATEGIC PLOY · Any phase

Use when a TITAN unit from your army would lose its last Void Shield. Roll one D6: on a 4+ it retains one Void Shield.

Reactor Overload

2 CP

STRATEGIC PLOY · Shooting phase

Use when a TITAN unit from your army is selected to shoot. Add 1 to the Damage characteristic of that unit's ranged weapons until the end of the phase, but that unit cannot shoot next turn.

Titanic Stride

1 CP

BATTLE TACTIC · Movement phase

Use when a TITAN unit from your army is selected to move. That unit can move over terrain features and other models as if they were not there, and add 2" to its Move characteristic.

Death of a God-Machine

1 CP

BATTLE TACTIC · Any phase

Use when a TITAN unit from your army is destroyed. Roll one D6: on a 4+ each enemy unit within D6" suffers D6 mortal wounds as it explodes catastrophically.

Ancient Weapons of the Mechanicus

1 CP

BATTLE TACTIC · Shooting phase

Use when a TITAN unit from your army is selected to shoot. Until the end of the phase, that unit's ranged weapons have the [DEVASTATING WOUNDS] ability.

Machine Spirit's Vengeance

1 CP

STRATEGIC PLOY · Fight phase

Use when a TITAN unit from your army is selected to fight. Until the end of the phase, re-roll Hit rolls of 1 for that unit.

4 units

Datasheets

M
12"
T
14
SV
2+
W
60
LD
6+
OC
20
M
12"
T
14
SV
2+
W
80
LD
6+
OC
20
M
14"
T
13
SV
2+
W
40
LD
6+
OC
16
M
10"
T
16
SV
2+
W
100
LD
6+
OC
30

Rules digest

How This Force Plays

Our own plain-speech digest of how this force's rules hang together — army rule, detachment choice, command-point economy and roster shape. Written by us, not reproduced from the pack; the official PDF is the only authority on exact wording.

Read the official pack PDF

How the army rule shapes play

Every list in this force answers to Princeps Wrath, so plan your turns around it rather than treating it as a bonus. There is no secondary doctrine to pick, which keeps the force predictable to learn and unforgiving to misplay. Exact wording lives in the official pack PDF; the summary here is ours.

Choosing a detachment

You commit to one of 1 detachment (Legio Battlegroup), and that choice locks in both your detachment rule and the 4 enhancements available to your characters. Pick the detachment that matches the units you already own, then buy enhancements last.

Command points and stratagems

There are 6 stratagems on offer, costing between 1 and 2 CP. In a normal game you will bank enough for two or three interventions a turn at most, so decide before deployment which one or two plays you are saving command points for.

Building to a points limit

The roster runs to 4 datasheets. The cheapest entry comes in at 1100 points and the most expensive at 3500, so a single flagship choice can eat a fifth of a 2,000-point army. Use the list builder to keep the Rule of Three, character limits and your points ceiling honest as you add units.

0 / 2000 pts · 0 units

Army List Editor

4 available

No units yet — add a datasheet above to begin your Order of Battle.

Total 0 / 2000 pts Full builder

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