The Devourers of Terra
“Blood for the Blood God!”
Once the Emperor's finest close-quarters legion, the World Eaters were driven mad by the Butcher's Nails, cranial implants that flooded their minds with rage until nothing of Angron's sons remained but the killing instinct. Now they are Khorne's favoured host, an avalanche of chainaxes and bare fury that cares nothing for tactics, objectives, or survival — only for the ecstasy of slaughter. Entire regiments have been known to turn on each other when no enemy remains, for the Nails do not stop screaming simply because the foe has died.
Army Rule
Each time a WORLD EATERS unit destroys an enemy unit in the Fight phase, gain 1 Blood Tithe point (max 6 in a turn). Spend accumulated Blood Tithe points on powerful one-use effects such as granting units Lethal Hits, extra Attacks, or Fights First for the rest of the battle.
3 available
Rampaging Terrors
To stand in the path of stampeding Khornate daemon engines is to know the instinctive terror of cornered prey. Friendly DAEMON VEHICLE units have the following ability: Terror of Khorne: At the start of the Fight phase, you can select one enemy unit engaged with this unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll. You cannot select the same enemy unit for this effect more than once per phase. This detachment has the ONSLAUGHT tag and cannot be taken with another ONSLAUGHT detachment.
The vicious talons of this daemon engine are said to have been fashioned in the blazing forges of the Blood God's empyric realm. MAULERFIEND unit only. This unit's Maulerfiend Fists have [CLEAVE 2].
Within this armoured shell burns the bloodthirsty essence of a greater daemon of Khorne, its power barely contained. WORLD EATERS VEHICLE unit only. This unit has DAEMON.
Adamantine Avalanche
Hurling themselves into battle with savage ferocity, the sheer armoured bulk of the World Eaters' Terminator elites is enough to shatter armour and crush bone. At the start of the Fight phase, if a friendly TERMINATOR SQUAD unit is engaged, make a Blessings of Khorne roll and use the results to activate one Blessing of Khorne. Until the end of the phase, that Blessing of Khorne is active for friendly TERMINATOR SQUAD units in addition to any other Blessings of Khorne that are currently active.
These Terminator-armoured butchers soak the battlefield in gore, and in so doing consecrate it in the name of Khorne. TERMINATOR SQUAD unit only. This unit has +1 OC.
Countless fields of bloody battle have honed these warriors' martial skills to the keenest killing edge. TERMINATOR SQUAD unit only. This unit's melee attacks have +1 WS.
Wrath of Khorne
Every Khornate champion treads a personal Path to Glory. Through carnage and bloodshed, they earn empowering boons of martial might. When a friendly WORLD EATERS CHARACTER unit (excluding EPIC HERO units) is selected to fight, that unit's CHARACTER models' melee attacks can have: - [CLEAVE 1]. - Or: +1 AP.
This gifted killer channels the fullness of his rage into every weapon swing - doubly so in that fleeting moment when he believes the Blood God's gaze has fallen upon him. WORLD EATERS model only. (Once per battle, per army) In your Command phase, you can use this ability. If you do, every Blessing of Khorne is active for this unit until the start of your next turn.
With but a stroke of its infernal weapons, this favoured entity can hack paths through the meat of realspace itself to reach the foe all the quicker. WORLD EATERS DAEMON PRINCE model only. This model has: - MOBILE. - +1 to charge rolls.
9 stratagems
Detachment · Shooting phase · Brazen Engines
WHEN: Your Shooting phase or the Fight phase, when a friendly DAEMON VEHICLE unit is selected to attack. TARGET: That DAEMON VEHICLE unit. EFFECT: Your unit's attacks can ignore modifiers to: - BS. - WS. - Hit rolls and wound rolls.
Detachment · Movement phase · Brazen Engines
WHEN: Your Movement phase, when a friendly DAEMON VEHICLE unit is selected to move. TARGET: That DAEMON VEHICLE unit. EFFECT: Your unit has MOBILE.
Detachment · Shooting phase · Brazen Engines
WHEN: Your opponent's Shooting phase, when an enemy unit that targeted a friendly unengaged DAEMON VEHICLE unit (excluding TITANIC units) has shot. TARGET: That DAEMON VEHICLE unit. EFFECT: Your unit can make a surge move of up to D6".
Detachment · Fight phase · Butchers of Khorne
WHEN: Fight phase, when a friendly TERMINATOR SQUAD unit is selected to fight. TARGET: That TERMINATOR SQUAD unit. EFFECT: Your unit's melee attacks have +1 A.
Detachment · Fight phase · Butchers of Khorne
WHEN: Fight phase, when a friendly TERMINATOR SQUAD unit is selected to fight. TARGET: That TERMINATOR SQUAD unit. EFFECT: Your unit's attacks that target a MONSTER/VEHICLE unit have +1 to wound rolls.
Detachment · Shooting phase · Butchers of Khorne
WHEN: Your opponent's Shooting Phase, when an enemy unit targets a friendly TERMINATOR SQUAD unit. TARGET: That TERMINATOR SQUAD unit. EFFECT: Ranged attacks that target your unit have -1 D until that enemy unit has attacked.
Detachment · Any phase · Vessels of Wrath
WHEN: Any phase, when a friendly WORLD EATERS CHARACTER unit (excluding EPIC HERO units) suffers a mortal wound. TARGET: That WORLD EATERS CHARACTER unit. EFFECT: Your unit has Feel No Pain 4+ against mortal wounds.
Detachment · Fight phase · Vessels of Wrath
WHEN: Fight phase, when a friendly WORLD EATERS CHARACTER unit (excluding EPIC HERO units) is selected to fight. TARGET: That WORLD EATERS CHARACTER unit. EFFECT: Your unit's CHARACTER models' melee attacks have: - +1 A. - +2 S.
Detachment · Movement phase · Vessels of Wrath
WHEN: Your opponent's Movement phase, when a unit is selected to make a fall-back move, if that unit is engaged with a friendly WORLD EATERS CHARACTER unit. TARGET: That WORLD EATERS CHARACTER unit. EFFECT: When an enemy unit engaged with your unit is selected to make a fall-back move, that enemy unit must use the desperate escape mode. If that enemy unit is battle-shocked, -1 from those hazard rolls.
24 units
Rules digest
Our own plain-speech digest of how this force's rules hang together — army rule, detachment choice, command-point economy and roster shape. Written by us, not reproduced from the pack; the official PDF is the only authority on exact wording.
Read the official pack PDFEvery list in this force answers to Blood for the Blood God, so plan your turns around it rather than treating it as a bonus. There is no secondary doctrine to pick, which keeps the force predictable to learn and unforgiving to misplay. Exact wording lives in the official pack PDF; the summary here is ours.
You commit to one of 3 detachments (Brazen Engines, Butchers of Khorne, Vessels of Wrath), and that choice locks in both your detachment rule and the 6 enhancements available to your characters. Pick the detachment that matches the units you already own, then buy enhancements last.
There are 9 stratagems on offer, costing between 1 and 2 CP. In a normal game you will bank enough for two or three interventions a turn at most, so decide before deployment which one or two plays you are saving command points for.
The roster runs to 24 datasheets. The cheapest entry comes in at 65 points and the most expensive at 505, so a single flagship choice can eat a fifth of a 2,000-point army. Use the list builder to keep the Rule of Three, character limits and your points ceiling honest as you add units.
Official faction pack v1.2
Our own plain-speech summary of what the current pack alters for this force — no rules text reproduced. The exact wording is authoritative only in the Games Workshop PDF. Legal for matched play from 26th August 2026.
Read the official pack PDFBerzerker's Wrath Stratagem, Target and Effect Sections has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
Butcher Lord has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
Fury Unleashed's effect section has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
Disciple of Khorne has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
Summoned by Slaughter has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
RESTRICTIONS: You cannot use this Stratagem more than once per is updated in this pack. See the official pack PDF for the exact wording.
Warp Stalkers's effect section has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
Numbers change only: Rapid Manifestation now reads 6" where it used to read 3".
Brazen Fury has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
Heldrake is updated in this pack. See the official pack PDF for the exact wording.
Numbers change only: Chaos Rhino, Meet Any Challenge Ability now reads 8" where it used to read 9".
Chaos Terminators, Blood Fury Ability has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
Exalted Eightbound, Rend and Tear Ability has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
Goremongers, Loping Speed Ability has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
Khorne Berzerkers, Jakhals - Icon of Khorne Wargear Ability has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
Khârn the Betrayer, The Betrayer Ability has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
Khorne Berzerkers, Blood Surge Ability has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
Helbrute, Frenzy Ability has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
Maulerfiend, Scent Of Blood Ability has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
This pack bolts an extra clause onto Destructor, Chaos Rhino, Khorne Lord of Skulls - Keywords Section — the rule does everything it did before, plus more. See the official pack PDF for the exact wording.
Ruling on Blood
Ruled yes in the official pack.
Ruling on Khorne Daemonkin
Ruled no in the official pack.
Ruling on Khorne Daemonkin
Ruled yes in the official pack.
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