
Dungeons & Dragons · Fantasy Role Play
Tome of Realms
A table-side library for players and Dungeon Masters — the core loop, heroes, combat, magic and the craft of running a game.
Player's Handbook
Chapter I · The Core Loop
Playing the Game
How a session flows, the six abilities, d20 Tests, Advantage and Disadvantage, and Proficiency.
Chapter II · Callings of the Hero
Character Classes
The twelve classes at a glance — primary ability, Hit Die and the role each plays in a party.
Chapter III · Blood & Background
Character Origins
Backgrounds, species and the steps for creating a level 1 character.
Chapter IV · Steel & Initiative
Combat
Initiative, your turn, the actions you can take, and the conditions that hamper creatures.
Chapter V · The Weave
Spellcasting
Spell slots, components, Concentration, rituals and the eight schools of magic.
Dungeon Master's Guide
Starter Set
Puzzles, Predicaments & Perplexities
At the Table
Start here
New Player's Guide
Five steps, a worked example, key terms and video lessons.
Build a hero
Character Creator
Build a 2024 hero step by step, add a portrait, then print or play.
Run the game
Campaign Tracker
Share a campaign with your party: heroes, sessions, quests and treasure.
Build a hero
Classes
Hit dice, level tables, features and a sample subclass for all 12.
Build a hero
Species
Size, speed and traits, from Dragonborn to Tiefling.
Build a hero
Backgrounds
Ability scores, Origin feat, skills and starting gear.
Build a hero
Feats
Origin, General, Fighting Style and Epic Boon feats.
Build a hero
Weapons & Armour
Damage, properties, weapon mastery, AC and cost.
Reference
Spell Compendium
Search spells by name, level, class and school.
Reference
Bestiary
Monster stat blocks by challenge rating and type.
Reference
Magic Item Vault
Treasure by rarity, type and attunement.
Reference
Conditions
What Prone, Grappled, Frightened and the rest actually do.
The Library
27 rulebooks, bestiaries, subclass supplements and campaign guides, arranged on 7 shelves.
Dice Tray
Pick a die and roll.