Chapter II · Callings of the Hero · Player's Handbook

Character Classes

The twelve classes at a glance — primary ability, Hit Die and the role each plays in a party.


Choosing a Class

Your class is your character's calling: it grants most of your features as you level, sets your Hit Die and decides which weapons, armour and spells you can use. Each class picks a subclass at level 3.

  • Barbarian

    Strength · d12

    A furious front-liner who shrugs off damage while raging.

    DefenderDamage

  • Bard

    Charisma · d8

    A performer whose magic inspires allies and unsettles foes.

    SupportSkillsSpells

  • Cleric

    Wisdom · d8

    A priestly champion channelling divine power to heal and smite.

    HealerSpells

  • Druid

    Wisdom · d8

    A keeper of the wild who casts nature magic and takes beast forms.

    ControlShapeshift

  • Fighter

    Strength or Dexterity · d10

    A master of arms and armour with the most attacks in the game.

    DamageDurable

  • Monk

    Dexterity & Wisdom · d8

    A swift martial artist fuelled by inner focus.

    MobileStriker

  • Paladin

    Strength & Charisma · d10

    A holy warrior bound by an oath, with smites and protective auras.

    DefenderBurst

  • Ranger

    Dexterity & Wisdom · d10

    A hunter and scout who marks quarry and walks the wilds.

    RangedExplorer

  • Rogue

    Dexterity · d8

    A cunning specialist who lands Sneak Attacks and masters skills.

    SkillsBurst

  • Sorcerer

    Charisma · d6

    An innate spellcaster who bends spells with Metamagic.

    BlasterSpells

  • Warlock

    Charisma · d8

    A pact-bound caster with Invocations and short-rest magic.

    BlasterUtility

  • Wizard

    Intelligence · d6

    A scholar of arcane magic with the widest spell list.

    ControlSpells

Building a Party