gothic plate — not savedGuardians of the Golden Throne
“Ten Thousand Strong, Ten Thousand Years”
Forged before the Great Crusade even began, the Custodian Guard are the Emperor's personal warriors — each superior to a Space Marine in every physical and mental respect, honed across centuries of unbroken vigilance upon the Throneworld. For ten thousand years they held to their oath to never leave Terra, watching in golden silence as the galaxy burned without them. Now, with the Indomitus Crusade and the Emperor's growing peril, the Custodians ride to war once more, spears of guardian light cutting down enemies who dare threaten the Throne. Each Custodian is worth a full squad of any other warrior, and they know it.
Army Rule
At the start of each of your turns, select one Ka'tah stance for your army: Sentinel Stance (subtract 1 from Hit rolls that target ADEPTUS CUSTODES units in melee) or Zephon Stance (add 1 to Hit rolls made by ADEPTUS CUSTODES units in melee) or similar, and other tactical bonuses depending on the chosen stance.
2 available
Martial Ka'tah
Each of your Command phases, select a Ka'tah stance for your army from Aggressor, Sentinel, Zephon or Nullifactor, each granting a distinct bonus to your ADEPTUS CUSTODES units for the turn, such as extra Attacks, defensive re-rolls, or Advance and Charge.
The bearer's melee weapon has an additional +1 to Strength and the [DEVASTATING WOUNDS] ability.
The bearer has a 4+ invulnerable save and the FEEL NO PAIN 6+ ability.
Each time an attack targets the bearer, subtract 1 from the Hit roll.
Once per battle, you can re-roll one Hit roll, Wound roll, Damage roll or saving throw made for the bearer.
Auric Mantle
ADEPTUS CUSTODES units in this detachment have a 4+ invulnerable save that improves to 3+ when within range of an objective marker they control.
The bearer's ranged weapons have the [ANTI-VEHICLE 2+] ability.
Improve the AP characteristic of the bearer's melee weapons by 1.
Once per battle, the bearer can be returned to the battlefield after being destroyed, with D3 wounds remaining.
At the start of the battle, select one enemy unit: each time the bearer's unit targets that unit, re-roll Wound rolls of 1.
7 stratagems
STRATEGIC PLOY · Command phase
Use in your Command phase. Select one friendly ADEPTUS CUSTODES unit: it can move up to 6" as if it were the Movement phase.
BATTLE TACTIC · Fight phase
Use when an ADEPTUS CUSTODES unit from your army is selected to fight. Until the end of the phase, re-roll Wound rolls of 1 for that unit's attacks.
STRATEGIC PLOY · Opponent's turn phase
Use when an ADEPTUS CUSTODES unit from your army is selected as the target of a charge. That unit can fire Overwatch even if it has already done so this phase.
STRATEGIC PLOY · Any phase
Use when an ADEPTUS CUSTODES unit from your army is selected as the target of a psychic power. Automatically deny the manifestation.
BATTLE TACTIC · Fight phase
Use when an ADEPTUS CUSTODES unit from your army is selected to fight. Until the end of the phase, that unit's melee weapons have the [PRECISION] ability.
STRATEGIC PLOY · Fight phase
Use after an ADEPTUS CUSTODES unit from your army destroys an enemy unit in the Fight phase. That unit can move up to 3".
BATTLE TACTIC · Shooting phase
Use when an ADEPTUS CUSTODES VEHICLE unit is selected to shoot. Until the end of the phase, that unit's ranged weapons have [SUSTAINED HITS 2].
28 units