hazard plate — not savedThe Hammer of the Emperor
“There Is Only War”
Numbering in the untold billions, the regiments of the Astra Militarum are drawn from ten thousand worlds, each with its own traditions, uniforms, and battle-cries, yet united in service to the God-Emperor of Mankind. Where the Space Marines strike like a scalpel, the Guard advances like a tidal wave — endless ranks of lasgun-armed infantry backed by thundering Leman Russ tanks, screaming Basilisk artillery, and the earth-shaking tread of Baneblade super-heavies. Guardsmen know they are expendable, and yet they hold the line anyway, for every world lost to the Ruinous Powers or ravenous xenos is a world that may never be reclaimed. Commissars watch for cowardice with bolt pistol in hand, for in the Imperial Guard, courage is enforced as often as it is inspired.
Army Rule
Officers in your army can issue Orders to friendly ASTRA MILITARUM units within range, granting bonuses such as re-rolling hit rolls, moving again, or firing Overwatch, representing the iron discipline of the Imperial Guard's chain of command.
Each ASTRA MILITARUM OFFICER can issue one Order each Command phase to a friendly ASTRA MILITARUM INFANTRY unit within 6", selected from a list including 'First Rank, Fire! Second Rank, Fire!', 'Move! Move! Move!', and 'Take Aim!'.
2 available
Grinding Advance
Each time a unit from this detachment is destroyed, roll one D6: on a 4+, that unit's Objective Control value is treated as unchanged until the end of the turn for the purposes of contesting objectives with removed models.
The bearer can issue one additional Order each Command phase.
Once per battle, when your opponent uses a Stratagem, you can gain 1CP if this model is on the battlefield.
Once per battle, you can issue two Orders to the same unit instead of one.
The bearer has a 4+ invulnerable save.
Grinding Advance
Each time a model from this detachment with the VEHICLE keyword is selected to shoot, if it Remained Stationary, you can re-roll one Hit roll and one Wound roll for that model's attacks this phase.
Add 1 to Hit rolls for the bearer's unit's ranged weapons while it Remained Stationary.
The bearer's unit can re-roll Advance and Charge rolls, and treats the bearer's vehicle weapons as having the [LETHAL HITS] ability.
Once per battle, in the Command phase, you can immediately issue an additional Order.
The bearer has a 5+ invulnerable save.
6 stratagems
BATTLE TACTIC · Shooting phase
Use when an ASTRA MILITARUM INFANTRY unit from your army is selected to shoot. One model in that unit can throw a grenade at a target within 8", inflicting D6 Mortal Wounds on a 4+.
STRATEGIC PLOY · Opponent's turn phase
Use when an ASTRA MILITARUM unit from your army is selected as the target of an attack, and it is within Light Cover. Until the end of the phase, add 1 to the saving throw for that unit against ranged attacks (to a maximum of 2+).
EPIC DEED · Fight phase
Use when an ASTRA MILITARUM unit from your army is selected to fight. Until the end of the phase, re-roll Wound rolls of 1 for that unit's attacks.
STRATEGIC PLOY · Opponent's turn phase
Use when an enemy unit finishes a Charge move within Engagement Range of an ASTRA MILITARUM unit from your army. One model in that unit can shoot with one ranged weapon at the charging unit, resolved as if it were the Shooting phase.
STRATEGIC PLOY · Shooting phase
Use when an ASTRA MILITARUM VEHICLE unit from your army is selected to shoot. Until the end of the phase, add 1 to the Wound roll for that unit's attacks that target a MONSTER or VEHICLE unit.
STRATEGIC PLOY · Movement phase
Use in your Movement phase. Select one friendly ASTRA MILITARUM INFANTRY unit in Reserves: it can arrive on the battlefield this turn as if it were your first turn.
29 units