Databank
Skin previewAstra Militarum skin texture — hazard platehazard plate — not saved

The Hammer of the Emperor

Astra Militarum

There Is Only War

Numbering in the untold billions, the regiments of the Astra Militarum are drawn from ten thousand worlds, each with its own traditions, uniforms, and battle-cries, yet united in service to the God-Emperor of Mankind. Where the Space Marines strike like a scalpel, the Guard advances like a tidal wave — endless ranks of lasgun-armed infantry backed by thundering Leman Russ tanks, screaming Basilisk artillery, and the earth-shaking tread of Baneblade super-heavies. Guardsmen know they are expendable, and yet they hold the line anyway, for every world lost to the Ruinous Powers or ravenous xenos is a world that may never be reclaimed. Commissars watch for cowardice with bolt pistol in hand, for in the Imperial Guard, courage is enforced as often as it is inspired.

Army Rule

Regimental Orders

Officers in your army can issue Orders to friendly ASTRA MILITARUM units within range, granting bonuses such as re-rolling hit rolls, moving again, or firing Overwatch, representing the iron discipline of the Imperial Guard's chain of command.

Voice of Command

Each ASTRA MILITARUM OFFICER can issue one Order each Command phase to a friendly ASTRA MILITARUM INFANTRY unit within 6", selected from a list including 'First Rank, Fire! Second Rank, Fire!', 'Move! Move! Move!', and 'Take Aim!'.

2 available

Detachments & Enhancements

Combined Regiment

Grinding Advance

Each time a unit from this detachment is destroyed, roll one D6: on a 4+, that unit's Objective Control value is treated as unchanged until the end of the turn for the purposes of contesting objectives with removed models.

The Laurels of Command

20 pts

The bearer can issue one additional Order each Command phase.

Kurov's Aquila

15 pts

Once per battle, when your opponent uses a Stratagem, you can gain 1CP if this model is on the battlefield.

The Grand Strategist

25 pts

Once per battle, you can issue two Orders to the same unit instead of one.

Relic of Lost Cadia

15 pts

The bearer has a 4+ invulnerable save.

Armoured Company

Grinding Advance

Each time a model from this detachment with the VEHICLE keyword is selected to shoot, if it Remained Stationary, you can re-roll one Hit roll and one Wound roll for that model's attacks this phase.

Tempestus Command Rod

15 pts

Add 1 to Hit rolls for the bearer's unit's ranged weapons while it Remained Stationary.

Priceless Legacy

20 pts

The bearer's unit can re-roll Advance and Charge rolls, and treats the bearer's vehicle weapons as having the [LETHAL HITS] ability.

Master Tactician

10 pts

Once per battle, in the Command phase, you can immediately issue an additional Order.

Ion Shield Generator

15 pts

The bearer has a 5+ invulnerable save.

6 stratagems

Stratagems

Grenade, Fire in the Hole!

1 CP

BATTLE TACTIC · Shooting phase

Use when an ASTRA MILITARUM INFANTRY unit from your army is selected to shoot. One model in that unit can throw a grenade at a target within 8", inflicting D6 Mortal Wounds on a 4+.

Take Cover!

1 CP

STRATEGIC PLOY · Opponent's turn phase

Use when an ASTRA MILITARUM unit from your army is selected as the target of an attack, and it is within Light Cover. Until the end of the phase, add 1 to the saving throw for that unit against ranged attacks (to a maximum of 2+).

Vengeance for Cadia

1 CP

EPIC DEED · Fight phase

Use when an ASTRA MILITARUM unit from your army is selected to fight. Until the end of the phase, re-roll Wound rolls of 1 for that unit's attacks.

Death or Glory!

1 CP

STRATEGIC PLOY · Opponent's turn phase

Use when an enemy unit finishes a Charge move within Engagement Range of an ASTRA MILITARUM unit from your army. One model in that unit can shoot with one ranged weapon at the charging unit, resolved as if it were the Shooting phase.

Concentrated Fire

1 CP

STRATEGIC PLOY · Shooting phase

Use when an ASTRA MILITARUM VEHICLE unit from your army is selected to shoot. Until the end of the phase, add 1 to the Wound roll for that unit's attacks that target a MONSTER or VEHICLE unit.

Rapid Deployment

1 CP

STRATEGIC PLOY · Movement phase

Use in your Movement phase. Select one friendly ASTRA MILITARUM INFANTRY unit in Reserves: it can arrive on the battlefield this turn as if it were your first turn.

29 units

Datasheets

M
6"
T
3
SV
4+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
6
LD
6+
OC
1
M
6"
T
3
SV
4+
W
3
LD
6+
OC
1
M
6"
T
3
SV
5+
W
1
LD
7+
OC
1
M
6"
T
3
SV
5+
W
1
LD
6+
OC
1
M
6"
T
3
SV
5+
W
1
LD
8+
OC
1
M
6"
T
3
SV
5+
W
1
LD
7+
OC
1
M
6"
T
3
SV
4+
W
1
LD
6+
OC
1
M
6"
T
6
SV
4+
W
3
LD
7+
OC
2
M
6"
T
6
SV
3+
W
3
LD
7+
OC
2
M
10"
T
11
SV
2+
W
13
LD
6+
OC
3
M
10"
T
10
SV
3+
W
12
LD
6+
OC
2
M
10"
T
9
SV
3+
W
11
LD
6+
OC
3
M
10"
T
13
SV
2+
W
26
LD
6+
OC
6
M
6"
T
3
SV
4+
W
4
LD
6+
OC
1
M
6"
T
6
SV
4+
W
6
LD
7+
OC
2
M
6"
T
3
SV
5+
W
3
LD
6+
OC
1
M
6"
T
3
SV
4+
W
4
LD
6+
OC
1
M
6"
T
3
SV
4+
W
1
LD
6+
OC
1
M
6"
T
3
SV
4+
W
1
LD
6+
OC
2
M
8"
T
7
SV
3+
W
6
LD
7+
OC
1
M
12"
T
10
SV
3+
W
10
LD
6+
OC
2
M
10"
T
10
SV
3+
W
11
LD
6+
OC
2
M
10"
T
9
SV
3+
W
10
LD
6+
OC
2
M
10"
T
10
SV
3+
W
11
LD
6+
OC
2
M
30"
T
9
SV
3+
W
12
LD
6+
OC
2
M
10"
T
6
SV
4+
W
5
LD
7+
OC
1
M
14"
T
4
SV
5+
W
2
LD
6+
OC
1
M
6"
T
6
SV
4+
W
6
LD
7+
OC
2