Databank
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The Sword Brethren

Black Templars

No Pity, No Remorse, No Fear

The Black Templars know no home world, no fixed fortress-monastery — their Crusade fleets roam the stars eternally, bringing the Emperor's judgement to xenos, heretic, and traitor alike. Descended in spirit from Sigismund, first High Marshal and closest companion to Rogal Dorn, the Templars view faith as a weapon every bit as vital as bolter and blade. Before battle, initiates swear solemn Vows of dire purpose, binding themselves to acts of suicidal courage or merciless annihilation, and the Emperor's Champion strides ahead of the Crusade bearing the Black Sword, daring the enemy's mightiest champions to face him. To fight beside the Black Templars is to fight beside the most fanatical warriors in the Imperium — men for whom retreat is heresy and death in the Emperor's name is the only true victory.

Army Rule

Righteous Crusaders

At the start of the first battle round, select one Vow for your army to fight under for the battle: Suffer Not the Unclean to Live (each time a model in your army makes a melee attack, an unmodified Wound roll of 6 scores 1 additional Hit) or Uphold the Honour of the Emperor (each time a model in your army makes an attack, if the target is within Engagement Range of that model's unit, re-roll a Hit roll of 1).

Zealot

Each time a unit with this ability made a Charge move, was Charged, or performed a Heroic Intervention this turn, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit until the end of the turn.

2 available

Detachments & Enhancements

Righteous Crusade

Devout Push

Each time a unit from this detachment is destroyed, roll one D6: on a 4+, until the end of the battle, each time a model from a friendly unit within 6" of where that unit was destroyed makes an attack, re-roll a Hit roll of 1.

Adamantine Mantle

15 pts

The first time the bearer would be destroyed, roll one D6: on a 3+, it is not destroyed and instead has 1 wound remaining.

Solemn Vow of the Reclusiam

20 pts

Once per battle, at the start of the Fight phase, the bearer's unit can be given the [FIGHTS FIRST] ability.

Blade Blessed by the Emperor

25 pts

The bearer's melee weapons have the [DEVASTATING WOUNDS] ability and their Damage characteristic is improved by 1.

Litany of Faith

10 pts

While the bearer is leading a unit, models in that unit have the [FEEL NO PAIN 6+] ability.

Sword Brethren Cohort

Vengeful Reprisal

Each time a model in this detachment is destroyed by an attack, roll one D6: on a 5+, that model's unit can immediately make one attack with a melee weapon against the unit that made the attack that destroyed it, provided it is within Engagement Range.

Crusader's Helm

15 pts

The bearer has a 4+ invulnerable save.

The Accursed Crozius

20 pts

The bearer's melee weapon has an AP characteristic improved by 1 and the [ANTI-CHARACTER 2+] ability.

Relic of Sigismund

20 pts

Once per battle, the bearer can be given [FIGHTS FIRST] until the end of the phase.

Purity Seals of the Crusade

10 pts

Once per battle round, you can re-roll one Hit roll, Wound roll, Damage roll, Advance roll, or Charge roll made for the bearer.

6 stratagems

Stratagems

Suffer Not the Unclean to Live

1 CP

BATTLE TACTIC · Fight phase

Use when a friendly BLACK TEMPLARS unit is chosen to fight. Until the end of the phase, each time a model in that unit makes a melee attack, an unmodified Wound roll of 6 scores 2 additional Hits instead of 1.

Explosive Fury

1 CP

EPIC DEED · Any phase

Use when a friendly BLACK TEMPLARS unit is destroyed by an enemy unit within Engagement Range. Before it is removed, that unit can fight or shoot as if it were still on the battlefield.

Fervent Acclamation

1 CP

STRATEGIC PLOY · Command phase

Use in your Command phase. Select one friendly BLACK TEMPLARS unit; until your next Command phase, models in that unit have the [FEEL NO PAIN 6+] ability.

Abhor the Witch

1 CP

BATTLE TACTIC · Your turn phase

Use when a friendly BLACK TEMPLARS unit targets a PSYKER unit with an attack. Re-roll a Wound roll of 1 for that attack.

Storm of the Righteous

2 CP

STRATEGIC PLOY · Charge phase

Use after a friendly BLACK TEMPLARS unit finishes a Charge move. That unit can fight first in the Fight phase, even if it is not your turn.

No Escape

1 CP

STRATEGIC PLOY · Opponent's turn phase

Use when an enemy unit declares a charge against a friendly BLACK TEMPLARS unit. Until the end of the phase, that friendly unit can fire Overwatch as if it were your Shooting phase, with a +1 to Hit rolls.

38 units

Datasheets

M
6"
T
4
SV
3+
W
5
LD
6+
OC
1
M
6"
T
4
SV
3+
W
5
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
6"
T
4
SV
3+
W
3
LD
6+
OC
2
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
5"
T
5
SV
2+
W
3
LD
6+
OC
2
M
16"
T
5
SV
3+
W
2
LD
6+
OC
2
M
12"
T
9
SV
3+
W
9
LD
6+
OC
2
M
10"
T
11
SV
2+
W
14
LD
6+
OC
3
M
8"
T
10
SV
2+
W
12
LD
6+
OC
3
M
12"
T
12
SV
2+
W
16
LD
6+
OC
4
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
5
SV
3+
W
4
LD
6+
OC
1
M
12"
T
4
SV
3+
W
2
LD
6+
OC
2
M
5"
T
4
SV
2+
W
3
LD
6+
OC
1
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
6"
T
5
SV
3+
W
2
LD
6+
OC
2
M
6"
T
5
SV
3+
W
2
LD
6+
OC
2
M
10"
T
5
SV
3+
W
3
LD
6+
OC
1
M
6"
T
5
SV
3+
W
3
LD
6+
OC
2
M
10"
T
10
SV
3+
W
11
LD
6+
OC
2
M
12"
T
9
SV
3+
W
10
LD
6+
OC
2
M
0"
T
10
SV
3+
W
12
LD
6+
OC
0
M
12"
T
9
SV
3+
W
10
LD
6+
OC
2
M
8"
T
10
SV
3+
W
10
LD
6+
OC
3
M
6"
T
11
SV
2+
W
10
LD
6+
OC
3
M
10"
T
11
SV
2+
W
10
LD
6+
OC
3
M
20"
T
12
SV
2+
W
14
LD
6+
OC
3
M
30"
T
10
SV
3+
W
11
LD
6+
OC
2
M
0"
T
6
SV
3+
W
8
LD
6+
OC
2
M
5"
T
4
SV
4+
W
1
LD
8+
OC
1