gothic plate — not savedThe Sword Brethren
“No Pity, No Remorse, No Fear”
The Black Templars know no home world, no fixed fortress-monastery — their Crusade fleets roam the stars eternally, bringing the Emperor's judgement to xenos, heretic, and traitor alike. Descended in spirit from Sigismund, first High Marshal and closest companion to Rogal Dorn, the Templars view faith as a weapon every bit as vital as bolter and blade. Before battle, initiates swear solemn Vows of dire purpose, binding themselves to acts of suicidal courage or merciless annihilation, and the Emperor's Champion strides ahead of the Crusade bearing the Black Sword, daring the enemy's mightiest champions to face him. To fight beside the Black Templars is to fight beside the most fanatical warriors in the Imperium — men for whom retreat is heresy and death in the Emperor's name is the only true victory.
Army Rule
At the start of the first battle round, select one Vow for your army to fight under for the battle: Suffer Not the Unclean to Live (each time a model in your army makes a melee attack, an unmodified Wound roll of 6 scores 1 additional Hit) or Uphold the Honour of the Emperor (each time a model in your army makes an attack, if the target is within Engagement Range of that model's unit, re-roll a Hit roll of 1).
Each time a unit with this ability made a Charge move, was Charged, or performed a Heroic Intervention this turn, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit until the end of the turn.
2 available
Devout Push
Each time a unit from this detachment is destroyed, roll one D6: on a 4+, until the end of the battle, each time a model from a friendly unit within 6" of where that unit was destroyed makes an attack, re-roll a Hit roll of 1.
The first time the bearer would be destroyed, roll one D6: on a 3+, it is not destroyed and instead has 1 wound remaining.
Once per battle, at the start of the Fight phase, the bearer's unit can be given the [FIGHTS FIRST] ability.
The bearer's melee weapons have the [DEVASTATING WOUNDS] ability and their Damage characteristic is improved by 1.
While the bearer is leading a unit, models in that unit have the [FEEL NO PAIN 6+] ability.
Vengeful Reprisal
Each time a model in this detachment is destroyed by an attack, roll one D6: on a 5+, that model's unit can immediately make one attack with a melee weapon against the unit that made the attack that destroyed it, provided it is within Engagement Range.
The bearer has a 4+ invulnerable save.
The bearer's melee weapon has an AP characteristic improved by 1 and the [ANTI-CHARACTER 2+] ability.
Once per battle, the bearer can be given [FIGHTS FIRST] until the end of the phase.
Once per battle round, you can re-roll one Hit roll, Wound roll, Damage roll, Advance roll, or Charge roll made for the bearer.
6 stratagems
BATTLE TACTIC · Fight phase
Use when a friendly BLACK TEMPLARS unit is chosen to fight. Until the end of the phase, each time a model in that unit makes a melee attack, an unmodified Wound roll of 6 scores 2 additional Hits instead of 1.
EPIC DEED · Any phase
Use when a friendly BLACK TEMPLARS unit is destroyed by an enemy unit within Engagement Range. Before it is removed, that unit can fight or shoot as if it were still on the battlefield.
STRATEGIC PLOY · Command phase
Use in your Command phase. Select one friendly BLACK TEMPLARS unit; until your next Command phase, models in that unit have the [FEEL NO PAIN 6+] ability.
BATTLE TACTIC · Your turn phase
Use when a friendly BLACK TEMPLARS unit targets a PSYKER unit with an attack. Re-roll a Wound roll of 1 for that attack.
STRATEGIC PLOY · Charge phase
Use after a friendly BLACK TEMPLARS unit finishes a Charge move. That unit can fight first in the Fight phase, even if it is not your turn.
STRATEGIC PLOY · Opponent's turn phase
Use when an enemy unit declares a charge against a friendly BLACK TEMPLARS unit. Until the end of the phase, that friendly unit can fire Overwatch as if it were your Shooting phase, with a +1 to Hit rolls.
38 units