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Hosts of the Ruinous Powers

Chaos Daemons

Blood, Change, Pestilence, Excess

Beyond the veil of reality churns the Immaterium, a roiling sea of raw emotion and psychic residue given shape by the desires of every sentient creature. From its depths spring the daemons — manifestations of Khorne's fury, Nurgle's decay, Tzeentch's ambition, and Slaanesh's excess, each embodying its patron's nature in claw, wing, and whispering voice. When the veil between realspace and the Warp grows thin, daemonic hosts pour through in howling tides, their forms as mutable as the emotions that birthed them, unbound by the frailties of mortal flesh. To face a Chaos Daemon in battle is to face concentrated wrath given a name, and few mortal armies survive the encounter unscarred in body or soul.

Army Rule

Daemonic Ritual

Each time a unit from your army is destroyed within range of an objective marker you control, roll one D6: on a 4+, you gain 1 CP, representing the daemons' essence returning to the Warp to fuel further incursions.

Locus

Many daemon units have a Locus ability that improves the profiles or grants special abilities to nearby units of the same god, reflecting the will of Khorne, Nurgle, Tzeentch or Slaanesh made manifest.

7 available

Detachments & Enhancements

Cavalcade of Chaos

Unholy Avalanche

Infused with the Warp's unholy power, temporary ebbs of slaughter can be twisted into thundering advances of daemonic power in a heartbeat. If a friendly LEGIONES DAEMONICA MOUNTED unit made a fall-back move this turn, that move does not prevent that unit from being eligible to shoot/eligible to declare a charge.

Apocalyptic Steeds

cost per official app

The daemonic abominations ridden by these warriors thunder into battle like the manifestation of every culture's apocalyptic prophecies since time began. LEGIONES DAEMONICA MOUNTED unit only. This unit has +1" M.

Soul-shattering Charge

cost per official app

The impact of these terrifying riders is enough to blast the very soulstuff from the bodies of their victims, leaving even those foes that resist as hollow shells of their former might. LEGIONES DAEMONICA MOUNTED unit only. When this unit is selected to fight, if this unit made a charge move this turn, you can use this ability. If you do, when determining which models in this unit can fight, friendly models that are within 3" of enemy units engaged with this unit can target those enemy units.

Lords of the Warp

Loci of Power

Seething with the baleful energies of the Immaterium, the dark nobility of the daemon legions manifest as living icons of their gods' powers burned into the very flesh of realspace. Friendly LEGIONES DAEMONICA CHARACTER models (excluding MONSTER models) have +1 Ld and OC.

Swollen with Power

cost per official app

Unholy energies roll in waves through this captain of the daemonic legions, straining its corporeal shell with infernal might. LEGIONES DAEMONICA CHARACTER model only (excluding MONSTER units). This model has +2 W.

Warptide

Shudderblink

These daemons' physical manifestations flicker in and out of being like a pict-reel skipping and projecting too quickly. One moment, they are a distant threat; the next, they are upon their horrified victims. When a friendly LEGIONES DAEMONICA BATTLELINE unit is selected to make an advance move: - That unit's ranged attacks have [ASSAULT] until the end of the turn. - That move does not prevent that unit from being eligible to declare a charge.

Bane-forged Weapons

cost per official app

The manifest armaments of these daemonic warriors drip with curses and moan with baleful energies that are the anathema of all life. LEGIONES DAEMONICA BATTLELINE unit only. This unit's attacks have +1 S.

Soul-hungry Slaughterers

cost per official app

Driven by the all-consuming need to claim mortal souls and sustain their own corporeal manifestations, these daemons surge toward the enemy at every opportunity. LEGIONES DAEMONICA BATTLELINE unit only. When you target this unit with the Heroic Intervention/Fire Overwatch stratagem, that use is -.

Blood Legion

Murdercall

The daemons of Khorne are physical manifestations of rage, hate and the desperate need to shed blood. For as long as their physical forms remain in realspace, they will never cease their murderous rampage. In your opponent's movement phase, each time an enemy unit (excluding Aircraft ) ends a move within 8" of one or more Legiones Daemonica Khorne units from your army, one of those Legiones Daemonica Khorne units can make a surge move of up to D6".

Slaughterthirst (Aura)

25 pts

This servant of Khorne is a walking nexus of bloodthirst, its mere presence whetting the keen edges of daemonic blades and appetites alike for slaughter. Legiones Daemonica Khorne model only. While a friendly Legiones Daemonica Khorne unit (excluding Monsters ) is within 6" of the bearer, weapons equipped by models in that unit have the [LANCE] ability.

Fury's Cage

cost per official app

The Bloodthirster bound within this weapon offers the wielder immense power but seeks every way to turn its towering wrath upon its jailer. Legiones Daemonica Khorne Monster model only. Each time the bearer is selected to fight, it can use this Enhancement. If it does, the bearer suffers D3+1 mortal wounds, and until the end of the phase, each time it makes an attack, you can re-roll the Hit roll and you can re-roll the Wound roll.

Brazenmaw

15 pts

This daemon's maw and throat are forged from burning brass, transforming its war cries into a deafening clarion that calls the Blood Legion to war. Legiones Daemonica Khorne model only. Add 2 to Charge rolls made for the bearer's unit.

Gateway Unto Damnation

10 pts

Concealed within this daemon's form is a portal into the depths of Khorne's realm. Anointed with gore and thrown wide by the daemon's corporeal demise, it expands like a bloody singularity to drag everything in reach into the screaming maelstrom of the Warp. Legiones Daemonica Khorne Monster model only. The bearer's Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, if the bearer has destroyed one or more enemy units this battle, the bearer has the Deadly Demise D3+3 ability, instead of any other Deadly Demise ability on its datasheet.

Scintillating Legion

Fates in Flux

With every chance for change seized, every new fraying of fate's weave, the daemons and their foes alike fuel the power of Tzeentch, however inadvertently. You start the battle with three Flux tokens (we recommend using a dice to track how many Flux tokens you have). You can spend one Flux token just after an Advance roll, Hit roll, Wound roll, Damage roll, saving throw or Hazardous test is made for a Legiones Daemonica Tzeentch model or Legiones Daemonica Tzeentch unit from your army to re-roll the result of that roll, throw or test. Flux tokens can also be spent to enhance the effect of some Stratagems. Each time you spend a Flux token, reduce the number of Flux tokens you have by one and your opponent gains one Flux token. Whenever your opponent has one or more Flux tokens, they can spend one Flux token after an Advance roll, Hit roll, Wound roll or saving throw is made for a model or unit from their army, to re-roll the result of that roll or throw. If they do, they reduce the number of Flux tokens they have by one and you gain one Flux token. This is ignored if your opponent has the Fates in Flux Detachment rule. In your Command phase, if your opponent has one or more Flux tokens, you gain one Flux token. Designer's Note: When using fast dice rolling, this rule can be used to spend any number of Flux tokens (up to the amount you have), to re-roll a number of dice up to the amount spent, after rolling multiple rolls or saving throws at once.

Inescapable Eye

15 pts

This gem reveals the myriad paths of the future. Legiones Daemonica Tzeentch model only. In your Command phase, if the bearer is on the battlefield, if your opponent has one or more Flux tokens, you gain one additional Flux token.

Infernal Puppeteer

20 pts

To this mighty entity, lesser daemons are but prisms through which its power shines. Legiones Daemonica Tzeentch Monster model only. In your Shooting phase, when this unit is selected to shoot, while an enemy unit is visible to a friendly Legiones Daemonica Tzeentch unit, that enemy unit has +9" detection range until this unit has shot.

Neverblade

25 pts

This bizarre daemon weapon makes a mockery of even the most determined defence. Legiones Daemonica Tzeentch Monster model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, improve the Attacks and Armour Penetration characteristics of melee weapons equipped by the bearer by 1, and each time the bearer makes a melee attack, add 1 to the Hit roll.

Improbable Shield (Aura)

30 pts

Complex convolutions of fate wind about this entity. Legiones Daemonica Tzeentch model only. While a friendly Legiones Daemonica Tzeentch unit is within 6" of the bearer, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks and mortal wounds.

Plague Legion

Melancholic Miasma

To fight the daemons of Nurgle is to endure their entropic assaults upon both the physical and spiritual battlefields. The horror of inevitable decay claws at the souls of their victims even as the daemons' splintered talons rake their flesh, heralding nightmarish putrefaction and impending doom. While an enemy unit is within 9" of one or more Legiones Daemonica Nurgle units from your army, that enemy unit is within your army's Shadow of Chaos. In each player's Command phase, select one enemy unit within your army's Shadow of Chaos. That unit must take a Battle-shock test.

Cankerblight (Aura)

15 pts

The mere presence of this corrosive monstrosity is enough to rot the very stuff of reality and all who inhabit it. Legiones Daemonica Nurgle model only. Each time an enemy unit (excluding Monsters and Vehicles ) that is within 6" of the bearer fails a Battle-shock test, the bearer can use this Enhancement. If it does, one model in that unit is destroyed (chosen by its controlling player). Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army's Daemonic Terror rule.

Maggot Maws

15 pts

This daemon's flesh is pocked with foul mouths that mumble curses to rot the minds of all who hear them. Legiones Daemonica Nurgle model only. In your Shooting phase, select one enemy unit within 6" of the bearer; that enemy unit must take a Battle-shock test. Then roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds. Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army's Daemonic Terror rule.

Droning Shroud (Aura)

35 pts

This sentient cowl of daemonic plague flies roars and whirls with cyclonic force, obscuring even the most hulking and bloated daemonic bearer. Legiones Daemonica Nurgle Monster model only. While a friendly Legiones Daemonica Nurgle unit is within 6" of the bearer, that unit can only be targeted by a ranged attack if the attacking model is within 18".

Font of Spores (Aura)

20 pts

This entity's foul breath expels clouds of rust pox spores, which gnaw into all they settle upon. Legiones Daemonica Nurgle Monster model only. While a friendly Legiones Daemonica Nurgle unit is within 6" of the bearer, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1.

Legion of Excess

Beguiling Aura

The daemons of the Dark Prince can bewitch the minds of their foes, appearing in one moment as their true and nightmarish selves and in the next as the object of their foes' most forbidden desires or devoted affections. Enemies are left foundering and bewildered as the daemons weave their sinuous dances around them and trill their nerve-shredding siren songs. Legiones Daemonica Slaanesh units from your army are eligible to declare a charge in a turn in which they Fell Back.

False Majesty (Aura)

30 pts

Dripping poisonous finery and stalking across the battlefield with regal arrogance, this daemon evokes in its fellows the jealous need to outshine its magnificence. Legiones Daemonica Slaanesh model only. While a friendly Legiones Daemonica Slaanesh unit (excluding Monsters ) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Wound roll.

Dreaming Crown (Aura)

30 pts

This gilded circlet fills mortal minds with waking dreams potent enough to intoxicate and distract even the most disciplined or alien combatants, leaving them easy prey for the daemons of Slaanesh. Legiones Daemonica Slaanesh model only. While a friendly Legiones Daemonica Slaanesh unit (excluding Monsters ) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Hit roll.

Avatar of Perfection

15 pts

This entity is the corporeal embodiment of selfish arrogance, fighting best when it fights alone. Legiones Daemonica Slaanesh Monster model only. At the start of each phase, if there are no other friendly units within 6" of the bearer, you can: re-roll Advance rolls made for the bearer; re-roll Charge rolls made for the bearer; ignore any or all modifiers to its Move characteristic and to any Advance and/or Charge rolls made for the bearer.

Soul Glutton

10 pts

This daemon lord guzzles souls, its bloated corporeality reknitting with each fresh morsel. Legiones Daemonica Slaanesh Monster model only. At the end of the Fight phase, if one or more enemy models were destroyed this phase as a result of one or more of the bearer's attacks, it can use this Enhancement. If it does, it regains up to D3 lost wounds.

34 stratagems

Stratagems

From Beyond the Veil

1 CP

Detachment · Movement phase · Cavalcade of Chaos

WHEN: End of the Movement phase, from the start of the battle. TARGET: One friendly LEGIONES DAEMONICA MOUNTED unit in strategic reserves. EFFECT: Your unit can make an ingress move.

Warp-riders

1 CP

Detachment · Movement phase · Cavalcade of Chaos

WHEN: Your Movement phase, when a friendly LEGIONES DAEMONICA MOUNTED unit is selected to move. TARGET: That LEGIONES DAEMONICA MOUNTED unit. EFFECT: Your unit has MOBILE.

Inescapable Manifestations

1 CP

Detachment · Movement phase · Cavalcade of Chaos

WHEN: Your opponent's Movement phase, when a unit is selected to make a fall-back move, if that unit is engaged with a friendly LEGIONES DAEMONICA MOUNTED unit. TARGET: That LEGIONES DAEMONICA MOUNTED unit. EFFECT: When an enemy unit engaged with your unit is selected to make a fall-back move, that enemy unit must use the desperate escape mode. If that enemy unit is battle-shocked, -1 from those hazard rolls.

Carnival of Excess

1 CP

Detachment · Fight phase · Lords of the Warp

WHEN: Fight phase, when an enemy unit has fought. TARGET: One friendly LEGIONES DAEMONICA CHARACTER SLAANESH unit (excluding MONSTER units) that has not been selected to fight this phase. EFFECT: Your unit has Fights First and must be the next unit you select to fight.

Call to Murder

1 CP

Detachment · Fight phase · Lords of the Warp

WHEN: Fight phase, when a friendly LEGIONES DAEMONICA KHORNE CHARACTER unit (excluding MONSTER units) that made a charge move this turn is selected to fight. TARGET: That LEGIONES DAEMONICA CHARACTER KHORNE unit. EFFECT: Your unit's melee attacks have +1 A.

Bilious Blessing

1 CP

Detachment · Shooting phase · Lords of the Warp

WHEN: Start of your Shooting phase. TARGET: One friendly LEGIONES DAEMONICA CHARACTER NURGLE unit (excluding MONSTER units). EFFECT: Select one visible enemy unit within 8" of your unit and roll seven D6: - For each 4+, that enemy unit suffers 1 mortal wound.

Skirling Magicks

1 CP

Detachment · Shooting phase · Lords of the Warp

WHEN: Your Shooting phase, when a friendly LEGIONES DAEMONICA CHARACTER TZEENTCH unit (excluding MONSTER units) is selected to shoot. TARGET: That LEGIONES DAEMONICA CHARACTER TZEENTCH unit. EFFECT: Your unit's ranged attacks have [LETHAL HITS].

Daemonic Infestation

1 CP

Detachment · Command phase · Warptide

WHEN: Your Command phase. TARGET: One friendly LEGIONES DAEMONICA BATTLELINE unit (excluding PINK HORRORS units). EFFECT: Your unit heals 3 wounds.

Soulseeing

1 CP

Detachment · Shooting phase · Warptide

WHEN: Start of your Shooting phase. TARGET: One friendly LEGIONES DAEMONICA BATTLELINE unit. EFFECT: Select one visible enemy unit within 12" of your unit. That enemy unit has +6" detection range.

Incorporeal Entities

1 CP

Detachment · Shooting phase · Warptide

WHEN: Your opponent's Shooting phase, when an enemy unit targets a friendly LEGIONES DAEMONICA BATTLELINE unit. TARGET: That LEGIONES DAEMONICA BATTLELINE unit. EFFECT: Ranged attacks that target your unit with a S greater than your unit's T have -1 to wound rolls.

Wrath Undeniable

1 CP

Strategic Ploy · Fight phase · Blood Legion

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Legiones Daemonica Khorne unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

Gore-hungry Onslaught Blood Legion - Strategic Ploy Stratagem

2 CP

Detachment · Movement phase · Blood Legion

WHEN: Your Movement phase or your Charge phase. TARGET: One Legiones Daemonica Khorne unit from your army. EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

Skulls Beget Blood

1 CP

Strategic Ploy · Shooting phase · Blood Legion

WHEN: Your Shooting phase. TARGET: One Legiones Daemonica Khorne Infantry or Legiones Daemonica Khorne Mounted unit from your army (excluding units that Fell Back this turn) that is not within Engagement Range of one or more enemy units. EFFECT: Select one enemy unit that is not within Engagement Range of one or more units from your army and is within 8" of and visible to your unit. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.

Blood Begets Skulls

1 CP

Strategic Ploy · Charge phase · Blood Legion

WHEN: Your Charge phase. TARGET: One Legiones Daemonica Khorne unit from your army that has not been selected to charge this phase. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

Fools' Flight

1 CP

Strategic Ploy · Movement phase · Blood Legion

WHEN: Your opponent's Movement phase, when an enemy unit ends a fall-back move. TARGET: One friendly unengaged Legiones Daemonica Khorne unit that is within 6" of that enemy unit. EFFECT: Declare a charge with your unit. When selecting charge targets, you can only select enemy units that made a fall-back move this phase and are within the maximum distance.

Sheathed in Brass

1 CP

Battle Tactic · Shooting phase · Blood Legion

WHEN: Your opponent's Shooting phase, just after an enemy unit has selected its targets. TARGET: One Legiones Daemonica Khorne unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, models in your unit have a Save characteristic of 3+.

Impossible Eclipse

1 CP

Strategic Ploy · Any phase · Scintillating Legion

WHEN: Any phase. TARGET: One Legiones Daemonica Tzeentch Monster unit from your army that is on the battlefield. EFFECT: Select No Man's Land or your opponent's deployment zone, or spend one Flux token and select both. Until the end of the phase, the selected areas of the battlefield are within your army's Shadow of Chaos.

Pyrogenesis Scintillating Legion - Battle Tactic Stratagem

1 CP

Detachment · Shooting phase · Scintillating Legion

WHEN: Your Shooting phase or the Fight phase. TARGET: One Legiones Daemonica Tzeentch unit from your army that has not been selected to shoot or fight that phase. EFFECT: Until the end of the phase, add 2 to the Strength characteristic of weapons equipped by models in your unit, or spend one Flux token and add 3 to the Strength characteristic of those weapons and improve the Armour Penetration characteristic of those weapons by 1 instead.

Flickering Reality

1 CP

Strategic Ploy · Fight phase · Scintillating Legion

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Legiones Daemonica Tzeentch unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Roll one D6, then you can spend one Flux token to re-roll the result: until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re-roll) of that result, the attack sequence ends, even if the original Hit roll would have been a Critical Hit. Example: If you roll a 2 and choose to spend one Flux token to re-roll the result, and the re-roll is a 6, then until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll of 6 the attack sequence ends, that attack fails to hit and no Critical Hit effects (e.g. Lethal Hits) are resolved.

Fateborne Nightmares

1 CP

Strategic Ploy · Movement phase · Scintillating Legion

WHEN: Your Movement phase or your Charge phase. TARGET: One Legiones Daemonica Tzeentch unit from your army. EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

Ficklefire

1 CP

Strategic Ploy · Shooting phase · Scintillating Legion

WHEN: Your Shooting phase. TARGET: One Legiones Daemonica Tzeentch unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets for, and resolving attacks with, ranged weapons. Until the end of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.

Delirium Unmade

1 CP

Strategic Ploy · Fight phase · Scintillating Legion

WHEN: End of your opponent's Fight phase. TARGET: One Legiones Daemonica Tzeentch unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend one Flux token when you use this Stratagem and target up to two Legiones Daemonica Tzeentch units from your army instead (including those within Engagement Range of one or more enemy units). EFFECT: Remove your units from the battlefield and place them into Strategic Reserves.

Seeping Virulence

1 CP

Battle Tactic · Fight phase · Plague Legion

WHEN: Fight phase. TARGET: One Legiones Daemonica Nurgle unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in that unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

Fever Visions

1 CP

Battle Tactic · Shooting phase · Plague Legion

WHEN: Your Shooting phase or the Fight phase. TARGET: One Legiones Daemonica Nurgle unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. After your unit has finished making its attacks, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle-shock test.

Foetid Resurgence

2 CP

Strategic Ploy · Command phase · Plague Legion

WHEN: Your Command phase. TARGET: One Legiones Daemonica Nurgle unit from your army that is on the battlefield. EFFECT: Return up to 1 destroyed model to your unit (excluding Character models) or up to D3 destroyed models instead (excluding Character models) if your unit is a Battleline unit, with their full wounds remaining. If your unit is a Monster unit, one model in your unit regains up to D3+1 lost wounds instead.

Rot and Renewal

1 CP

Strategic Ploy · Movement phase · Plague Legion

WHEN: Your Movement phase or your Charge phase. TARGET: One Legiones Daemonica Nurgle unit from your army. EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

Murkshadows

1 CP

Battle Tactic · Movement phase · Plague Legion

WHEN: Your Movement phase. TARGET: One Legiones Daemonica Nurgle Infantry unit from your army. EFFECT: Until the end of the phase, each time your unit makes a Normal move, add 5" to the Move characteristic of models in your unit.

Plague of Woes

1 CP

Strategic Ploy · Command phase · Plague Legion

WHEN: Your opponent's Command phase, before selecting any targets for the Melancholic Miasma Detachment rule. TARGET: One Legiones Daemonica Nurgle unit from your army. EFFECT: Until the end of the phase, after an enemy unit takes a Battle-shock test as a result of the Melancholic Miasma Detachment rule, select one other enemy unit within 9" of your unit; that enemy unit must take a Battle-shock test.

Thieves of Pain

1 CP

Strategic Ploy · Any phase · Legion of Excess

WHEN: Any phase, when an enemy unit targets a friendly Legiones Daemonica Slaanesh unit (excluding Monster/Vehicle units), or when a friendly Legiones Daemonica Slaanesh unit (excluding Monster/Vehicle units) suffers a mortal wound. TARGET: That Legiones Daemonica Slaanesh unit. EFFECT: Select one other friendly Legiones Daemonica Slaanesh unit that is within 9" of and visible to your unit. Until the end of the phase, while the selected unit is on the battlefield, each time a model in your unit would lose a wound, inflict 1 mortal wound on the selected unit instead.

Overwhelming Excess

1 CP

Battle Tactic · Shooting phase · Legion of Excess

WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Legiones Daemonica Slaanesh unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Archagonists

2 CP

Battle Tactic · Fight phase · Legion of Excess

WHEN: Fight phase. TARGET: One Legiones Daemonica Slaanesh Monster unit or up to two Legiones Daemonica Slaanesh units (excluding Monsters ) from your army that have not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in one of those units makes an attack, add 1 to the Wound roll.

Sensory Excruciation

1 CP

Strategic Ploy · Command phase · Legion of Excess

WHEN: Your Command phase. TARGET: One Legiones Daemonica Slaanesh Monster unit from your army that is on the battlefield. EFFECT: Each unit on the battlefield that is within your army's Shadow of Chaos must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength. Designer's Note: This Stratagem forces all friendly and enemy units alike within your army's Shadow of Chaos to take a Battle-shock test. This can allow a Chaos Daemons player to heal units from their army through the Daemonic Terror army rule, at the risk of causing some of their own units to become Battle-shocked.

Phantasmal Longing

1 CP

Strategic Ploy · Movement phase · Legion of Excess

WHEN: Your Movement phase or your Charge phase. TARGET: One Legiones Daemonica Slaanesh unit from your army. EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

Cavalcade of Blades

1 CP

Battle Tactic · Charge phase · Legion of Excess

WHEN: Your Charge phase, just after a Legiones Daemonica Slaanesh unit from your army ends a Charge move. TARGET: That Legiones Daemonica Slaanesh unit. EFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit, or roll six D6 instead if your unit is a Monster unit: for each 4+, that enemy unit suffers 1 mortal wound.

55 units

Datasheets

M
12"
T
11
SV
3+
W
20
LD
6+
OC
5
M
6"
T
9
SV
6+
W
7
LD
7+
OC
3
M
10"
T
7
SV
3+
W
4
LD
7+
OC
2
M
8"
T
4
SV
7+
W
1
LD
7+
OC
2
M
8"
T
4
SV
5+
W
4
LD
7+
OC
1
M
12"
T
11
SV
3+
W
18
LD
6+
OC
5
M
6"
T
3
SV
7+
W
1
LD
8+
OC
1
M
12"
T
8
SV
7+
W
9
LD
7+
OC
3
M
6"
T
3
SV
6+
W
3
LD
7+
OC
1
M
9"
T
6
SV
5+
W
8
LD
7+
OC
2
M
8"
T
10
SV
2+
W
10
LD
6+
OC
3
M
12"
T
9
SV
2+
W
10
LD
6+
OC
3
M
9"
T
3
SV
7+
W
1
LD
7+
OC
2
M
5"
T
5
SV
6+
W
8
LD
7+
OC
2
M
9"
T
4
SV
7+
W
6
LD
7+
OC
1
M
14"
T
6
SV
5+
W
12
LD
7+
OC
5
M
12"
T
7
SV
6+
W
9
LD
7+
OC
3
M
12"
T
5
SV
7+
W
4
LD
7+
OC
2
M
9"
T
4
SV
7+
W
3
LD
7+
OC
1
M
12"
T
4
SV
7+
W
2
LD
7+
OC
1
M
12"
T
4
SV
6+
W
4
LD
7+
OC
1
M
7"
T
12
SV
5+
W
20
LD
6+
OC
5
M
14"
T
6
SV
5+
W
7
LD
7+
OC
3
M
14"
T
6
SV
5+
W
7
LD
7+
OC
3
M
6"
T
10
SV
3+
W
10
LD
7+
OC
2
M
9"
T
3
SV
7+
W
3
LD
7+
OC
1
M
12"
T
10
SV
6+
W
20
LD
6+
OC
5
M
12"
T
4
SV
7+
W
5
LD
7+
OC
3
M
14"
T
10
SV
5+
W
18
LD
6+
OC
5
M
12"
T
10
SV
6+
W
18
LD
6+
OC
5
M
5"
T
3
SV
7+
W
4
LD
8+
OC
0
M
6"
T
3
SV
7+
W
1
LD
7+
OC
2
PINK HORROR
M
6"
T
3
SV
7+
W
1
LD
7+
OC
2
BLUE HORROR/BRIMSTONE HORROR
M
6"
T
3
SV
7+
W
1
LD
8+
OC
1
M
10"
T
8
SV
6+
W
5
LD
7+
OC
2
M
5"
T
5
SV
7+
W
2
LD
7+
OC
2
M
5"
T
5
SV
7+
W
5
LD
7+
OC
1
M
8"
T
9
SV
4+
W
9
LD
7+
OC
3
M
7"
T
12
SV
5+
W
22
LD
6+
OC
5
M
14"
T
4
SV
6+
W
3
LD
7+
OC
1
M
14"
T
6
SV
5+
W
7
LD
7+
OC
3
M
14"
T
4
SV
7+
W
2
LD
7+
OC
1
M
14"
T
10
SV
3+
W
20
LD
6+
OC
5
M
10"
T
11
SV
3+
W
20
LD
6+
OC
5
M
8"
T
9
SV
4+
W
9
LD
7+
OC
3
M
10"
T
7
SV
3+
W
6
LD
7+
OC
2
M
8"
T
4
SV
4+
W
5
LD
7+
OC
1
M
5"
T
5
SV
7+
W
5
LD
7+
OC
1
M
8"
T
11
SV
3+
W
14
LD
7+
OC
5
M
5"
T
5
SV
7+
W
5
LD
6+
OC
1
M
9"
T
6
SV
6+
W
9
LD
6+
OC
2
M
12"
T
4
SV
6+
W
6
LD
8+
OC
2
M
6"
T
3
SV
7+
W
5
LD
7+
OC
1
M
9"
T
3
SV
7+
W
4
LD
7+
OC
1
M
14"
T
6
SV
5+
W
12
LD
7+
OC
3
M
14"
T
6
SV
5+
W
12
LD
7+
OC
3
M
9"
T
3
SV
7+
W
3
LD
7+
OC
1

Rules digest

How This Force Plays

Our own plain-speech digest of how this force's rules hang together — army rule, detachment choice, command-point economy and roster shape. Written by us, not reproduced from the pack; the official PDF is the only authority on exact wording.

Read the official pack PDF

How the army rule shapes play

Every list in this force answers to Daemonic Ritual, so plan your turns around it rather than treating it as a bonus. A second layer — Locus — lets you tilt the same roster toward a different way of fighting before the first dice are rolled. Exact wording lives in the official pack PDF; the summary here is ours.

Choosing a detachment

You commit to one of 7 detachments (Cavalcade of Chaos, Lords of the Warp, Warptide, Blood Legion, Scintillating Legion, Plague Legion, and more), and that choice locks in both your detachment rule and the 21 enhancements available to your characters. Pick the detachment that matches the units you already own, then buy enhancements last.

Command points and stratagems

There are 34 stratagems on offer, costing between 1 and 2 CP. In a normal game you will bank enough for two or three interventions a turn at most, so decide before deployment which one or two plays you are saving command points for.

Building to a points limit

The roster runs to 55 datasheets. The cheapest entry comes in at 45 points and the most expensive at 390, so a single flagship choice can eat a fifth of a 2,000-point army. Use the list builder to keep the Rule of Three, character limits and your points ceiling honest as you add units.

Official faction pack v1.1

What Changed & Rulings

Our own plain-speech summary of what the current pack alters for this force — no rules text reproduced. The exact wording is authoritative only in the Games Workshop PDF. Legal for matched play from 22nd July 2026.

Read the official pack PDF

Ruling on Pink Horrors Split

Ruled yes in the official pack.

Ruling on Split

Ruled yes in the official pack.

Ruling on a rules interaction in this army

Ruled no in the official pack.

Ruling on a rules interaction in this army

Ruled no in the official pack.

Ruling on a rules interaction in this army

Ruled no in the official pack.

Ruling on Does Be’lakor’s The Dark Master

Ruled no in the official pack.

Ruling on Warp Rifts Detachment

Ruled no in the official pack.

Ruling on a rules interaction in this army

Ruled no in the official pack.

Ruling on a rules interaction in this army

The official pack gives a detailed answer — read it in the PDF.

Ruling on Insane Bravery

Ruled yes in the official pack.

Ruling on Daemonic Pact

Ruled no in the official pack.

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Army List Editor

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