runes plate — not savedLegions of the Long War
“Death to the False Emperor”
Ten millennia have passed since Horus's rebellion shattered the Imperium, and still the Traitor Legions burn with hatred for the Corpse Emperor. Bound to the Dark Gods by pact and mutation, the Chaos Space Marines raid from the Eye of Terror and the Great Rift, their armour scarred with the mark of daemons and their souls twisted by unchecked power. Some remain proud warbands loyal to a single Legion's ancient grudge, while others are opportunistic pirates chasing whatever dark bargain promises the most glory. All of them share one truth: the galaxy will burn before they kneel again.
Army Rule
At the start of the battle, and once per battle round thereafter, you can invoke a Dark Pact for a unit of Chaos Space Marines, granting a powerful bonus (such as re-rolling wounds or ignoring damage) in exchange for a downside (such as losing models to Warp corruption) that lasts until the end of the turn.
Many Chaos Space Marines units can be given a Legion icon, granting bonuses to Leadership and re-rolls of 1 to Hit while within range of a Champion carrying it.
3 available
Vehicle Doctrines
Chaos Space Marines VEHICLE units in this detachment gain a bonus that changes according to the phase, such as an invulnerable save in the enemy's turn or bonus Attacks in your own.
Once per turn, the bearer can fight again after it finishes fighting.
The bearer has a 4+ invulnerable save and the DEVASTATING WOUNDS ability on its melee weapons.
Add 1 to the bearer's Attacks characteristic.
Once per battle, when the bearer would be destroyed, it is not removed; roll a D6, on a 3+ it fights on with 1 wound remaining.
Cultist Mobs
CULTIST units in this detachment can be added to your army even if they exceed normal Battleline limits, and gain the FEEL NO PAIN 6+ ability while a Chaos Space Marines Character is nearby.
Enemy units within 6" of the bearer subtract 1 from their Leadership characteristic.
The bearer's melee weapon has an additional D3 damage on a wound roll of 6.
The bearer has a 5+ invulnerable save.
Each time the bearer destroys an enemy unit in melee, heal D3 wounds.
Favoured of Chaos
Each Chaos Space Marines Character in this detachment can select one Mark of Chaos, granting a bonus specific to that god (Khorne, Nurgle, Tzeentch or Slaanesh) to their unit.
The bearer's unit re-rolls Hit rolls of 1 in melee.
Improve the bearer's Save characteristic by 1.
Once per battle, the bearer's unit can fall back and still shoot and charge.
The bearer's melee weapon has the [LETHAL HITS] and [DEVASTATING WOUNDS] abilities.
6 stratagems
STRATEGIC PLOY · Any phase
Use in any phase. Select one Chaos Space Marines unit and invoke a Dark Pact, granting a boon this turn at the cost of D3 mortal wounds to the unit.
BATTLE TACTIC · Fight phase
Use when a Chaos Space Marines unit is selected to fight. Until the end of the phase, re-roll Wound rolls of 1 for that unit's attacks.
BATTLE TACTIC · Shooting phase
Use when a Chaos Space Marines unit is selected to shoot. Until the end of the phase, that unit's ranged weapons have the [SUSTAINED HITS 1] ability.
STRATEGIC PLOY · Opponent's turn phase
Use when an enemy unit declares a charge against a Chaos Space Marines unit. That unit can fire Overwatch even if it has already done so this phase.
EPIC DEED · Fight phase
Use when a Chaos Space Marines unit fights against an IMPERIUM unit. Add 1 to the Hit roll for each attack made by that unit.
WARGEAR · Your turn phase
Use when a Chaos Space Marines VEHICLE unit is targeted by a ranged attack. Subtract 1 from the Hit roll.
31 units