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Traitor Maniples of the Dark Mechanicum

Chaos Titan Legions

Let the Galaxy Burn Beneath Our Tread

Ten thousand years of unbroken heresy has twisted the surviving Titans of the traitor Legios into something less machine and more daemon, their reactors thrumming with Warp-tainted power and their hulls scarred with heretical iconography. Where an Imperial Titan is a cathedral, a Chaos Titan is a temple to ruin, its machine-spirit long since consumed or replaced by a bound daemon that revels in the slaughter its stride brings. The Traitor Legios march to the beat of the Long War, their Princeps twisted by centuries of possession into something barely recognisable as human, driving their god-engines through Imperial lines with an unholy joy for destruction.

Army Rule

Daemonic Machine-Spirit

Each CHAOS TITAN unit has a bound daemon that grants it the DAEMON keyword. At the start of the battle, roll one D6 for each Chaos Titan and consult the Warp Corruption table to determine a bonus ability for that unit for the duration of the battle.

1 available

Detachments & Enhancements

Dark Mechanicum Maniple

Corrupted Void Shields

Each CHAOS TITAN unit begins the battle with Void Shields as per its Titanic class; each time a Void Shield would be destroyed, roll one D6: on a 6, the Titan instead heals D3 wounds as the Warp feeds upon the attack.

Mark of the Blood God

25 pts

Add 1 to the Attacks characteristic of the bearer's melee weapons.

Gift of Change

25 pts

Once per battle round, you can re-roll one Hit roll, Wound roll or Damage roll for the bearer.

Aura of Nurgle's Rot

20 pts

Enemy units within Engagement Range of the bearer suffer 1 mortal wound at the end of the Fight phase.

Excess of the Dark Prince

20 pts

The bearer's ranged weapons have the [SUSTAINED HITS 1] ability.

6 stratagems

Stratagems

Warp-Fuelled Rampage

1 CP

STRATEGIC PLOY · Charge phase

Use when a CHAOS TITAN unit from your army is selected to declare a charge. Add 3" to that charge roll.

Daemonic Possession

2 CP

STRATEGIC PLOY · Any phase

Use when a CHAOS TITAN unit from your army would be destroyed. Roll one D6: on a 5+ it is not destroyed and instead heals D6 wounds.

Baleful Fire

1 CP

BATTLE TACTIC · Shooting phase

Use when a CHAOS TITAN unit from your army is selected to shoot. Until the end of the phase, that unit's ranged weapons have the [DEVASTATING WOUNDS] ability.

Catastrophic Warp Surge

1 CP

BATTLE TACTIC · Any phase

Use when a CHAOS TITAN unit from your army is destroyed. All units within 3D6" suffer D6 mortal wounds as the Warp erupts.

Iron Within, Iron Without

1 CP

STRATEGIC PLOY · Any phase

Use in any phase. Select one friendly CHAOS TITAN unit; until the end of the turn, that unit has a 5+ invulnerable save (or improve an existing invulnerable save by 1).

The Long War

1 CP

BATTLE TACTIC · Fight phase

Use when a CHAOS TITAN unit from your army is selected to fight. Re-roll Wound rolls of 1 for that unit's attacks this phase.

3 units

Datasheets

M
10"
T
16
SV
3+
W
75
LD
7+
OC
20
M
10"
T
14
SV
3+
W
52
LD
7+
OC
16
M
14"
T
12
SV
3+
W
32
LD
7+
OC
12