gothic plate — not savedThe Unforgiven
“Repent! For Tomorrow You Die!”
First of the Space Marine Legions, the Dark Angels bear a shame they hide from the wider Imperium: during the Horus Heresy, many of their own battle-brothers turned traitor at Caliban, and to this day the Inner Circle hunts these Fallen Angels across the stars, offering pardon in exchange for penance the searchers themselves can scarcely name. Every Dark Angel fights two wars: one against the Emperor's enemies, and one to redeem a secret they will not share even with allies bleeding at their side.
Army Rule
Datasheets with the INNER CIRCLE keyword and DEATHWING or RAVENWING keyword gain bonus abilities in addition to Oath of Moment. Select one enemy unit as the target of your army's Oath of Moment each turn.
2 available
Grim Resolve
Once per turn, when a DEATHWING or RAVENWING unit is destroyed, roll one D6: on a 4+, that unit can shoot or fight before being removed.
The bearer's melee weapons have the [PRECISION] ability.
Once per battle, in your Command phase, re-roll one Hit roll, Wound roll or saving throw for the bearer.
The bearer has a 4+ invulnerable save, or improve an existing invulnerable save by 1.
Once per turn, the bearer's unit can re-roll one Hit roll, Wound roll, Damage roll or saving throw.
Scouring the Fallen
In your Command phase, select one enemy unit: friendly DARK ANGELS units gain bonus to-hit against it, representing the hunt for the Fallen.
The bearer's ranged weapon has its Damage characteristic doubled against MONSTER and VEHICLE units.
Add 2" to the bearer's Move characteristic and it always counts as having Advanced 6" for Fights First purposes.
While the bearer is on the battlefield, friendly DARK ANGELS units within 6" can use its Leadership for Battle-shock tests.
The bearer has the FEEL NO PAIN 5+ ability.
8 stratagems
STRATEGIC PLOY · Any phase
Use in the Battle-shock step. One DARK ANGELS unit automatically passes its Battle-shock test.
BATTLE TACTIC · Shooting phase
Use when a DEATHWING unit is selected to shoot. Until the end of the phase, its ranged weapons gain the [DEVASTATING WOUNDS] ability.
STRATEGIC PLOY · Charge phase
Use when a RAVENWING unit finishes a charge move. That unit can immediately fight, then Fall Back.
BATTLE TACTIC · Fight phase
Use when a DARK ANGELS unit destroys the last model in an enemy CHARACTER unit. Gain 1 CP.
STRATEGIC PLOY · Any phase
Use when a DARK ANGELS unit is destroyed. Select one friendly DARK ANGELS unit within 6": add 1 to Hit rolls for that unit until the end of the turn.
STRATEGIC PLOY · Shooting phase
Use when a RAVENWING BIKE unit is selected to shoot. It can shoot twice this phase, but subsequent attacks are halved (rounding up).
STRATEGIC PLOY · Your turn phase
Use in the Declare Battle Formations step. Up to three DEATHWING units can be set up in Reserves instead of on the battlefield.
BATTLE TACTIC · Fight phase
Use when a DARK ANGELS unit is selected to fight. Until the end of the phase, re-roll Wound rolls of 1 for that unit.
37 units