smog plate — not savedThe Kabals of Commorragh
“Pain is Power”
In the lightless Webway city of Commorragh, the Drukhari have perfected cruelty into an art form and a survival mechanism, for only by inflicting and reveling in suffering can they hold at bay the psychic hunger of She Who Thirsts. Kabals raid the realspace galaxy in blades of night, screaming from the Webway to harvest slaves and souls before vanishing again, while Wych Cults duel in gladiatorial arenas and Haemonculi covens twist flesh into new and terrible forms. Every Drukhari lives centuries beyond a mortal span by feeding on the pain of others, and every raid is as much about personal survival as it is conquest. To the rest of the galaxy they are phantom terror; to themselves, they are simply doing what must be done to endure.
Army Rule
Each time a unit is destroyed, if it was destroyed as a result of an attack made by a friendly DRUKHARI unit or was destroyed within range of a friendly DRUKHARI unit's ability, your army gains a Power from Pain marker. At certain thresholds of markers accrued during the battle, your DRUKHARI units gain progressively stronger bonuses: Painful Precision (re-roll Wound rolls of 1), Terrifying Silhouettes (Advance and still charge), Grievous Ecstasy (FEEL NO PAIN 6+), and Adrenal Excess (add 1 to Advance and Charge rolls).
2 available
Fly By Night
Friendly DRUKHARI VEHICLE units in this detachment can travel further and disembark passengers after moving, and models that disembark from a TRANSPORT can move again before being able to charge.
The bearer's melee weapon has [DEVASTATING WOUNDS] and, each time it destroys an enemy model, the bearer heals D3 wounds.
Once per battle, when the bearer would be destroyed, roll a D6: on a 2+, it is not destroyed and instead resets to 1 wound remaining.
Each time an attack targets the bearer's unit, subtract 1 from the Hit roll.
Once per turn, the bearer's unit can shoot as if it were your Shooting phase, once per battle.
Fear Given Form
Enemy units within range of a friendly DRUKHARI unit from this detachment must take a Battle-shock test on a roll of 5+ rather than the usual conditions, representing the psychological terror of the Wyches' arena reputation.
Once per battle, the bearer's unit can fight again after having already fought this phase.
Each time the bearer fights, it makes 1 additional attack with its melee weapons.
Enemy units within 6" of the bearer subtract 1 from their Leadership characteristic.
Once per battle, when the bearer destroys an enemy CHARACTER, the bearer's unit gains an extra Power from Pain marker.
6 stratagems
BATTLE TACTIC · Shooting phase
Use when a DRUKHARI VEHICLE unit from your army is selected to shoot. Until the end of the phase, that unit's ranged weapons have the [ANTI-VEHICLE 2+] ability.
BATTLE TACTIC · Shooting phase
Use after a DRUKHARI INFANTRY unit from your army has shot. That unit can then make a Normal move of up to 6".
EPIC DEED · Fight phase
Use when a DRUKHARI unit from your army is selected to fight. Until the end of the phase, add 1 to the Damage characteristic of that unit's melee weapons.
STRATEGIC PLOY · Command phase
Use in your Command phase. Select one friendly DRUKHARI unit: it automatically passes Battle-shock tests until your next Command phase.
WARGEAR · Shooting phase
Use when a DRUKHARI unit from your army is selected to shoot. Until the end of the phase, re-roll Wound rolls of 1 for that unit's attacks.
STRATEGIC PLOY · Any phase
Use when a DRUKHARI unit from your army destroys an enemy unit. Your army immediately gains an additional Power from Pain marker.
28 units