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The Kabals of Commorragh

Drukhari

Pain is Power

In the lightless Webway city of Commorragh, the Drukhari have perfected cruelty into an art form and a survival mechanism, for only by inflicting and reveling in suffering can they hold at bay the psychic hunger of She Who Thirsts. Kabals raid the realspace galaxy in blades of night, screaming from the Webway to harvest slaves and souls before vanishing again, while Wych Cults duel in gladiatorial arenas and Haemonculi covens twist flesh into new and terrible forms. Every Drukhari lives centuries beyond a mortal span by feeding on the pain of others, and every raid is as much about personal survival as it is conquest. To the rest of the galaxy they are phantom terror; to themselves, they are simply doing what must be done to endure.

Army Rule

Power from Pain

Each time a unit is destroyed, if it was destroyed as a result of an attack made by a friendly DRUKHARI unit or was destroyed within range of a friendly DRUKHARI unit's ability, your army gains a Power from Pain marker. At certain thresholds of markers accrued during the battle, your DRUKHARI units gain progressively stronger bonuses: Painful Precision (re-roll Wound rolls of 1), Terrifying Silhouettes (Advance and still charge), Grievous Ecstasy (FEEL NO PAIN 6+), and Adrenal Excess (add 1 to Advance and Charge rolls).

4 available

Detachments & Enhancements

Exhibition of Slaughter

Exacting Cruelty

With long lives spent honing their murderous skills against the most powerful opponents, the renowned fighters of Commorragh's arenas have an instinct for just where to strike to bring their prey low in the most painful and elegant manner possible. Friendly WYCH CULT units' melee attacks have [LETHAL HITS: non- MONSTER/VEHICLE]. This detachment has the WYCH CULT tag and cannot be taken with another WYCH CULT detachment.

Periapt of Torments

20 pts

This hollow black stone is worn as warrior jewellery. The sinister organism that lurks within it can detect those who intend malice to its bearer and punishes them by lashing their psyches with its psi-barbs. SUCCUBUS model only. Enemy units cannot target this unit with snap shooting attacks.

Hyperstimm Trafficker

20 pts

This gladiator has eyes only on the patronage of their audience. Supplied by a network of narcotic distributors - and heedless of the brutal effects of overdosing - the Succubus and their Wyches can endure long enough to provide extensive and heightened performances. SUCCUBUS model only. This unit has +1 T.

Kabalite Agonysts

Contracted Harvest

Directed to inflict as much suffering as possible amongst the enemy's soldiers - on pain of their own torment - a kabal's vicious warriors spare no opportunity to unleash deluges of painful firepower. Friendly BLADES FOR HIRE/KABAL units' ranged attacks have [SUSTAINED HITS 1: non- MONSTER/VEHICLE]. This detachment has the KABAL tag and cannot be taken with another KABAL detachment.

Towering Arrogance

15 pts

So absolute is this war leader's self-belief, so monstrous their ego, that it is virtually a weapon in its own right. Drukhari are drawn in their wake, unable to resist the charismatic certitude they exude. Enemies, meanwhile, give ground and lose heart beneath their witheringly contemptuous glare. ARCHON model only. This unit has: - +1 Ld and OC.

Contempt for Rivals

20 pts

Assured of their utter superiority over any of the enemy's champions, this Archon rarely extends the offer of single combat and instead directs their warriors en masse to cut the pretender down. ARCHON model only. This unit's attacks have [PRECISION].

Tools of Torment

Darkest Artifice

A Haemonculus' most resilient Engines of Pain are each a dark triumph valued as a work of malevolent genius. Their finely wrought armoured carapaces shield toughened mech-organic strata and slabs of mutated cartilage. Attacks that target friendly CRONOS/TALOS units with a S greater than that unit's T have -1 to wound rolls. This detachment has the COVENS tag and cannot be taken with another COVENS detachment.

Gnarlskin Experimentor

20 pts

This master fleshcrafter sees raids as opportunities to assess a host of novel skins for themselves and their suffering servants: scabrous crusts, squirming meshes, resinous under layers and more besides. HAEMONCULUS model only. Attacks that target this unit with a S greater than your unit's T have -1 to wound rolls.

Elixir of the Corpse Courts

15 pts

Flowing from surgically grafted vials, this milky substance causes tumorous masses of pallid and nerve-deadened flesh to grow. It sloughs away in sickly lumps when struck, but is soon replaced in a regenecyst cycle of cutaneous ablative armour. CRONOS/TALOS unit only. This unit has 5+ InSv.

Reaper's Wager

Callous Competition

In this saedath, the Harlequins embody the Reaper, whilst their Drukhari companions are mortal killers. At the start of the battle, Drukhari units from your army are winning the wager. Each time a Drukhari unit from your army destroys an enemy unit, Drukhari units from your army are winning the wager. Each time a Harlequins unit from your army destroys an enemy unit, Harlequin units from your army are winning the wager. While Drukhari units from your army are winning the wager, Harlequin units from your army are losing the wager, and vice versa. Each time a Drukhari or Harlequins model from your army makes an attack, if that model's unit is winning the wager, re-roll a Hit roll of 1. If that model's unit is losing the wager, re-roll a Hit roll of 1 and re-roll a Wound roll of 1 instead. HARLEQUINS You can include Harlequins units in your army (see Codex: Aeldari ). The combined points cost of such units depends on your battle size: ■ Incursion: Up to 500 pts ■ Strike Force: Up to 1000 pts ■ Onslaught: Up to 1500 pts No Harlequins models from your army 5 can be your Warlord. If you select this Detachment, you cannot use the Corsairs and Travelling Players army rule.

Archraider

15 pts

A veteran of countless realspace raids or vehicular saedaths, this warrior champion utilises the speed of their sleek anti-grav craft to surprise their enemies. Harlequins or Drukhari model only. In the Declare Battle Formations step, if the bearer starts the battle embarked within a Dedicated Transport, that Dedicated Transport has the Scouts 9" ability.

Webway Walker

15 pts

This elite combatant possesses intricate knowledge of the Webway's hidden paths and employs them to enhance this dreadful performance. Harlequins or Drukhari model only. Models in the bearer's unit have the Deep Strike ability. Each time the bearer's unit is set up on the battlefield using the Deep Strike ability, if that unit is currently losing the wager, until the end of the turn, you can re-roll Charge rolls made for that unit.

Reaper's Cowl

cost per official app

This ebon cloak contains a shadow field generator, which shrouds the bearer in a field of umbral darkness. Harlequins model only. Models in the bearer's unit have the Stealth and Infiltrators abilities.

Conductor of Torment

20 pts

This cruel champion of Commorragh seeks only to bathe in the agony of the foe. To them, the outcome of any wager is secondary to the symphony of suffering. Drukhari model only. In your Command phase, you can do one of the following: ■ If your Drukhari units are currently losing the wager, you can gain 1 Pain token. If you do, Drukhari units from your army are now winning the wager. ■ If your Drukhari units are currently winning the wager, you can discard 1 Pain token. If you do, Harlequins units from your army are now winning the wager.

15 stratagems

Stratagems

Planned Strikes

1 CP

Detachment · Fight phase · Exhibition of Slaughter

WHEN: Fight phase, when a friendly WYCH CULT unit is selected to fight. TARGET: That WYCH CULT unit. EFFECT: Your unit's melee attacks have [LETHAL HITS].

Sculpting the Stage

1 CP

Detachment · Movement phase · Exhibition of Slaughter

WHEN: Your Movement phase, when a friendly WYCH CULT unit is selected to make an advance/fall-back move. TARGET: That WYCH CULT unit. EFFECT: That move does not prevent your unit from being eligible to start an action.

Acrobatic Display

1 CP

Detachment · Shooting phase · Exhibition of Slaughter

WHEN: Your opponent's Shooting phase, when an enemy unit targets a friendly WYCH CULT unit. TARGET: That WYCH CULT unit. EFFECT: Your unit has 5+ InSv.

Prioritised Victim

1 CP

Detachment · Shooting phase · Kabalite Agonysts

WHEN: Your Shooting phase or the Fight phase, when a friendly BLADES FOR HIRE/KABAL unit targets a CHARACTER unit. TARGET: That BLADES FOR HIRE/KABAL unit. EFFECT: Your unit's attacks that target a CHARACTER unit can: - Re-roll hit rolls of 1. - Re-roll wound rolls of 1.

Shadows' Reach

1 CP

Detachment · Shooting phase · Kabalite Agonysts

WHEN: Your Shooting phase, when a friendly BLADES FOR HIRE/ KABAL unit has shot. TARGET: That BLADES FOR HIRE/KABAL unit. EFFECT: Those attacks do not prevent your unit from being hidden.

Killers from the Dark Spires

1 CP

Detachment · Shooting phase · Kabalite Agonysts

WHEN: Your Shooting phase, when a friendly KABALITE WARRIORS unit is selected to shoot. TARGET: That KABALITE WARRIORS unit. EFFECT: Your unit's ranged attacks have [IGNORES COVER].

Salting the Wound

1 CP

Detachment · Fight phase · Tools of Torment

WHEN: Fight phase, when a friendly CRONOS/TALOS unit is selected to fight. TARGET: That CRONOS/TALOS unit. EFFECT: Your unit's attacks that target a battle-shocked unit have [DEVASTATING WOUNDS].

Dividends of Agony

1 CP

Detachment · Fight phase · Tools of Torment

WHEN: Fight phase, when a friendly HAEMONCULUS COVENS unit destroys an enemy unit. TARGET: That HAEMONCULUS COVENS unit. EFFECT: Select one visible enemy unit within 12" of your unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll.

Urgent Metamorphosis

1 CP

Detachment · Movement phase · Tools of Torment

WHEN: Your Movement phase, when a friendly HAEMONCULUS COVENS unit is selected to make a fall-back move. TARGET: That HAEMONCULUS COVENS unit. EFFECT: That move does not prevent your unit from being eligible to declare a charge.

Malicious Frenzy

1 CP

Battle Tactic · Shooting phase · Reaper's Wager

WHEN: Your Shooting phase or the Fight phase. TARGET: One Drukhari or Harlequins unit from your army that has not been selected to shoot or fight this phase. EFFECT: Select [LETHAL HITS] or [SUSTAINED HITS 1]. Until the end of the phase, weapons equipped by models in your unit have the selected ability.

Fateful Role

1 CP

Strategic Ploy · Fight phase · Reaper's Wager

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Drukhari or Harlequins unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if that unit is losing the wager: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model's unit has finished making its attacks, and is then removed from play.

Murderer's Circus

1 CP

Battle Tactic · Fight phase · Reaper's Wager

WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Drukhari or Harlequins unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Shorten the Odds

1 CP

Strategic Ploy · Movement phase · Reaper's Wager

WHEN: Your Movement phase, just after a Drukhari or Harlequins unit from your army has Advanced. TARGET: That unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

Scintillating Tempo

1 CP

Strategic Ploy · Movement phase · Reaper's Wager

WHEN: Your Movement phase or your Charge phase, just after a Drukhari or Harlequins unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge. TARGET: That unit. EFFECT: Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at your unit.

Dance Macabre

1 CP

Strategic Ploy · Movement phase · Reaper's Wager

WHEN: Your opponent's Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Drukhari Infantry or Harlequins Infantry unit from your army that is within 8" of that enemy unit. EFFECT: Your unit can make a Normal move of up to D6". If your unit is currently losing the wager, it can make a Normal move of up to 6" instead.

25 units

Datasheets

M
8"
T
3
SV
4+
W
4
LD
6+
OC
1
M
12"
T
4
SV
6+
W
3
LD
6+
OC
1
CLAWED FIEND
M
12"
T
4
SV
6+
W
5
LD
8+
OC
1
M
7"
T
3
SV
5+
W
2
LD
7+
OC
1
M
7"
T
7
SV
3+
W
7
LD
6+
OC
2
M
7"
T
3
SV
2+
W
5
LD
6+
OC
1
M
7"
T
5
SV
6+
W
4
LD
7+
OC
1
M
7"
T
4
SV
6+
W
5
LD
6+
OC
1
M
14"
T
4
SV
5+
W
2
LD
6+
OC
1
M
7"
T
3
SV
3+
W
2
LD
6+
OC
1
M
8"
T
3
SV
4+
W
1
LD
6+
OC
2
M
8"
T
3
SV
6+
W
4
LD
6+
OC
1
M
8"
T
3
SV
7+
W
1
LD
6+
OC
1
M
14"
T
8
SV
4+
W
10
LD
6+
OC
2
M
14"
T
9
SV
4+
W
11
LD
6+
OC
3
M
20+"
T
8
SV
4+
W
10
LD
6+
OC
0
M
16"
T
4
SV
4+
W
2
LD
6+
OC
2
M
14"
T
3
SV
4+
W
1
LD
6+
OC
1
M
8"
T
3
SV
6+
W
4
LD
6+
OC
1
M
7"
T
7
SV
3+
W
7
LD
6+
OC
2
M
16"
T
10
SV
4+
W
18
LD
7+
OC
5
M
7"
T
4
SV
6+
W
5
LD
6+
OC
1
M
14"
T
6
SV
4+
W
6
LD
6+
OC
1
M
20+"
T
9
SV
4+
W
12
LD
6+
OC
0
M
7"
T
4
SV
6+
W
1
LD
6+
OC
2
M
8"
T
3
SV
6+
W
1
LD
6+
OC
2

Rules digest

How This Force Plays

Our own plain-speech digest of how this force's rules hang together — army rule, detachment choice, command-point economy and roster shape. Written by us, not reproduced from the pack; the official PDF is the only authority on exact wording.

Read the official pack PDF

How the army rule shapes play

Every list in this force answers to Power from Pain, so plan your turns around it rather than treating it as a bonus. There is no secondary doctrine to pick, which keeps the force predictable to learn and unforgiving to misplay. Exact wording lives in the official pack PDF; the summary here is ours.

Choosing a detachment

You commit to one of 4 detachments (Exhibition of Slaughter, Kabalite Agonysts, Tools of Torment, Reaper's Wager), and that choice locks in both your detachment rule and the 10 enhancements available to your characters. Pick the detachment that matches the units you already own, then buy enhancements last.

Command points and stratagems

There are 15 stratagems on offer, costing between 1 and 1 CP. In a normal game you will bank enough for two or three interventions a turn at most, so decide before deployment which one or two plays you are saving command points for.

Building to a points limit

The roster runs to 25 datasheets. The cheapest entry comes in at 50 points and the most expensive at 245, so a single flagship choice can eat a fifth of a 2,000-point army. Use the list builder to keep the Rule of Three, character limits and your points ceiling honest as you add units.

Official faction pack v1.2

What Changed & Rulings

Our own plain-speech summary of what the current pack alters for this force — no rules text reproduced. The exact wording is authoritative only in the Games Workshop PDF. Legal for matched play from 26th August 2026.

Read the official pack PDF

Army Rules

Army Rule Section

This pack bolts an extra clause onto Army Rule Section — the army rule does everything it did before, plus more. See the official pack PDF for the exact wording.

No HARLEQUINS or ANHRATHE models included in your army in this way

No HARLEQUINS or ANHRATHE models included in your army in this way is updated in this pack. See the official pack PDF for the exact wording.

Covenite Coterie Detachment

Postmortality Stratagem, Effect Section

Postmortality's effect section has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.

Enfolding Nightmare Stratagem, Effect Section

Enfolding Nightmare's effect section has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.

Connoisseurs of Pain Stratagem, Effect Section

Connoisseurs of Pain's effect section has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.

Skysplinter Assault Detachment

Swooping Mockery Stratagem, Target Section

Numbers change only: Swooping Mockery's target section now reads 8" where it used to read 9".

Wraithlike Retreat Stratagem, Effect Section

This pack bolts an extra clause onto Wraithlike Retreat's effect section — the stratagem does everything it did before, plus more. See the official pack PDF for the exact wording.

Spectacle Of Spite Detachment

A Challenge Met Stratagem

A Challenge Met is updated in this pack. See the official pack PDF for the exact wording.

Datasheets

Raider, Ravager, Venom - Keywords Section

This pack bolts an extra clause onto Raider, Ravager, Venom - Keywords Section — the rule does everything it did before, plus more. See the official pack PDF for the exact wording.

Archon, Shadowfield Ability

Archon, Shadowfield Ability has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.

Hellions, Skyboard Evasion Ability

Hellions, Skyboard Evasion Ability has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.

Lady Malys, Mind Like a Steel Trap Ability

Lady Malys, Mind Like a Steel Trap Ability has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.

Scourges with Shardcarbines, Swooping Descent Ability

Numbers change only: Scourges with Shardcarbines, Swooping Descent Ability now reads 8" where it used to read 9".

Venom

Venom is updated in this pack. See the official pack PDF for the exact wording.

Voidraven Bomber, Void Mine Ability

Voidraven Bomber, Void Mine Ability has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.

Ruling on Venom’s Aerialists

Ruled yes in the official pack.

0 / 2000 pts · 0 units

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