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The Kakophoni of Slaanesh

Emperor's Children

Perfection Through Excess

Fulgrim's sons were the paragons of artistry and swordsmanship before their fall, and in service to Slaanesh they have only refined their cruelty into performance. Every battle is a masterpiece staged for an audience of none but themselves, every kill a stroke of the brush. Sonic weapons scream psychic agony into the void, Noise Marines dance through gunfire untouched by anything but ecstasy, and somewhere beneath the excess, Fulgrim's daemonic laughter never quite fades.

Army Rule

Excess of Passion

EMPEROR'S CHILDREN units can gain Rapture points by inflicting wounds and destroying units. Spend Rapture points to trigger devastating Kakophoni effects, granting bonus attacks, mortal wounds, or additional actions to your models mid-battle.

2 available

Detachments & Enhancements

Kakophoni

Symphony of Pain

Each time a NOISE MARINE unit from your army shoots, if the target unit has already been hit by an attack this phase, that unit's ranged weapons have the [ANTI-INFANTRY 3+] ability against it.

Slaughter's Aria

20 pts

Once per battle, the bearer's ranged weapons gain the [BLAST] and [DEVASTATING WOUNDS] abilities for one phase.

Palatine Blade

25 pts

The bearer's melee weapons have their Attacks characteristic increased by 2 and gain [LETHAL HITS].

The Cripsian Kiss

15 pts

Each time an enemy unit is destroyed within Engagement Range of the bearer, gain 1 Rapture point.

Coils of the Hydra

15 pts

The bearer has the [FEEL NO PAIN 5+] ability, improved to 4+ against ranged attacks.

Cult of the Third Eye

Perfected Perception

At the start of the battle, one PSYKER unit from your army can attempt to manifest a bonus psychic action; treat all Perils of the Warp results as successes instead.

Third Eye of Fulgrim

25 pts

Once per battle round, re-roll one psychic test or Deny the Witch test for the bearer.

Mark of Excess

15 pts

The bearer's unit is eligible to shoot and fight even while Battle-shocked.

Veil of Bliss

20 pts

Each time an attack is allocated to the bearer, halve the Damage characteristic of that attack.

Perfect Symmetry

15 pts

Add 1 to Advance and Charge rolls made for the bearer's unit.

8 stratagems

Stratagems

Wall of Sound

1 CP

BATTLE TACTIC · Shooting phase

Use when a NOISE MARINE unit is selected to shoot. Until the end of the phase, that unit's ranged weapons have the [BLAST] ability.

Rapturous Assault

1 CP

STRATEGIC PLOY · Fight phase

Use when an EMPEROR'S CHILDREN unit finishes a Charge move. Add 1 to that unit's melee weapons' Strength characteristic until the end of the turn.

Agonies of Ecstasy

1 CP

BATTLE TACTIC · Any phase

Use when a friendly unit is destroyed. Gain 1 Rapture point.

Excessive Force

2 CP

BATTLE TACTIC · Fight phase

Use when an EMPEROR'S CHILDREN unit is selected to fight. Until the end of the phase, that unit's melee weapons gain [DEVASTATING WOUNDS].

Shriek of the Warp

1 CP

STRATEGIC PLOY · Shooting phase

Use when a NOISE MARINE unit shoots the Blastmaster. That weapon's Damage characteristic is increased by 1 and it re-rolls Wound rolls of 1.

Perfected Poise

1 CP

BATTLE TACTIC · Any phase

Use when an EMPEROR'S CHILDREN unit is selected as the target of an attack. Until the end of the phase, subtract 1 from Hit rolls against that unit.

Sadistic Torment

1 CP

BATTLE TACTIC · Fight phase

Use when a CHARACTER from your army destroys an enemy CHARACTER in the Fight phase. Gain 2 Rapture points.

Cacophonous Discharge

1 CP

BATTLE TACTIC · Shooting phase

Use when a NOISE MARINE unit shoots. Each unit hit by that attack must take a Battle-shock test if it loses any wounds.

24 units

Datasheets

M
12"
T
10
SV
2+
W
16
LD
6+
OC
3
M
6"
T
5
SV
2+
W
5
LD
6+
OC
1
M
6"
T
5
SV
3+
W
2
LD
7+
OC
2
M
6"
T
5
SV
3+
W
3
LD
7+
OC
1
M
6"
T
5
SV
3+
W
5
LD
6+
OC
1
M
10"
T
10
SV
3+
W
10
LD
6+
OC
2
M
6"
T
5
SV
3+
W
2
LD
7+
OC
2
M
5"
T
6
SV
2+
W
3
LD
7+
OC
1
M
5"
T
6
SV
2+
W
3
LD
7+
OC
1
M
6"
T
5
SV
3+
W
2
LD
7+
OC
2
M
12"
T
9
SV
3+
W
10
LD
8+
OC
2
M
6"
T
5
SV
3+
W
2
LD
7+
OC
2
M
6"
T
5
SV
3+
W
5
LD
6+
OC
1
M
6"
T
5
SV
4+
W
4
LD
6+
OC
1
M
6"
T
4
SV
5+
W
2
LD
8+
OC
1
M
6"
T
5
SV
3+
W
2
LD
7+
OC
2
M
6"
T
3
SV
6+
W
1
LD
8+
OC
2
M
6"
T
5
SV
3+
W
2
LD
7+
OC
2
M
10"
T
10
SV
3+
W
11
LD
8+
OC
2
M
10"
T
10
SV
3+
W
12
LD
8+
OC
2
M
10"
T
13
SV
2+
W
16
LD
8+
OC
3
M
20"
T
10
SV
3+
W
12
LD
8+
OC
2
M
8"
T
9
SV
2+
W
9
LD
8+
OC
2
M
9"
T
5
SV
5+
W
4
LD
9+
OC
1