chitin plate — not savedThe Broodmind Ascendant
“The Stars Are Ripening”
Generations before a single Tyranid bio-ship darkens a world's sky, a Genestealer Cult has already taken root — miners, nobles, and even Imperial officials bound by blood and psychic broodmind to a purestrain progenitor. They labor in secret, sabotaging defenses, converting the desperate and the greedy, and breeding new generations of increasingly monstrous hybrids, all while awaiting the Star Children's call. When the Hive Fleet finally arrives, the cult rises as one, seizing void shields, disabling planetary defenses, and opening the way for total biological annexation. It is a patient, insidious war fought in shadows and boardrooms alike, and by the time the Imperium notices, it is already too late.
Army Rule
Friendly GENESTEALER CULTS units can attempt to Infiltrate and use the Cult Ambush rule, arriving from concealed tunnels and hidden positions. Additionally, many units share Psychic Hybrid abilities that grant re-rolls and bonus movement when acting in concert with the Patriarch's will.
2 available
Cult Ambush
Before the battle, place any number of friendly GENESTEALER CULTS units into Cult Ambush instead of deploying them. In later Movement phases, set those units up anywhere on the battlefield more than 9" from enemy models.
Once per battle, the bearer's unit can fight again after having already fought this phase.
The bearer knows one additional psychic action and can manifest it twice per turn.
Each time an attack targets the bearer, subtract 1 from the Hit roll.
While the bearer is on the battlefield, friendly GENESTEALER CULTS units within 6" have the FEEL NO PAIN 6+ ability.
Uprising
At the start of the battle round, select one objective marker controlled by the enemy: friendly GENESTEALER CULTS units within range of that objective gain the benefits of Cover.
Once per battle, the bearer's unit can shoot twice in the Shooting phase.
Once per battle, re-roll all failed Hit rolls for the bearer's unit in the Fight phase.
Add 1 to Advance and Charge rolls made for the bearer's unit.
While the bearer is leading a unit, that unit is automatically Battle-shock immune.
6 stratagems
STRATEGIC PLOY · Any phase
Use in any Movement phase. Select one friendly GENESTEALER CULTS unit in Cult Ambush: set it up anywhere on the battlefield more than 9" from enemy models.
STRATEGIC PLOY · Charge phase
Use when a GENESTEALER CULTS unit that arrived from Cult Ambush this turn is selected to charge. Add 2 to Charge rolls made for that unit.
EPIC DEED · Fight phase
Use when a PATRIARCH or MAGUS from your army is destroyed. Until the end of the battle, friendly GENESTEALER CULTS units within 6" of where it died are Battle-shock immune.
BATTLE TACTIC · Shooting phase
Use when a GENESTEALER CULTS unit from your army is selected to shoot. Until the end of the phase, that unit's ranged weapons have the [BLAST] ability.
STRATEGIC PLOY · Command phase
Use in your Command phase. Select one friendly GENESTEALER CULTS unit: it gains the benefit of a randomly determined Cult Creed ability until your next Command phase.
BATTLE TACTIC · Fight phase
Use when a GENESTEALER CULTS INFANTRY unit from your army is selected to fight. Until the end of the phase, add 1 to the Attacks characteristic of that unit's melee weapons.
25 units