gothic plate — not savedServants of the Throne
“In the Emperor's Name, All Things Are Permitted”
Beneath the roaring wars of Guard and Marine lies a quieter, colder conflict fought by those who answer to no Lord Militant. Inquisitors of the Ordos hunt heresy with absolute authority, Officio Assassinorum templars end lives that must never be allowed to continue, and the Deathwatch and Sisters of Silence stalk threats too dangerous for common knowledge. These agents rarely fight alongside each other by choice, but when a crisis threatens Imperial security itself, they are drawn together in secretive Kill Teams under a single, absolute mandate.
Army Rule
This army is composed of specialists rather than massed formations; many units may only be included as part of an allied detachment within another Imperium army, subject to the mission rules for Agents of the Imperium. Units from this datasheet list retain all their unique rules regardless of which Imperium Detachment they are attached to.
2 available
Coordinated Interrogation
Once per battle round, when an enemy unit is destroyed by a friendly unit from this Detachment, you gain 1 Interrogation point; spend 3 to learn an enemy Stratagem before it is used and negate it on a 4+.
Once per battle, the bearer's unit can be given an order as if it were a friendly Officer, ignoring unit type restrictions.
Enemy Psykers within 12" of the bearer cannot use Psychic Actions, and subtract 1 from Deny the Witch tests they make.
The bearer's melee weapon gains the [PRECISION] and [DEVASTATING WOUNDS] abilities.
The bearer has a 6+ invulnerable save and can be set up in the Reconnaissance phase as if it had the Scout 6" ability.
Death From the Shadows
Each ASSASSIN unit from this Detachment can be set up in Reserves, arriving from Strategic Reserves without cost restriction, and cannot be selected as the target of ranged attacks made by enemy units that are more than 12" away.
Once per battle, before the battle, select one enemy unit; that unit begins the battle Battle-shocked.
Improve the AP of the bearer's melee weapons by 1.
The bearer has a 5+ invulnerable save against ranged attacks.
At the start of the battle, select one enemy unit; each time the bearer's unit attacks that unit, re-roll Wound rolls of 1.
6 stratagems
STRATEGIC PLOY · Command phase
Use in your Command phase. Select one enemy unit within 6" of an INQUISITOR model; roll one D6, on a 3+ you learn a random secondary objective from that opponent's hand.
STRATEGIC PLOY · Fight phase
Use when an ASSASSIN unit from your army is selected to fight. Until the end of the phase, that unit's melee weapons have the [PRECISION] ability.
BATTLE TACTIC · Any phase
Use when an IMPERIAL AGENTS unit from your army is destroyed. Roll one D6: on a 4+ that unit's Assassination or infiltration effects still apply as if it were still on the battlefield until the end of the turn.
BATTLE TACTIC · Fight phase
Use when a CULEXUS, EVERSOR, CALLIDUS or VINDICARE model is destroyed. Roll one D6 before removing it: on a 2+ it can fight or shoot once before being removed.
BATTLE TACTIC · Shooting phase
Use when an INQUISITORIAL AGENT unit from your army is selected to shoot a XENOS unit. Re-roll Wound rolls of 1 for that unit's attacks.
STRATEGIC PLOY · Any phase
Use in any phase. Select one friendly SISTERS OF SILENCE unit; until the end of the turn, Psychic powers cannot be manifested within 12" of that unit.
20 units