hazard plate — not savedThe VII Legion
“Hold True”
Descended from the gene-seed of Rogal Dorn, the Imperial Fists are the Imperium's foremost besiegers and defenders, as immovable as the Palace walls their Primarch once built. They bled to hold the Emperor's Palace during the Horus Heresy and have never forgotten that lesson: that a line held is a war half-won. Their doctrine favours entrenched firepower, void-hardened bunkers and bolter fire so disciplined it can break an assault before it begins. Where other Chapters seek glory in the charge, the Imperial Fists seek it in the unbroken wall, standing fast long after all others would have fallen back.
Army Rule
At the start of your Command phase, select one enemy unit as your Oath of Moment target. Each time an attack targets it, re-roll a Hit roll of 1, or the entire Hit roll if the attacker is Battleline or under 5 models.
Each time a model in a friendly IMPERIAL FISTS unit makes a ranged attack that targets a unit within range of an objective marker or a Fortification, an unmodified Wound roll of 6 scores 1 additional hit.
2 available
Defensive Fortifications
Friendly IMPERIAL FISTS units within range of an objective marker you control have the Benefit of Cover, and once per turn can shoot as if it were their turn even in the enemy's Movement phase when charged.
The bearer has a 4+ invulnerable save while within range of an objective marker.
The bearer's melee weapon gains [DEVASTATING WOUNDS] and add 1 to Strength.
Add 1 to Hit rolls for the bearer's unit against units within range of an objective marker.
While the bearer is leading a unit, re-roll Hit rolls of 1 for that unit.
Orbital Support
Once per turn, target an enemy unit with an Orbital Bombardment stratagem for free if it is your Oath of Moment target.
The first time the bearer would be destroyed, roll a D6: on 3+ it is not destroyed and instead has 1 wound remaining.
Once per battle, when the bearer is destroyed, deal D3 mortal wounds to the attacker on a 2+.
The bearer has a 2+ Save characteristic.
Once per battle, when the bearer's unit is destroyed, deal mortal wounds back to the destroying unit.
7 stratagems
BATTLE TACTIC · Shooting phase
An IMPERIAL FISTS unit's bolt weapons gain [SUSTAINED HITS 1] this phase against units within range of an objective marker.
BATTLE TACTIC · Fight phase
Add 1 to Wound rolls for an IMPERIAL FISTS unit fighting against a Vehicle or Fortification this phase.
STRATEGIC PLOY · Shooting phase
One IMPERIAL FISTS unit can shoot twice this phase; it can only target the Oath of Moment target.
BATTLE TACTIC · Opponent's turn phase
An IMPERIAL FISTS unit within range of an objective marker has the Feel No Pain 6+ ability until the end of the turn.
BATTLE TACTIC · Shooting phase
Rapid Fire weapons treat the target as within half range if within normal range.
BATTLE TACTIC · Opponent's turn phase
Subtract 1 from Damage rolls that target a friendly IMPERIAL FISTS unit this phase.
STRATEGIC PLOY · Any phase
An IMPERIAL FISTS unit cannot be moved out of Engagement Range by any means other than making a Fall Back move this phase.
41 units