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Scions of the Noble Houses

Imperial Knights

For House and Throne!

Bound by oaths of fealty older than the Imperium's laws, the Knight Houses field their sacred war engines wherever tithe or honour demands. Each pilot is bonded to their Knight from adolescence in a ceremony called the Ritual of Becoming, their minds interlinked with the machine-spirit until man and engine are indistinguishable in purpose. When a Household marches to war, entire feudal worlds tremble, for a single Knight can level a city block, and a Knight Lance can turn the tide of an entire campaign.

Army Rule

Ion Bulwark

Each time an IMPERIAL KNIGHTS unit is targeted by a ranged attack, if it is within 12" of another friendly IMPERIAL KNIGHTS unit and this is the first time it has been targeted this phase, until the end of the phase it has a 5+ invulnerable save (or improve an existing invulnerable save of 6+ to 5+).

4 available

Detachments & Enhancements

Dominus Foebreakers

Rain of Devastation

Packing together within the confines of cover might work against small arms, but in the face of Dominus-class Knights, it only serves to concentrate and magnify the fury of their firepower. Friendly IMPERIAL KNIGHTS DOMINUS units' attacks that target a unit in a terrain area have +1 to hit rolls.

Blessed Plate

30 pts

Some of this Knight's hull plates are revered antiques, dating back millennia; their durability is a testament to the secrets of construction now lost to the mists of time. IMPERIAL KNIGHTS DOMINUS model only. This model has +1 T.

Archeotech Autoloaders

25 pts

These ancient and precious components are installed with great reverence; their function is to keep the Dominus-class Knight's guns firing with ferocious efficiency. IMPERIAL KNIGHTS DOMINUS model only. This unit can re-roll rolls to determine the A of a weapon.

Questor Forgepact

Cogbound Alliance

The Nobles of Questor Mechanicus houses commonly fight alongside the armies of forge worlds. They are bound together by their shared devotion to the Machine Cult. Friendly IMPERIAL KNIGHTS models have the following ability: Assisted Targeting (Aura): While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, that ADEPTUS MECHANICUS unit's ranged attacks have: - +1 BS. - [HEAVY]. Friendly TECH-PRIEST models have the following ability: Sacristan Pledge: In your Command phase, you can select one friendly IMPERIAL KNIGHTS model within 3" of this model that has not been selected by this ability this phase. If you do, that model heals D3 wounds. Mechanicus Allies: You can include TECH-PRIEST DOMINUS/ TECH-PRIEST MANIPULUS/MARSHAL/RANGERS/VANGUARD units in your army (see Codex: Adeptus Mechanicus ). The combined points value of such units cannot exceed 500 points.

Magos Questoris

20 pts

An expert in the intricate mechanisms and weapons systems of Imperial Knights, this Tech-Priest taught Sacristans their craft. They now walk in the shadow of these war machines and make field repairs in the midst of battle. TECH-PRIEST model only. When using this model's Sacristan Pledge ability, the selected IMPERIAL KNIGHTS model heals 2 additional wounds.

Knight of the Opus Machina (Aura)

15 pts

A devotee of the Omnissian creed, this Noble is inspired by the presence of the Adeptus Mechanicus, fighting with greater zeal and vigour in their holy presence. IMPERIAL KNIGHTS model only. While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, that ADEPTUS MECHANICUS unit's melee attacks have +1 WS and AP.

Throne-bonded Outriders

Driven from Their Lairs

The moment the loyal bondsmen locate and identify the foe, they share targeting data-choristry with their ruling lords and ladies. While a friendly ARMIGER unit is affected by a Bondsman ability, that unit's ranged attacks have [IGNORES COVER]. This detachment has the ARMIGERS tag and cannot be taken with another ARMIGERS detachment.

Gyro-optimised Actuators

cost per official app

Flowing down the neural tether between Thrones and Helms Mechanicum, the faint whispering of ancestral gheists drives bondsmen on to greater urgency. ARMIGER unit only. This unit has MOBILE.

Ancestral Overbleed

cost per official app

Though it requires additional work by the Sacristans, when Armigers are to be used like hunting hounds amidst dense terrain, it is considered worthwhile to enhance their steeds' agility. ARMIGER unit only. When you target this unit with the Fire Overwatch/Heroic Intervention stratagem, that use is -.

Freeblade Company

Knights of Legend

Warriors such as these are truly indomitable. Driven on by deadly oaths, bolstered by ancient technology or shimmering with supernatural energies, they stride through the most punishing firestorms to emerge victorious on the other side. Imperial Knights models from your army have the Feel No Pain 6+ ability. In addition, at the start of your Command phase, each Imperial Knights model from your army regains 1 lost wound.

Mysterious Guardian

35 pts

Manifesting as though from nowhere, this Knight is an elemental force of vengeance against the Emperor of Mankind's foes. At battle's end, it disappears as mysteriously as it arrived. Imperial Knights model only. (Once per battle, per army) At the end of your opponent's turn, if this unit is unengaged, you can use this ability. If you do: ■ Place this unit in strategic reserves. ■ This unit has Deep Strike until the start of your next Shooting phase. ■ This unit must make an ingress move in your next Movement phase (including in your first turn).

Sanctuary

20 pts

Through the projection of rapidly modulating ion fields, this unique generator's effects wreathe the suit in an all encompassing fog of protective energies that defend it from close-quarters attacks. Imperial Knights model only. The bearer has a 5+ invulnerable save.

Bringer of Justice

30 pts

It is said that whenever this famed weapon is brought to life, it shall not fall silent until it has slaked its thirst for justice. Imperial Knights model only. Improve the Attacks characteristic of melee weapons equipped by the bearer by 2, and each time the bearer makes a melee attack, add 1 to the Hit roll.

Hunter's Eye

cost per official app

This remarkable data-manifold surrounds a scion with holo-projected bioscans and engine-signature readouts, whose gaze penetrates the densest terrain as though it was not there. Imperial Knights model only. Ranged weapons equipped by the bearer have the [IGNORES COVER] ability.

15 stratagems

Stratagems

Ground-shaking Strides

1 CP

Detachment · Movement phase · Dominus Foebreakers

WHEN: Your Movement phase, when a friendly IMPERIAL KNIGHTS DOMINUS unit is selected to move. TARGET: That IMPERIAL KNIGHTS DOMINUS unit. EFFECT: Your unit has +2" M.

Foebreaker Firestorm

1 CP

Detachment · Shooting phase · Dominus Foebreakers

WHEN: Your Shooting phase, when a friendly engaged IMPERIAL KNIGHTS DOMINUS unit is selected to shoot. TARGET: That IMPERIAL KNIGHTS DOMINUS unit. EFFECT: Your unit's [BLAST] ranged attacks: - Do not have [BLAST]. - Have +1 A.

Fire Shocked

1 CP

Detachment · Shooting phase · Dominus Foebreakers

WHEN: Your Shooting phase, when a friendly IMPERIAL KNIGHTS DOMINUS unit has shot. TARGET: That IMPERIAL KNIGHTS DOMINUS unit. EFFECT: Select one enemy unit hit by those attacks. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll.

Omnissiah's Grace

1 CP

Detachment · Any phase · Questor Forgepact

WHEN: Any phase, when a friendly IMPERIAL KNIGHTS unit suffers a mortal wound. TARGET: That IMPERIAL KNIGHTS unit. EFFECT: Your unit has Feel No Pain 5+ against mortal wounds.

Vengeance of the Machine Cult

1 CP

Detachment · Any phase · Questor Forgepact

WHEN: Any phase, when a friendly IMPERIAL KNIGHTS TITANIC unit is destroyed by an enemy unit. TARGET: One friendly ADEPTUS MECHANICUS unit. EFFECT: That enemy unit is marked until the end of the battle: - While a unit is marked, friendly ADEPTUS MECHANICUS units' attacks that target that unit can re-roll wound rolls.

In the Shadow of Giants

1 CP

Detachment · Movement phase · Questor Forgepact

WHEN: Your Movement phase, when a friendly ADEPTUS MECHANICUS unit is selected to make an advance/fall-back move. TARGET: That ADEPTUS MECHANICUS unit. EFFECT: That move does not prevent your unit from being eligible to start an action.

Neural Lash

1 CP

Bonded Outriders · Command phase · Throne-bonded Outriders

WHEN: Command phase. TARGET: One friendly IMPERIAL KNIGHTS TITANIC unit. EFFECT: Select one friendly battle-shocked ARMIGER unit within 12" of your unit. That ARMIGER unit is no longer battle-shocked.

Helm Conditioning

1 CP

Bonded Outriders · Command phase · Throne-bonded Outriders

WHEN: Your Command phase, when a friendly IMPERIAL KNIGHTS unit uses a Bondsman ability. TARGET: That IMPERIAL KNIGHTS unit. EFFECT: When selecting an ARMIGER model for that Bondsman ability, you can select one within 18" of your unit (excluding models already affected by a Bondsman ability).

Honoured to Serve

1 CP

Bonded Outriders · Shooting phase · Throne-bonded Outriders

WHEN: Your Shooting phase, when a friendly ARMIGER unit has shot. TARGET: That ARMIGER unit. EFFECT: Those attacks do not prevent your unit from being eligible to start an action.

Noble Sacrifice

1 CP

Epic Deed · Any phase · Freeblade Company

WHEN: Any phase. TARGET: One Imperial Knights unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed. EFFECT: Your unit's Deadly Demise ability inflicts mortal wounds on a D6 roll of 4+, adding 1 to the result if it is an Armiger unit, instead of only a 6.

Strength from Exile

1 CP

Battle Tactic · Shooting phase · Freeblade Company

WHEN: Your Shooting phase or the Fight phase. TARGET: One Imperial Knights unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if there are no other friendly units within 9" of your unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

Full Tilt

1 CP

Wargear · Movement phase · Freeblade Company

WHEN: Your Movement phase. TARGET: One Imperial Knights unit from your army. EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit, or 9" instead if your unit is an Armiger or Destrier unit.

Point-blank Barrage

1 CP

Strategic Ploy · Shooting phase · Freeblade Company

WHEN: Your Shooting phase. TARGET: One Imperial Knights unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, when making ranged attacks with Blast weapons, models in your unit can target enemy units within Engagement Range of your unit (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, until the end of the phase, your unit does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units, but each time a model in your unit makes an attack with a Blast weapon that targets a unit within Engagement Range of your unit, on an unmodified Hit roll of 1, your unit suffers 1 mortal wound after all of its attacks have been resolved.

Survivor of Strife

1 CP

Epic Deed · Shooting phase · Freeblade Company

WHEN: Your opponent's Shooting phase, just after an enemy unit has selected its targets. TARGET: One Imperial Knights unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.

Flanking Manoeuvres

1 CP

Strategic Ploy · Fight phase · Freeblade Company

WHEN: End of your opponent's Fight phase. TARGET: One Armiger unit from your army that is within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

20 units

Datasheets

M
8"
T
13
SV
2+
W
30
LD
6+
OC
10
M
8"
T
13
SV
2+
W
30
LD
6+
OC
10
M
12"
T
10
SV
3+
W
12
LD
7+
OC
8
M
12"
T
9
SV
3+
W
14
LD
7+
OC
6
M
12"
T
10
SV
3+
W
12
LD
7+
OC
8
M
10"
T
12
SV
3+
W
22
LD
5+
OC
10
M
12"
T
11
SV
3+
W
28
LD
6+
OC
10
M
12"
T
11
SV
3+
W
28
LD
6+
OC
10
M
12"
T
11
SV
3+
W
28
LD
6+
OC
10
M
14"
T
11
SV
3+
W
28
LD
6+
OC
10
M
8"
T
13
SV
2+
W
24
LD
6+
OC
10
M
10"
T
12
SV
3+
W
22
LD
6+
OC
10
M
10"
T
12
SV
3+
W
22
LD
6+
OC
10
M
12"
T
12
SV
3+
W
22
LD
6+
OC
10
M
10"
T
12
SV
3+
W
22
LD
6+
OC
10
M
10"
T
12
SV
3+
W
22
LD
6+
OC
10
M
8"
T
13
SV
2+
W
24
LD
6+
OC
10
M
10"
T
12
SV
3+
W
22
LD
6+
OC
10
M
10"
T
11
SV
3+
W
26
LD
6+
OC
10
M
10"
T
11
SV
3+
W
26
LD
6+
OC
10

Rules digest

How This Force Plays

Our own plain-speech digest of how this force's rules hang together — army rule, detachment choice, command-point economy and roster shape. Written by us, not reproduced from the pack; the official PDF is the only authority on exact wording.

Read the official pack PDF

How the army rule shapes play

Every list in this force answers to Ion Bulwark, so plan your turns around it rather than treating it as a bonus. There is no secondary doctrine to pick, which keeps the force predictable to learn and unforgiving to misplay. Exact wording lives in the official pack PDF; the summary here is ours.

Choosing a detachment

You commit to one of 4 detachments (Dominus Foebreakers, Questor Forgepact, Throne-bonded Outriders, Freeblade Company), and that choice locks in both your detachment rule and the 10 enhancements available to your characters. Pick the detachment that matches the units you already own, then buy enhancements last.

Command points and stratagems

There are 15 stratagems on offer, costing between 1 and 1 CP. In a normal game you will bank enough for two or three interventions a turn at most, so decide before deployment which one or two plays you are saving command points for.

Building to a points limit

The roster runs to 20 datasheets. The cheapest entry comes in at 140 points and the most expensive at 785, so a single flagship choice can eat a fifth of a 2,000-point army. Use the list builder to keep the Rule of Three, character limits and your points ceiling honest as you add units.

Official faction pack v1.2

What Changed & Rulings

Our own plain-speech summary of what the current pack alters for this force — no rules text reproduced. The exact wording is authoritative only in the Games Workshop PDF. Legal for matched play from 26th August 2026.

Read the official pack PDF

Gate Warden Lance Detachment

Dauntless Defenders Detachment Rule

Dauntless Defenders has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.

When you draw a line from any part of one your foundation markers

When you draw a line from any part of one your foundation markers is updated in this pack. See the official pack PDF for the exact wording.

While an IMPERIAL KNIGHTS unit from your army is on your defensive

While an IMPERIAL KNIGHTS unit from your army is on your defensive is updated in this pack. See the official pack PDF for the exact wording.

Valourstrike Lance Detachment

Bold Gallantry Detachment Rule

Bold Gallantry has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.

Run Them Through! Stratagem, Target Section

Run Them Through!'s target section has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.

Full Tilt Stratagem, Target Section

Full Tilt's target section has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.

Tactical Foil Stratagem, Target Section

This pack amends Tactical Foil's target section. See the official pack PDF for the exact wording.

Datasheets

Section

Section has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.

Knight Castellan, Knight Valiant - Damaged Section

Knight Castellan, Knight Valiant - Damaged Section has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.

Ruling on Doctrina Imperatives

Ruled no in the official pack.

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