gothic plate — not savedScions of the Noble Houses
“For House and Throne!”
Bound by oaths of fealty older than the Imperium's laws, the Knight Houses field their sacred war engines wherever tithe or honour demands. Each pilot is bonded to their Knight from adolescence in a ceremony called the Ritual of Becoming, their minds interlinked with the machine-spirit until man and engine are indistinguishable in purpose. When a Household marches to war, entire feudal worlds tremble, for a single Knight can level a city block, and a Knight Lance can turn the tide of an entire campaign.
Army Rule
Each time an IMPERIAL KNIGHTS unit is targeted by a ranged attack, if it is within 12" of another friendly IMPERIAL KNIGHTS unit and this is the first time it has been targeted this phase, until the end of the phase it has a 5+ invulnerable save (or improve an existing invulnerable save of 6+ to 5+).
2 available
Heraldic Banners
At the start of the battle, each friendly IMPERIAL KNIGHTS unit can be given a Household Tradition granting a unique bonus in the Fight or Shooting phase for the duration of the battle.
The bearer has a 4+ invulnerable save against ranged attacks.
Once per battle, when the bearer would be destroyed, roll one D6: on a 3+ it is not destroyed and instead has 3 wounds remaining.
Each time the bearer destroys an enemy unit in the Fight phase, it can fight again.
Each time the bearer would lose a Knight Titanic Feet of Clay effect, roll one die and add 1 to that roll.
Ironstorm Missile Pods
Once per turn, when a friendly IMPERIAL KNIGHTS unit is selected to shoot, it can select one Freeblade or Armiger unit within 6" to add 1 to Hit rolls against MONSTER and VEHICLE units for that phase.
The bearer can be included in any Imperium Detachment as a Freeblade without penalty.
Add 1 to the Attacks characteristic of the bearer's melee weapons.
The bearer has the FEEL NO PAIN 6+ ability.
Once per battle round, you can re-roll one Hit roll, Wound roll or Damage roll for the bearer.
6 stratagems
STRATEGIC PLOY · Charge phase
Use when an IMPERIAL KNIGHTS unit from your army is selected to declare a charge. Add 3" to that charge roll.
BATTLE TACTIC · Any phase
Use when a Titanic unit from your army loses a Feet of Clay effect. Roll one die again to determine which effect applies.
STRATEGIC PLOY · Any phase
Use when an IMPERIAL KNIGHTS unit from your army is targeted by an attack. Until the end of the phase, that unit has a 4+ invulnerable save against that attack.
BATTLE TACTIC · Any phase
Use when a Titanic unit from your army is destroyed. Roll one D6, on a 3+ each unit within D6" suffers D6 mortal wounds.
BATTLE TACTIC · Fight phase
Use when your army targets an enemy Titanic unit in the Fight phase. Add 1 to Wound rolls for that attack.
STRATEGIC PLOY · Command phase
Use in your Command phase. Select one friendly IMPERIAL KNIGHTS Character; it heals D3 wounds.
18 units