Databank
Skin previewImperial Knights skin texture — gothic plategothic plate — not saved

Scions of the Noble Houses

Imperial Knights

For House and Throne!

Bound by oaths of fealty older than the Imperium's laws, the Knight Houses field their sacred war engines wherever tithe or honour demands. Each pilot is bonded to their Knight from adolescence in a ceremony called the Ritual of Becoming, their minds interlinked with the machine-spirit until man and engine are indistinguishable in purpose. When a Household marches to war, entire feudal worlds tremble, for a single Knight can level a city block, and a Knight Lance can turn the tide of an entire campaign.

Army Rule

Ion Bulwark

Each time an IMPERIAL KNIGHTS unit is targeted by a ranged attack, if it is within 12" of another friendly IMPERIAL KNIGHTS unit and this is the first time it has been targeted this phase, until the end of the phase it has a 5+ invulnerable save (or improve an existing invulnerable save of 6+ to 5+).

2 available

Detachments & Enhancements

Oathsworn Lance

Heraldic Banners

At the start of the battle, each friendly IMPERIAL KNIGHTS unit can be given a Household Tradition granting a unique bonus in the Fight or Shooting phase for the duration of the battle.

Ion Gauntlet

30 pts

The bearer has a 4+ invulnerable save against ranged attacks.

Baron's Sigil

25 pts

Once per battle, when the bearer would be destroyed, roll one D6: on a 3+ it is not destroyed and instead has 3 wounds remaining.

Vengeful Spirit

20 pts

Each time the bearer destroys an enemy unit in the Fight phase, it can fight again.

Blessing of the Machine God

15 pts

Each time the bearer would lose a Knight Titanic Feet of Clay effect, roll one die and add 1 to that roll.

Auxiliary Lance

Ironstorm Missile Pods

Once per turn, when a friendly IMPERIAL KNIGHTS unit is selected to shoot, it can select one Freeblade or Armiger unit within 6" to add 1 to Hit rolls against MONSTER and VEHICLE units for that phase.

Symbol of the Freeblade

15 pts

The bearer can be included in any Imperium Detachment as a Freeblade without penalty.

Aggressor Imperative

20 pts

Add 1 to the Attacks characteristic of the bearer's melee weapons.

Defender Imperative

20 pts

The bearer has the FEEL NO PAIN 6+ ability.

Relic of the Machine Spirit

15 pts

Once per battle round, you can re-roll one Hit roll, Wound roll or Damage roll for the bearer.

6 stratagems

Stratagems

Heroic Charge

1 CP

STRATEGIC PLOY · Charge phase

Use when an IMPERIAL KNIGHTS unit from your army is selected to declare a charge. Add 3" to that charge roll.

Machine Spirit Resurgent

1 CP

BATTLE TACTIC · Any phase

Use when a Titanic unit from your army loses a Feet of Clay effect. Roll one die again to determine which effect applies.

Rotate Ion Shields

1 CP

STRATEGIC PLOY · Any phase

Use when an IMPERIAL KNIGHTS unit from your army is targeted by an attack. Until the end of the phase, that unit has a 4+ invulnerable save against that attack.

Explodes

1 CP

BATTLE TACTIC · Any phase

Use when a Titanic unit from your army is destroyed. Roll one D6, on a 3+ each unit within D6" suffers D6 mortal wounds.

Bring Down the Behemoth

1 CP

BATTLE TACTIC · Fight phase

Use when your army targets an enemy Titanic unit in the Fight phase. Add 1 to Wound rolls for that attack.

Sacred Sepulchre

1 CP

STRATEGIC PLOY · Command phase

Use in your Command phase. Select one friendly IMPERIAL KNIGHTS Character; it heals D3 wounds.

18 units

Datasheets

M
10"
T
13
SV
3+
W
40
LD
6+
OC
12
M
10"
T
12
SV
3+
W
22
LD
6+
OC
10
M
10"
T
12
SV
3+
W
22
LD
6+
OC
10
M
10"
T
12
SV
3+
W
22
LD
6+
OC
10
M
10"
T
12
SV
3+
W
22
LD
6+
OC
10
M
10"
T
12
SV
3+
W
22
LD
6+
OC
10
M
12"
T
10
SV
3+
W
11
LD
6+
OC
4
M
12"
T
10
SV
3+
W
11
LD
6+
OC
4
M
10"
T
12
SV
3+
W
22
LD
6+
OC
10
M
12"
T
12
SV
3+
W
26
LD
6+
OC
12
M
12"
T
12
SV
3+
W
22
LD
6+
OC
12
M
12"
T
12
SV
3+
W
22
LD
6+
OC
12
M
12"
T
10
SV
3+
W
12
LD
7+
OC
6
M
12"
T
12
SV
3+
W
22
LD
6+
OC
12
M
14"
T
12
SV
3+
W
22
LD
6+
OC
12
M
10"
T
12
SV
3+
W
24
LD
6+
OC
12
M
14"
T
12
SV
3+
W
20
LD
6+
OC
10
M
14"
T
12
SV
3+
W
20
LD
6+
OC
10