Databank
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The X Legion

Iron Hands

The Flesh is Weak

Descended from the gene-seed of the vanished Primarch Ferrus Manus, the Iron Hands hold to a creed of contempt for the flesh, replacing lost limbs and organs with augmetics until precious little of the man remains beneath the armour. Steeped in the doctrines of the Cult Mechanicus, they see emotion and weakness as one and the same, prizing cold logic, brutal efficiency and unrelenting firepower over passion or glory. Their Clan Companies wage war with a grim, isolated pragmatism, favouring dreadnoughts and heavy armour above all, for these are warriors that have already shed most of what made them mortal. To the Iron Hands, victory is not glorious - it is simply correct.

Army Rule

Oath of Moment

At the start of your Command phase, select one enemy unit as your Oath of Moment target. Each time an attack targets it, re-roll a Hit roll of 1, or the entire Hit roll if the attacker is Battleline or under 5 models.

Chapter Tactic: Machine Empathy

Each time a friendly IRON HANDS VEHICLE or DREADNOUGHT unit is destroyed, roll one D6 before removing it: on a 4+, that unit can shoot or fight (as appropriate) one final time before being removed.

2 available

Detachments & Enhancements

The Vulkanis Doctrine

Merciless Logic

Friendly IRON HANDS VEHICLE and DREADNOUGHT units have the Feel No Pain 6+ ability, improved to 5+ while below their Starting Strength.

The Flesh is Weak

15 pts

The bearer has the Feel No Pain 5+ ability.

Cybernetic Reflexes

15 pts

Add 1 to Hit rolls for the bearer's melee attacks.

Fist of Iron

20 pts

The bearer's melee weapon gains [DEVASTATING WOUNDS] and add 1 to its Strength.

Fury of the Ancients

25 pts

Once per battle, when the bearer's unit is selected to shoot, its ranged weapons gain [SUSTAINED HITS 2].

Gladius Task Force

Combat Squads

INFANTRY units of 10 models can be split into two units of 5 before the battle begins.

Adamantine Mantle

15 pts

The first time the bearer would be destroyed, roll a D6: on 3+ it survives with 1 wound remaining.

Artificer Armour

10 pts

The bearer has a 2+ Save characteristic.

Iron Halo

15 pts

The bearer has a 4+ invulnerable save.

Digital Weapons

15 pts

Once per battle, when the bearer is destroyed, roll a D6: on a 2+ the attacker suffers D3 mortal wounds.

7 stratagems

Stratagems

Merciless Logic

1 CP

BATTLE TACTIC · Any phase

A friendly IRON HANDS VEHICLE unit ignores the effects of being Below Half-strength when determining its abilities and Battle-shock.

The Flesh is Weak

1 CP

BATTLE TACTIC · Opponent's turn phase

An IRON HANDS unit targeted this phase gains the Feel No Pain 5+ ability until the end of the phase.

Cold, Hard Logic

1 CP

STRATEGIC PLOY · Command phase

An IRON HANDS unit within 6" of a friendly CHARACTER ignores Battle-shock effects this turn.

Armour of Contempt

1 CP

BATTLE TACTIC · Opponent's turn phase

Subtract 1 from Damage rolls that target a friendly IRON HANDS unit this phase.

Rapid Fire

1 CP

BATTLE TACTIC · Shooting phase

Rapid Fire weapons treat the target as within half range if within normal range.

Wrath of the Machine

1 CP

STRATEGIC PLOY · Fight phase

An IRON HANDS VEHICLE or DREADNOUGHT unit fighting this phase gains [DEVASTATING WOUNDS] on its melee weapons.

Rites of Repair

1 CP

STRATEGIC PLOY · Command phase

Restore up to D3 lost wounds to a friendly IRON HANDS VEHICLE or DREADNOUGHT model within 6" of a friendly CHARACTER.

39 units

Datasheets

M
6"
T
4
SV
3+
W
5
LD
6+
OC
1
M
5"
T
6
SV
2+
W
6
LD
6+
OC
1
M
6"
T
4
SV
3+
W
5
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
8"
T
9
SV
2+
W
9
LD
6+
OC
3
M
8"
T
10
SV
2+
W
10
LD
6+
OC
3
M
6"
T
10
SV
2+
W
11
LD
6+
OC
3
M
10"
T
13
SV
2+
W
16
LD
6+
OC
3
M
12"
T
9
SV
3+
W
10
LD
6+
OC
2
M
10"
T
11
SV
3+
W
11
LD
6+
OC
3
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
5
SV
3+
W
4
LD
6+
OC
1
M
12"
T
4
SV
3+
W
2
LD
6+
OC
2
M
5"
T
4
SV
2+
W
3
LD
6+
OC
1
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
6"
T
5
SV
3+
W
2
LD
6+
OC
2
M
6"
T
5
SV
3+
W
2
LD
6+
OC
2
M
10"
T
5
SV
3+
W
3
LD
6+
OC
1
M
6"
T
5
SV
3+
W
3
LD
6+
OC
2
M
10"
T
10
SV
3+
W
11
LD
6+
OC
2
M
12"
T
9
SV
3+
W
10
LD
6+
OC
2
M
0"
T
10
SV
3+
W
12
LD
6+
OC
0
M
12"
T
9
SV
3+
W
10
LD
6+
OC
2
M
8"
T
10
SV
3+
W
10
LD
6+
OC
3
M
6"
T
11
SV
2+
W
10
LD
6+
OC
3
M
10"
T
11
SV
2+
W
10
LD
6+
OC
3
M
20"
T
12
SV
2+
W
14
LD
6+
OC
3
M
30"
T
10
SV
3+
W
11
LD
6+
OC
2
M
0"
T
6
SV
3+
W
8
LD
6+
OC
2
M
5"
T
4
SV
4+
W
1
LD
8+
OC
1