circuitry plate — not savedThe Silent King's Dynasties
“Once We Ruled the Stars — We Shall Rule Them Again”
Before the Old Ones, before the Aeldari, before mankind ever gazed at the stars, the Necrontyr ruled a mighty empire — until, dying and desperate, they bartered their flesh for immortality in the Great Sleep, becoming the Necrons under the C'tan's cruel dominion. For sixty million years they slumbered in stasis tombs beneath dead worlds, their empire crumbling to dust above them. Now the tomb worlds awaken one by one, and the Necron dynasties rise in their gleaming legions of living metal, phase swords humming and gauss weaponry stripping enemies atom from atom. Overlords rally their scattered dynastic fleets, Royal Courts direct the reconquest, and the Silent King himself has returned to lead the reclamation of a galaxy that was, and shall again be, Necron.
Army Rule
Each time a model with this ability is destroyed, roll one D6 (or more for higher-Wound models); on a 5+ that model is returned to its unit with D3 wounds remaining, unless the unit was destroyed entirely or is within Engagement Range of an enemy unit.
2 available
Adaptive Subroutines
Before the battle, select one Dynastic Code for your army from a list including Eternal Conquerors, Maynarkh Rebirth, and Sautekh Ascendant, each granting a distinct army-wide bonus for the game.
Once per battle, in your Movement phase, remove the bearer's unit from the battlefield and redeploy it more than 9" from all enemy units.
Each time an attack targets the bearer, worsen the Hit roll by 1 if the attacker is more than 12" away.
Once per battle, when the bearer is destroyed, it is not removed until the end of the phase, and can still fight or shoot before it is removed.
The bearer has a 4+ invulnerable save.
Extermination Protocols
Each time a unit from this detachment destroys an enemy unit, you gain 1 Command Point to a maximum of once per battle round.
Add 1 to the Attacks characteristic of the bearer's melee weapons.
Once per battle, when the bearer's unit would lose a model, you can re-roll that model's Reanimation Protocols roll.
The bearer has a 5+ invulnerable save and the FEEL NO PAIN 5+ ability.
Improve the AP characteristic of the bearer's ranged weapons by 1.
6 stratagems
STRATEGIC PLOY · Your turn phase
Use in your turn when a NECRONS unit from your army would make a Reanimation Protocols roll. Re-roll that roll.
BATTLE TACTIC · Shooting phase
Use when a NECRONS unit from your army is selected to shoot. Until the end of the phase, that unit's gauss weapons have the [DEVASTATING WOUNDS] ability.
STRATEGIC PLOY · Opponent's turn phase
Use when an enemy unit declares a charge against a NECRONS unit from your army. Subtract 2 from the Charge roll.
EPIC DEED · Any phase
Use when a CHARACTER model from your army would be destroyed. Roll one D6: on a 3+ that model is not destroyed and has 1 wound remaining.
BATTLE TACTIC · Fight phase
Use when a NECRONS unit from your army is selected to fight. Until the end of the phase, add 1 to the Wound roll for that unit's melee attacks.
WARGEAR · Any phase
Use in any phase. Select one friendly VEHICLE unit: until the end of the turn, that unit's Damage characteristic is increased by 1 for attacks made with ranged weapons.
36 units