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Masters of Shadow

Raven Guard

Victorious, We Shall Strike Again

Shamed by Isstvan and forever wary of betrayal, the Raven Guard fight a war of shadows, striking from concealment and melting away before retaliation can land. Corvus Corax's sons are few but relentless, favouring Shrike-led infiltration and lightning strikes over the grinding attrition other Chapters accept. Every battle plan is built on darkness, speed and the certainty that the enemy never sees the blow that kills them.

Army Rule

Oath of Moment

At the start of your Command phase, select one enemy unit within line of sight of any ADEPTUS ASTARTES unit: it is your Oathed unit until the next Command phase. Friendly ADEPTUS ASTARTES units re-roll Hit rolls against your Oathed unit.

Raptorous Strike

RAVEN GUARD units that Advance can still shoot with Assault weapons without penalty this turn, and gain the Benefit of Cover against all attacks made against them until the start of your next turn.

2 available

Detachments & Enhancements

Shadow Masters

Masters of Shadow

At the end of the Reconnaissance step, if every unit in your army has the RAVEN GUARD keyword, up to three units can be set up as if using the Scouts ability, moving up to 9" instead of 6".

Raven's Fang

15 pts

Melee weapons equipped by the bearer have their Armour Penetration characteristic improved by 1.

Talon of the Corvidae

20 pts

Once per battle, in your Command phase, the bearer's unit can be redeployed as if using the Shadow Masters ability, even if it is not the Reconnaissance step.

Shroud of Command

25 pts

While the bearer is leading a unit, that unit has the Benefit of Cover, even while within Engagement Range of enemy units.

Mask of the Fallen Raven

30 pts

Once per battle, when an attack is allocated to the bearer, that attack automatically fails.

Vanguard Spearhead

First to the Kill

In the first battle round, RAVEN GUARD INFANTRY and BIKER units from your army can be set up anywhere on the battlefield more than 9" from enemy models and objective markers.

Corax's Blessing

15 pts

Add 3" to the bearer's Move characteristic and it has the Infiltrators ability.

The Ravenwing

20 pts

Once per turn, when the bearer's unit finishes a Normal, Advance or Fall Back move, it can shoot as if it were the Shooting phase.

Shadowstrike Coronet

25 pts

The bearer's unit is eligible to declare a charge in a turn in which it arrived from Deep Strike or made a Normal move using this Enhancement.

Nightshroud

15 pts

Subtract 1 from any Hit rolls for ranged attacks that target the bearer if the attacking unit is more than 12" away.

7 stratagems

Stratagems

Shadowstep

1 CP

STRATEGIC PLOY · Movement phase

Use in the Movement phase. Select one RAVEN GUARD unit from your army: it can move through terrain features and enemy models as if they were not there this phase.

Strike from the Shadows

1 CP

BATTLE TACTIC · Shooting phase

Use when a RAVEN GUARD unit from your army is selected to shoot. If that unit made a Normal move this turn, its ranged weapons gain the [LETHAL HITS] ability until the end of the phase.

Without Mercy, Without Warning

2 CP

BATTLE TACTIC · Fight phase

Use when a RAVEN GUARD unit from your army is selected to fight. Add 1 to the Wound roll for that unit's melee attacks if it made a Charge move this turn.

Vanish

1 CP

STRATEGIC PLOY · Opponent's turn phase

Use after a RAVEN GUARD unit from your army has fought. That unit can make a Normal move of up to 6", as long as it ends more than 9" from all enemy units.

Shroud Bombs

1 CP

WARGEAR · Any phase

Use when a RAVEN GUARD VEHICLE unit from your army is targeted by a ranged attack. Until the end of the phase, subtract 1 from Hit rolls for that attack if the attacking model is more than 12" away.

No Warning, No Mercy

1 CP

BATTLE TACTIC · Charge phase

Use when a RAVEN GUARD unit from your army finishes a Charge move. Until the end of the turn, that unit's melee weapons gain the [DEVASTATING WOUNDS] ability.

Raptors' Vengeance

1 CP

STRATEGIC PLOY · Any phase

Use in your opponent's Movement phase, when an enemy unit starts to Fall Back within Engagement Range of a RAVEN GUARD unit. Roll one D6 for each model in the enemy unit that Falls Back: for each 5+, that unit suffers 1 mortal wound.

36 units

Datasheets

M
12"
T
4
SV
3+
W
6
LD
6+
OC
1
M
5"
T
5
SV
2+
W
6
LD
6+
OC
1
M
12"
T
4
SV
3+
W
2
LD
6+
OC
2
M
6"
T
4
SV
3+
W
1
LD
6+
OC
1
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
14"
T
5
SV
3+
W
3
LD
6+
OC
2
M
5"
T
5
SV
2+
W
3
LD
6+
OC
1
M
14"
T
9
SV
3+
W
9
LD
6+
OC
2
M
8"
T
10
SV
3+
W
12
LD
6+
OC
3
M
12"
T
9
SV
3+
W
11
LD
6+
OC
2
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
4
SV
3+
W
4
LD
6+
OC
1
M
6"
T
5
SV
3+
W
4
LD
6+
OC
1
M
12"
T
4
SV
3+
W
2
LD
6+
OC
2
M
5"
T
4
SV
2+
W
3
LD
6+
OC
1
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
6"
T
4
SV
3+
W
2
LD
6+
OC
2
M
6"
T
5
SV
3+
W
2
LD
6+
OC
2
M
6"
T
5
SV
3+
W
2
LD
6+
OC
2
M
10"
T
5
SV
3+
W
3
LD
6+
OC
1
M
6"
T
5
SV
3+
W
3
LD
6+
OC
2
M
10"
T
10
SV
3+
W
11
LD
6+
OC
2
M
12"
T
9
SV
3+
W
10
LD
6+
OC
2
M
0"
T
10
SV
3+
W
12
LD
6+
OC
0
M
12"
T
9
SV
3+
W
10
LD
6+
OC
2
M
8"
T
10
SV
3+
W
10
LD
6+
OC
3
M
6"
T
11
SV
2+
W
10
LD
6+
OC
3
M
10"
T
11
SV
2+
W
10
LD
6+
OC
3
M
20"
T
12
SV
2+
W
14
LD
6+
OC
3
M
30"
T
10
SV
3+
W
11
LD
6+
OC
2
M
0"
T
6
SV
3+
W
8
LD
6+
OC
2
M
5"
T
4
SV
4+
W
1
LD
8+
OC
1