The Null Maidens
“Silence Is Our Weapon”
Every daughter of Silence is born a pariah, her very presence smothering the warp for yards around her, unable to feel psychic power and unable to be touched by it. Gathered since the Emperor's earliest wars to police the most dangerous of His servants, the Sisters became jailors of the Black Ships and hunters of rogue psykers across ten thousand years of quiet, thankless work. Nearly annihilated in the devastation of the Vigilus campaigns and the Pariah Nexus, the surviving Sisters now fight in close alliance with the Adeptus Custodes, silent blades against a galaxy drowning in warp-born horror. Where they walk, witches fall mute and daemons cannot manifest.
Allied contingent · The Sisters of Silence are an Agents of the Imperium contingent taken alongside a parent Imperium army - usually Adeptus Custodes - not a standalone codex force.
Army Rule
All SISTERS OF SILENCE units have the ANTI-PSYKER 2+ ability and the PSYCHIC ABILITY BLOCKING aura: enemy PSYKER units within 6" of any SISTERS OF SILENCE unit cannot manifest psychic powers, and DAEMON units within 6" halve their invulnerable saves.
1 available
Null Aura
While an enemy PSYKER unit is within 6" of one or more SISTERS OF SILENCE units, that unit cannot use psychic actions or manifest psychic powers.
Enemy PSYKER units within 12" of the bearer (rather than 6") are affected by the Null Maidens rule.
The bearer's melee weapon has the [ANTI-DAEMON 2+] and [DEVASTATING WOUNDS] abilities.
The bearer has a 5+ invulnerable save against psychic attacks and mortal wounds caused by psychic powers.
Once per battle, the bearer's unit can ignore the effects of a Battle-shock test it is required to take.
5 stratagems
BATTLE TACTIC · Fight phase
Use when a SISTERS OF SILENCE unit from your army is selected to fight. Until the end of the phase, that unit's melee weapons have the [ANTI-PSYKER 2+] and [PRECISION] abilities.
BATTLE TACTIC · Shooting phase
Use when a SISTERS OF SILENCE unit from your army is selected to shoot. Until the end of the phase, that unit's ranged weapons re-roll Wound rolls against PSYKER units.
STRATEGIC PLOY · Any phase
Use in any phase. Select one enemy PSYKER unit within 12" of a SISTERS OF SILENCE unit: it is automatically Battle-shocked.
STRATEGIC PLOY · Opponent's turn phase
Use when a SISTERS OF SILENCE unit from your army is selected as the target of an attack made by a PSYKER unit. Subtract 1 from the Wound roll.
BATTLE TACTIC · Movement phase
Use in your Movement phase. Select one SISTERS OF SILENCE unit: it can Advance and still charge this turn.
4 units
Rules digest
Our own plain-speech digest of how this force's rules hang together — army rule, detachment choice, command-point economy and roster shape. Written by us, not reproduced from the pack; the official PDF is the only authority on exact wording.
Read the official pack PDFEvery list in this force answers to Null Maidens, so plan your turns around it rather than treating it as a bonus. There is no secondary doctrine to pick, which keeps the force predictable to learn and unforgiving to misplay. Exact wording lives in the official pack PDF; the summary here is ours.
You commit to one of 1 detachment (Null Maiden Covenant), and that choice locks in both your detachment rule and the 4 enhancements available to your characters. Pick the detachment that matches the units you already own, then buy enhancements last.
There are 5 stratagems on offer, costing between 1 and 1 CP. In a normal game you will bank enough for two or three interventions a turn at most, so decide before deployment which one or two plays you are saving command points for.
The roster runs to 4 datasheets. The cheapest entry comes in at 40 points and the most expensive at 150, so a single flagship choice can eat a fifth of a 2,000-point army. Use the list builder to keep the Rule of Three, character limits and your points ceiling honest as you add units.
Official faction pack v1.1
Our own plain-speech summary of what the current pack alters for this force — no rules text reproduced. The exact wording is authoritative only in the Games Workshop PDF. Legal for matched play from 22nd July 2026.
Read the official pack PDFThis pack amends Martial Philosopher. See the official pack PDF for the exact wording.
Shoulder the Mantle has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
Assemblage of Might has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
This pack amends Martial Mastery. See the official pack PDF for the exact wording.
Castellan’s Mark has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
This pack amends Taloned Pincer's target section. See the official pack PDF for the exact wording.
Champion of the Imperium has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
This pack amends Ranged Weapons. See the official pack PDF for the exact wording.
RANGE A BS S AP D is updated in this pack. See the official pack PDF for the exact wording.
RANGE A BS S AP D is updated in this pack. See the official pack PDF for the exact wording.
Shield-Captain on Dawneagle Jetbike, Profile has been rewritten for this pack, so the old wording no longer applies. See the official pack PDF for the exact wording.
Vertus Praetors is updated in this pack. See the official pack PDF for the exact wording.
This pack bolts an extra clause onto Anathema Psykana Rhino, Venerable Land Raider - Keywords section — the rule does everything it did before, plus more. See the official pack PDF for the exact wording.
Ruling on Auric Champions
Ruled no in the official pack.
Ruling on Radiant Mantle
Ruled yes in the official pack.
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