gothic plate — not savedSpace Marines
“The Emperor Protects”
Born of the Emperor's own gene-seed and the genius of the Emperor Himself, the Adepts of Astartes are humanity's angels of death, each worth a hundred lesser soldiers. Sworn to a Chapter of a thousand brothers, they wear power armour steeped in the memory of ten thousand years of war and carry relics older than most worlds' civilisations. From fortress-monasteries on desolate worlds and void-borne strike cruisers, they descend to break sieges, annihilate heresies, and hold the line against the encroaching dark. Though divided into a thousand Chapters each with its own culture and creed, all Space Marines share one purpose: to stand between Mankind and its extinction, no matter the cost.
Army Rule
At the start of your Command phase, select one enemy unit on the battlefield: that is your Oath of Moment target until the start of your next Command phase. Each time an attack targets your Oath of Moment target, re-roll a Hit roll of 1 (or re-roll the Hit roll entirely if the attacking unit is a Battleline unit or under 5 models).
3 available
Combat Squads
Before the battle, INFANTRY units of 10 models can be split into two units of 5. Once per battle, when a unit is targeted by a Stratagem, you can gain 1CP if that unit is a Combat Squad.
The bearer's unit is eligible to shoot even if it Fell Back this turn, and can re-roll Advance and Charge rolls.
Add 6" to the range of the bearer's ranged weapons that have a Range characteristic of 12" or less.
While the bearer is leading a unit, models in that unit have the Feel No Pain 6+ ability.
Once per battle, at the start of the Fight phase, the bearer's unit can fight first.
Orbital Support
Once per turn, you can target one enemy unit with an Orbital Bombardment stratagem effect for free if it was your Oath of Moment target.
Once per battle, when the bearer's unit is destroyed, roll one D6 for each model destroyed: for each 4+ that unit inflicts one mortal wound on the unit that destroyed it.
The bearer has a 2+ Save characteristic.
Each time the bearer fights, it can fight twice.
Once per battle, when the bearer is destroyed, roll one D6: on a 2+, the destroying unit suffers D3 mortal wounds.
Defensive Fortifications
Friendly ADEPTUS ASTARTES units within range of an objective marker you control have the Benefit of Cover and their Bolter Discipline weapons treat all targets as within half range.
Add 1 to Advance and Charge rolls made for the bearer's unit.
Once per turn, when the bearer makes an attack, you can re-roll the Wound roll.
The bearer has a 4+ invulnerable save. This is increased to 3+ against ranged attacks.
The first time the bearer is destroyed, roll one D6: on a 3+ it is not destroyed and instead has 1 wound remaining.
10 stratagems
BATTLE TACTIC · Shooting phase
Use when a Space Marine INFANTRY unit is selected to shoot. Weapons with the Rapid Fire ability treat the target as within half range if it's within normal range instead.
BATTLE TACTIC · Opponent's turn phase
Use when a Space Marine unit is selected as the target of an attack. Until the end of the phase, each time a Damage roll is allocated against that unit, subtract 1 from that roll.
STRATEGIC PLOY · Charge phase
Use when a Vehicle unit ends a Charge move. Select one enemy unit it ended within Engagement Range of: roll a number of D6 equal to the Toughness of the Vehicle model, for each 5+ the enemy unit suffers 1 mortal wound (up to 6 max).
STRATEGIC PLOY · Fight phase
Use when a Space Marine INFANTRY unit is destroyed. Instead of removing them all, resolve their attacks (as if it were the Fight phase) before removing the unit.
STRATEGIC PLOY · Fight phase
Use when a Space Marine unit is selected to fight. Until the end of the phase, add 1 to Wound rolls for that unit's melee weapons.
STRATEGIC PLOY · Command phase
Use in your Command phase after selecting your Oath of Moment target. Select a different unit to also gain the benefits of Oath of Moment against it this turn.
BATTLE TACTIC · Shooting phase
Use when a Space Marine unit is selected to shoot at your Oath of Moment target. Until the end of the phase, add 1 to Hit rolls for that unit's ranged weapons.
BATTLE TACTIC · Any phase
Use when a Space Marine unit is selected as the target of an attack. Until the end of the phase, Wound rolls of 1-3 made against that unit always fail.
STRATEGIC PLOY · Fight phase
Use after a CHARACTER model with the LIBRARIAN keyword destroys an enemy CHARACTER in the Fight phase. Gain 1CP.
BATTLE TACTIC · Any phase
Use when a Space Marine unit is Battle-shocked. Until the end of the turn, that unit is not Battle-shocked.
55 units