runes plate — not savedSons of Russ
“For the Allfather and Russ!”
Forged on the ice world of Fenris, the Space Wolves are savage in war and fierce in loyalty, their Chapter culture a blend of Viking ritual and superhuman ferocity. Leman Russ, their primarch, vanished after the Horus Heresy, and his sons still await his return, hunting traitors and beasts across the galaxy in his stead. Each Great Company follows its own Wolf Lord as a pack follows its alpha, bound by oaths of blood and honour older than the Imperium itself.
Army Rule
Each time a friendly SPACE WOLVES unit destroys an enemy MONSTER or VEHICLE unit, or the last model in an enemy unit, in the Fight phase, you gain contributions towards a Saga. Accumulate enough and gain bonus CP or re-rolls.
2 available
Saga of the Wolf
Each CHARACTER can be given a Saga, granting bespoke bonuses such as re-rolling Wound rolls or improved Feel No Pain.
The bearer's melee weapons have the [PRECISION] ability.
Once per battle, in the Fight phase, the bearer can fight again after resolving all of their attacks.
The bearer has a 4+ invulnerable save and the FEEL NO PAIN 5+ ability.
The bearer's unit re-rolls Battle-shock tests and Deny the Witch tests.
Storm of Fangs
Vehicle and Biker units can charge after Advancing, and gain benefits when charging with a mounted unit.
Add 3" to the Move characteristic of the bearer's unit and it is eligible to charge even after Advancing.
Friendly SPACE WOLVES units within 6" of the bearer add 1 to Combat Attrition tests.
The bearer's melee weapon has [DEVASTATING WOUNDS].
Once per battle, the bearer can fall back and still shoot and charge that turn.
8 stratagems
STRATEGIC PLOY · Charge phase
Use when a Vehicle or Biker unit finishes a charge move. Until the end of the turn, add 1 to Wound rolls made by that unit's melee weapons.
BATTLE TACTIC · Movement phase
Use in your Movement phase. Select one SPACE WOLVES unit: it can move as if it were the Reinforcements step and Deep Strike.
STRATEGIC PLOY · Fight phase
Use when a SPACE WOLVES unit is selected to fight. Add 1 to the Attacks characteristic of melee weapons for models in that unit.
STRATEGIC PLOY · Opponent's turn phase
Use when an enemy unit is declared as the target of a charge against a SPACE WOLVES unit. That unit can shoot as if it were your Shooting phase.
BATTLE TACTIC · Any phase
Use when a SPACE WOLVES CHARACTER destroys an enemy CHARACTER in the Fight phase. Add 1 to Leadership for friendly units within 6" for the rest of the battle.
STRATEGIC PLOY · Any phase
Use when a WOLF GUARD unit is set up. It can be attached to any HQ unit's Devastating Wounds strategy.
BATTLE TACTIC · Fight phase
Use when an enemy unit that charged is selected to fight. A SPACE WOLVES unit within Engagement Range fights next, before the charging unit.
STRATEGIC PLOY · Charge phase
Use after a THUNDERWOLF CAVALRY unit finishes a charge. Until the end of the turn, its melee weapons have the [DEVASTATING WOUNDS] ability.
35 units