circuitry plate — not savedFor the Greater Good
“For the Greater Good”
Barely six thousand years removed from tribal warfare, the T'au rose under the guidance of the Ethereal caste and the philosophy of the Greater Good, uniting warring castes into a single expansionist empire. Their Fire Warriors, Crisis suits and titanic Riptides bring overwhelming coordinated firepower to bear on any who resist annexation, while allied races like the Kroot and Vespid are folded into the Empire's endless expansion. Though young and few compared to the ancient empires of the galaxy, T'au technology and unity of purpose have carved out a growing swath of the eastern fringe, one world at a time.
Army Rule
At the start of the battle round, if it is your turn, you can use one of two rules: Mont'ka (Killing Blow) grants +1 to Wound rolls for ranged attacks made by TAU EMPIRE units against units that Advanced, fell back, are within range of an objective, or that a TAU EMPIRE unit has already targeted this phase; or Kauyon (The Patient Hunter), which grants Sustained Hits 1 to ranged attacks made against the closest eligible target and against units that charged.
3 available
The Patient Hunter
At the end of the Firefight phase, if you did not select Mont'ka, all TAU EMPIRE units that remained stationary count as having the Kauyon bonus active for the rest of the turn.
Once per turn, when the bearer's unit is targeted, you can ignore a modifier to the Hit roll.
The bearer can be given one Crisis Battlesuit Support System stratagem effect for free once per battle.
Once per battle when the bearer is destroyed, roll one D6 for each unit within 6": on a 4+ that unit suffers D3 mortal wounds.
Improve the bearer's Save characteristic by 1 and it has a 5+ invulnerable save.
Killing Blow
Each time a TAU EMPIRE unit from your army is selected to shoot, if the target unit is below its Starting Strength, ranged weapons used by that unit gain [DEVASTATING WOUNDS] against that target.
Once per battle, the bearer's unit can shoot twice in the Shooting phase.
Once per battle round, halve the Move characteristic of one enemy unit within 12" of the bearer.
Add 1 to the Damage characteristic of the bearer's ranged weapons that target a unit within half range.
Once per turn, re-roll a Hit roll of 1 for the bearer's unit.
Trpackers and Ambushers
KROOT units from your army gain the Scouts 6" ability and can be set up in cover, benefiting from additional Stealth in dense terrain.
The bearer's shaper weapon gains [PRECISION] and [LETHAL HITS].
Improve the AP characteristic of the bearer's ranged weapons by 1.
Once per battle, when the bearer's unit destroys an enemy unit, heal D3 wounds on the bearer.
Once per turn, the bearer's unit can charge even after it advanced.
10 stratagems
STRATEGIC PLOY · Shooting phase
Use when an enemy unit ends a Charge move within Engagement Range of a TAU EMPIRE unit. Select another TAU EMPIRE unit within 6" and Firing Deck range to fire Overwatch at the charging unit.
BATTLE TACTIC · Shooting phase
Use when a second TAU EMPIRE unit is selected to shoot the same target. Add 1 to Hit rolls for that unit's attacks against that target.
STRATEGIC PLOY · Shooting phase
Use when a TAU EMPIRE unit is selected to shoot. Ranged weapons used by that unit gain [SUSTAINED HITS 1] this phase.
WARGEAR · Opponent's turn phase
Use when a DRONE unit from your army is destroyed. Roll one D6: on a 2+ it is not removed and instead has 1 wound remaining.
BATTLE TACTIC · Shooting phase
Use when a BATTLESUIT unit is selected to shoot. That unit can target a unit that is not the closest eligible target without penalty.
STRATEGIC PLOY · Fight phase
Use when a TAU EMPIRE VEHICLE unit is selected to shoot. Add 1 to the Attacks characteristic of ranged weapons used by that unit this phase.
STRATEGIC PLOY · Movement phase
Use when a TAU EMPIRE unit with the FLY keyword is selected to move. That unit can move over other models and terrain as if they were not there.
BATTLE TACTIC · Any phase
Use to give a KROOT unit the Benefit of Cover until the end of the turn, even while in the open.
STRATEGIC PLOY · Command phase
Use in your Command phase if an ETHEREAL is on the battlefield. Select one Invocation of the Ethereal to affect all TAU EMPIRE units within 6" of that ETHEREAL rather than just its unit.
WARGEAR · Shooting phase
Use when a unit with this wargear is selected to shoot. That weapon can target a unit that is not visible to the bearer.
45 units