chitin plate — not savedThe Great Devourer
“Consume. Adapt. Evolve.”
From beyond the galactic void the Tyranid hive fleets come, drawn by the Shadow in the Warp that heralds the coming of Hive Mind consciousness itself. Every Tyranid organism — from the smallest ripper swarm to the towering Hierophant Bio-Titan — exists purely to serve the collective will, engineered from bio-plastic genestock into whatever horrifying shape a battlefield demands. Worlds consumed by the swarm are left as bare rock, every scrap of biomass devoured and rendered down to fuel the next generation of monstrous bioforms. Synapse creatures bind lesser broods into a single furious purpose, and where the Shadow in the Warp falls even psykers and machine-spirits falter. No world has ever driven off a hive fleet entirely — only bought itself a fleeting, bloody reprieve before the Great Devourer returns.
Army Rule
While a unit is within range of a friendly SYNAPSE unit, it automatically passes Battle-shock tests and can use the Fight on Death ability even at 0 wounds. Non-SYNAPSE units outside Synapse range become instinctive and less reliable.
2 available
Instinctive Behaviour
Each time a friendly TYRANIDS unit that is not within Synapse range is targeted by a Stratagem, it does not benefit from that Stratagem's effects unless the Stratagem is used specifically to counteract this rule.
Once per battle, when the bearer is destroyed, it is not removed until the end of the phase.
At the start of the battle, select one Warlord Trait or ability from another datasheet: the bearer gains a similar bonus of your choice.
Improve the bearer's Save characteristic by 1.
At the start of your Command phase, the bearer heals D3 wounds.
Unstoppable Bioforms
MONSTER and VEHICLE units in this detachment have the FEEL NO PAIN 6+ ability, improving to 5+ if they charged this turn.
Once per battle, at the start of a turn, the bearer's unit gains an additional 3" of Movement and Advance and Charge for that turn.
Improve the AP characteristic of the bearer's ranged weapons by 1.
The bearer has a 5+ invulnerable save.
Once per battle, the bearer's unit deals D6 mortal wounds to an enemy unit within 12".
6 stratagems
STRATEGIC PLOY · Opponent's turn phase
Use when a friendly SYNAPSE unit is destroyed. Select one enemy unit within 6": it takes D3 mortal wounds.
WARGEAR · Any phase
Use at the start of any phase. Select one friendly TYRANIDS unit: until the end of the turn, that unit has the FEEL NO PAIN 5+ ability.
BATTLE TACTIC · Fight phase
Use when a MONSTER or VEHICLE unit from your army is selected to fight. Until the end of the phase, add 1 to the Attacks characteristic of that unit's melee weapons.
EPIC DEED · Fight phase
Use when a TYRANIDS unit from your army destroys an enemy unit in the Fight phase. That unit can then move up to 3".
BATTLE TACTIC · Shooting phase
Use when a TYRANIDS unit from your army is selected to shoot. Until the end of the phase, re-roll Wound rolls of 1 for that unit's ranged attacks.
STRATEGIC PLOY · Your turn phase
Use in your turn. Select one enemy unit within 12" of a friendly SYNAPSE unit: until your next turn, that unit must subtract 1 from Hit rolls if it is Battle-shocked.
39 units