gothic plate — not savedThe XIII Legion
“Courage and Honour”
Forged from the gene-seed of the Primarch Roboute Guilliman, the Ultramarines are the exemplar Chapter, their Codex Astartes the foundation upon which a thousand other Chapters are built. From their fortress-world of Macragge in Ultramar, they wage a war of cold discipline and overwhelming, coordinated firepower, never squandering a life needlessly. Since the return of Guilliman from stasis, the Ultramarines have led the Imperium Nihilus and Indomitus Crusades, driving back Chaos, Necrons and Tyranids alike with the same unyielding resolve that has defined them for ten millennia. To fight beside an Ultramarine is to fight within a plan ten steps ahead of the enemy's own.
Army Rule
At the start of your Command phase, select one enemy unit as your Oath of Moment target. Each time an attack targets it, re-roll a Hit roll of 1, or re-roll the Hit roll entirely if the attacking unit is Battleline or has fewer than 5 models.
Each time a friendly ULTRAMARINES unit is targeted by a Stratagem that costs 1CP or more, if that unit is within range of an objective marker you control, that Stratagem costs 1CP less (to a minimum of 0CP).
2 available
Combat Squads
INFANTRY units of 10 models can be split into two units of 5 before the battle begins.
The bearer has a 4+ invulnerable save and the Feel No Pain 6+ ability.
The bearer has a 4+ invulnerable save.
Once per battle, the bearer can attempt to deny one enemy psychic action or Stratagem for free.
The bearer's unit re-rolls Advance and Charge rolls, and can charge after Falling Back.
Doctrina Wisdom
Once per battle round, one friendly ULTRAMARINES unit within 6" of a CHARACTER can use a free Battle Tactic stratagem for that unit.
The first time the bearer would be destroyed, roll a D6: on 3+ they are not destroyed and instead have 1 wound remaining.
The bearer has a 2+ Save characteristic.
The bearer's melee weapon gains [SUSTAINED HITS 1] and [LETHAL HITS].
The bearer can fight twice each time it is selected to fight.
8 stratagems
BATTLE TACTIC · Shooting phase
A Space Marine INFANTRY unit's Rapid Fire weapons treat targets within normal range as within half range.
BATTLE TACTIC · Opponent's turn phase
Subtract 1 from Damage rolls that target a friendly ULTRAMARINES unit this phase.
STRATEGIC PLOY · Movement phase
An ULTRAMARINES unit that Falls Back can still shoot this turn.
BATTLE TACTIC · Any phase
Use when an ULTRAMARINES CHARACTER is destroyed. Select a friendly unit within 6": until the end of the battle it gains the Oath of Moment bonus permanently against that target.
STRATEGIC PLOY · Shooting phase
One ULTRAMARINES unit's ranged weapons gain [SUSTAINED HITS 1] this phase against the Oath of Moment target.
STRATEGIC PLOY · Command phase
Re-roll the result when selecting your Oath of Moment target's abilities this turn, or add 1" to Advance rolls for all ULTRAMARINES units.
BATTLE TACTIC · Fight phase
An ULTRAMARINES unit fighting the Oath of Moment target re-rolls Wound rolls of 1 in the Fight phase.
STRATEGIC PLOY · Any phase
Once per battle, when a Stratagem is used against a friendly ULTRAMARINES unit, you can gain 1CP.
31 units