Battle Calculator
Ash-choked battlefield beneath the spires of a gothic fortress world

In the grim darkness of the far future

Faction BattleCalculator

Build a force from authentic datacards, set it against another, and let the 11th edition attack sequence decide the outcome — one die at a time.

Begin deployment

Rules engine

Authentic 11th edition mechanics

Every attack follows the correct 11th edition sequence: hit, then wound, then save, then damage — with Objective Control and Battle-shock shaping the battlefield.

Official dice mechanics

Hit rolls, wound rolls and saving throws resolved per the 11th edition core rules. Critical hits, lethal hits and hazardous rolls trigger exactly when they should.

Attack sequence rules

Weapon keywords

Devastating Wounds, Lethal Hits, Sustained Hits, Rapid Fire, Twin-Linked, Torrent, Blast, Melta and Hazardous all resolve in the attack sequence.

Weapon ability rules

Saves and Feel No Pain

Armour saves modified by AP, unmodifiable invulnerable saves, and Feel No Pain rolls for the truly resilient — now compared against both saves in 11th edition.

Saving throw rules

Phase-by-phase record

Every round's Command, Movement, Shooting, Charge and Fight phase, weapon by weapon, so you can see precisely where the battle turned.

Battle round rules

Core rules

Battle turn sequence

  1. 1

    Command

    Gain 1 CP; resolve Battle-shock tests; use Command abilities

    Command phase rules
  2. 2

    Movement

    Move, Advance, Remain Stationary, Fall Back and bring in reserves

    Movement phase rules
  3. 3

    Shooting

    Ranged attacks; eligible units within Engagement Range can shoot back

    Shooting phase rules
  4. 4

    Charge

    Declare chargers, resolve Overwatch, then roll 2D6

    Charge phase rules
  5. 5

    Fight

    Fight First units, then normal combats, then Fight Last units

    Fight phase rules

Army selection

18 factions — choose your side

Each faction carries its own detachment rule, roster and real 11th edition profiles.

Space Marines

Versatile all-rounders with excellent 3+ saves, reliable Ballistic Skill, and powerful Support Doctrines.

29 datacards →

Chaos Space Marines

Aggressive assault force combining shooting and ferocious melee. Dark Pacts grant bonus attacks at the cost of potential self-harm.

21 datacards →

Orks

Overwhelming melee horde. Compensate terrible Ballistic Skill with sheer model count and brutal choppa attacks.

18 datacards →

Tyranids

Synapse-driven adaptive swarm. Feel No Pain on Monsters and powerful close-combat bio-weapons.

19 datacards →

Necrons

Resilient, methodical force. Reanimation Protocols bring slain warriors back. Gauss weapons trigger Lethal Hits on 6s.

18 datacards →

Aeldari

Elite glass cannon. Strands of Fate lets you pre-roll dice at the start of battle to manipulate outcomes.

19 datacards →

T'au Empire

Standoff shooting army. Battlesuits with 5++ invulnerable are fast and versatile. Weak in melee.

18 datacards →

Astra Militarum

Attrition and artillery. Infantry hold ground cheaply while tanks and Basilisks dominate the battlefield.

20 datacards →

Adeptus Mechanicus

Precision shooting with advanced weaponry. Doctrina Imperative abilities cycle each round for unique tactical bonuses.

18 datacards →

Death Guard

Slow but virtually unkillable. Disgustingly Resilient (5+++ FNP) on all core units. Contagion rules degrade enemy Toughness.

13 datacards →

Thousand Sons

Elite psyker army. 4++ invulnerable on core infantry. Psychic Devastating Wounds. Cult of Magic stratagems cycle each round.

11 datacards →

World Eaters

Pure melee aggression. Every unit Fights First. Blood Tithe earns points from kills.

11 datacards →

Drukhari

Speed, poison and pain. Fastest infantry in the game. Lethal Hits on all Splinter weapons. Power from Pain grows stronger.

15 datacards →

Genestealer Cults

Ambush and guerrilla tactics. Cult Ambush lets you redeploy units anywhere each round.

14 datacards →

Grey Knights

Elite psyker army. Every model has a 4++ invulnerable save and psychic weapons with Devastating Wounds. Small but incredibly powerful per-model.

11 datacards →

Adepta Sororitas

Faith-driven attrition. Acts of Faith refresh each round granting free saves, attacks, or movements. Miracle dice redirect critical rolls.

18 datacards →

Adeptus Custodes

Elite ultra-expensive force. Fewest models of any army but each has T6, 2+ save, 4++ invulnerable and BS/WS2+.

12 datacards →

Leagues of Votann

Grudge-bearing precision army. Judgment tokens accumulate on targeted enemies — each token grants re-rolls for attacks against that target.

12 datacards →